
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (/ n0_i (/ (sin normAngle) (sin (* normAngle (- 1.0 u))))) (* (/ normAngle (/ (sin normAngle) u)) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i / (sinf(normAngle) / sinf((normAngle * (1.0f - u))))) + ((normAngle / (sinf(normAngle) / u)) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i / (sin(normangle) / sin((normangle * (1.0e0 - u))))) + ((normangle / (sin(normangle) / u)) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i / Float32(sin(normAngle) / sin(Float32(normAngle * Float32(Float32(1.0) - u))))) + Float32(Float32(normAngle / Float32(sin(normAngle) / u)) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i / (sin(normAngle) / sin((normAngle * (single(1.0) - u))))) + ((normAngle / (sin(normAngle) / u)) * n1_i); end
\begin{array}{l}
\\
\frac{n0_i}{\frac{\sin normAngle}{\sin \left(normAngle \cdot \left(1 - u\right)\right)}} + \frac{normAngle}{\frac{\sin normAngle}{u}} \cdot n1_i
\end{array}
Initial program 96.5%
Taylor expanded in u around 0 96.4%
associate-/l*98.7%
Simplified98.7%
*-commutative98.7%
associate-*r*82.2%
div-inv82.4%
associate-/l*98.9%
*-commutative98.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (/ normAngle (/ (sin normAngle) u)) n1_i) (* (sin (* normAngle (- 1.0 u))) (/ n0_i (sin normAngle)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle / (sinf(normAngle) / u)) * n1_i) + (sinf((normAngle * (1.0f - u))) * (n0_i / sinf(normAngle)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle / (sin(normangle) / u)) * n1_i) + (sin((normangle * (1.0e0 - u))) * (n0_i / sin(normangle)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle / Float32(sin(normAngle) / u)) * n1_i) + Float32(sin(Float32(normAngle * Float32(Float32(1.0) - u))) * Float32(n0_i / sin(normAngle)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle / (sin(normAngle) / u)) * n1_i) + (sin((normAngle * (single(1.0) - u))) * (n0_i / sin(normAngle))); end
\begin{array}{l}
\\
\frac{normAngle}{\frac{\sin normAngle}{u}} \cdot n1_i + \sin \left(normAngle \cdot \left(1 - u\right)\right) \cdot \frac{n0_i}{\sin normAngle}
\end{array}
Initial program 96.5%
Taylor expanded in u around 0 96.4%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in u around inf 82.4%
*-commutative82.4%
associate-*r/98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (/ normAngle (/ (sin normAngle) u)) n1_i)
(/
n0_i
(+
(/ 1.0 (- 1.0 u))
(*
(pow normAngle 2.0)
(+
(* -0.16666666666666666 (+ u -1.0))
(* 0.16666666666666666 (/ -1.0 (- 1.0 u)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle / (sinf(normAngle) / u)) * n1_i) + (n0_i / ((1.0f / (1.0f - u)) + (powf(normAngle, 2.0f) * ((-0.16666666666666666f * (u + -1.0f)) + (0.16666666666666666f * (-1.0f / (1.0f - u)))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle / (sin(normangle) / u)) * n1_i) + (n0_i / ((1.0e0 / (1.0e0 - u)) + ((normangle ** 2.0e0) * (((-0.16666666666666666e0) * (u + (-1.0e0))) + (0.16666666666666666e0 * ((-1.0e0) / (1.0e0 - u)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle / Float32(sin(normAngle) / u)) * n1_i) + Float32(n0_i / Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - u)) + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.16666666666666666) * Float32(u + Float32(-1.0))) + Float32(Float32(0.16666666666666666) * Float32(Float32(-1.0) / Float32(Float32(1.0) - u)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle / (sin(normAngle) / u)) * n1_i) + (n0_i / ((single(1.0) / (single(1.0) - u)) + ((normAngle ^ single(2.0)) * ((single(-0.16666666666666666) * (u + single(-1.0))) + (single(0.16666666666666666) * (single(-1.0) / (single(1.0) - u))))))); end
\begin{array}{l}
\\
\frac{normAngle}{\frac{\sin normAngle}{u}} \cdot n1_i + \frac{n0_i}{\frac{1}{1 - u} + {normAngle}^{2} \cdot \left(-0.16666666666666666 \cdot \left(u + -1\right) + 0.16666666666666666 \cdot \frac{-1}{1 - u}\right)}
\end{array}
Initial program 96.5%
Taylor expanded in u around 0 96.4%
associate-/l*98.7%
Simplified98.7%
*-commutative98.7%
associate-*r*82.2%
div-inv82.4%
associate-/l*98.9%
*-commutative98.9%
Applied egg-rr98.9%
Taylor expanded in normAngle around 0 98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (/ normAngle (/ (sin normAngle) u)) n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((normAngle / (sinf(normAngle) / u)) * n1_i) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((normangle / (sin(normangle) / u)) * n1_i) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(normAngle / Float32(sin(normAngle) / u)) * n1_i) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((normAngle / (sin(normAngle) / u)) * n1_i) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
\frac{normAngle}{\frac{\sin normAngle}{u}} \cdot n1_i + n0_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.5%
Taylor expanded in u around 0 96.4%
associate-/l*98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 96.5%
*-commutative96.5%
associate-*l*80.2%
*-commutative80.2%
associate-*l*73.6%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around 0 97.3%
+-commutative97.3%
fma-def97.4%
mul-1-neg97.4%
unsub-neg97.4%
Simplified97.4%
Final simplification97.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.5%
*-commutative96.5%
associate-*l*80.2%
*-commutative80.2%
associate-*l*73.6%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around -inf 97.3%
mul-1-neg97.3%
unsub-neg97.3%
mul-1-neg97.3%
unsub-neg97.3%
Simplified97.3%
Final simplification97.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.5%
fma-def96.5%
associate-*l*96.3%
Simplified96.3%
Taylor expanded in u around 0 81.9%
Taylor expanded in normAngle around 0 83.4%
*-commutative83.4%
Simplified83.4%
Final simplification83.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* u n1_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return u * n1_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = u * n1_i
end function
function code(normAngle, u, n0_i, n1_i) return Float32(u * n1_i) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = u * n1_i; end
\begin{array}{l}
\\
u \cdot n1_i
\end{array}
Initial program 96.5%
*-commutative96.5%
associate-*l*80.2%
*-commutative80.2%
associate-*l*73.6%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in n0_i around 0 40.1%
*-commutative40.1%
Simplified40.1%
Final simplification40.1%
herbie shell --seed 2024020
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))