
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right)
\end{array}
Initial program 99.5%
*-un-lft-identity99.5%
exp-prod99.5%
Applied egg-rr99.5%
exp-1-e99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) (+ 1.0 (* v (log (* u (- (expm1 (/ -2.0 v))))))) (+ 1.0 (- (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f + (v * logf((u * -expm1f((-2.0f / v)))));
} else {
tmp = 1.0f + ((u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(u * Float32(-expm1(Float32(Float32(-2.0) / v))))))); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1 + v \cdot \log \left(u \cdot \left(-\mathsf{expm1}\left(\frac{-2}{v}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around inf 99.2%
distribute-rgt-in99.2%
metadata-eval99.2%
distribute-lft-in99.2%
+-commutative99.2%
metadata-eval99.2%
sub-neg99.2%
distribute-rgt-in99.2%
+-commutative99.2%
Simplified99.2%
if 0.300000012 < v Initial program 94.0%
Taylor expanded in u around 0 78.9%
Final simplification97.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (- (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.30000001192092896e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.30000001192092896)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.8%
if 0.300000012 < v Initial program 94.0%
Taylor expanded in u around 0 78.9%
Final simplification90.8%
(FPCore (u v) :precision binary32 (if (<= v 0.30000001192092896) 1.0 (+ 1.0 (- (* (expm1 (/ 2.0 v)) (* v u)) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.30000001192092896f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((expm1f((2.0f / v)) * (v * u)) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.30000001192092896)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(expm1(Float32(Float32(2.0) / v)) * Float32(v * u)) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.30000001192092896:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\mathsf{expm1}\left(\frac{2}{v}\right) \cdot \left(v \cdot u\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.300000012Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.8%
if 0.300000012 < v Initial program 94.0%
Taylor expanded in u around 0 86.8%
Taylor expanded in u around 0 78.9%
associate-*r*78.9%
rec-exp78.9%
metadata-eval78.9%
associate-*r/78.9%
log-E78.9%
rec-exp78.9%
rec-exp78.9%
log-E78.9%
distribute-lft-neg-in78.9%
metadata-eval78.9%
expm1-def78.9%
associate-*r/78.9%
metadata-eval78.9%
metadata-eval78.9%
distribute-neg-frac78.9%
Simplified78.9%
Final simplification90.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(* 0.5 (/ (+ (* -4.0 (* (- 1.0 u) (- 1.0 u))) (* (- 1.0 u) 4.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * (((-4.0f * ((1.0f - u) * (1.0f - u))) + ((1.0f - u) * 4.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u))) + ((1.0e0 - u) * 4.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) * (single(1.0) - u))) + ((single(1.0) - u) * single(4.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{-4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) + \left(1 - u\right) \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 63.4%
unpow263.4%
Applied egg-rr63.4%
Final simplification90.4%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (+ (* (- 1.0 u) -2.0) (* 0.5 (/ (* u 4.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * ((u * 4.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((u * 4.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(4.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((u * single(4.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{u \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 63.4%
Taylor expanded in u around 0 62.3%
*-commutative62.3%
Simplified62.3%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 63.4%
Taylor expanded in u around 0 62.3%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 77.8%
Taylor expanded in u around 0 68.6%
associate-*r*68.6%
rec-exp68.6%
metadata-eval68.6%
associate-*r/68.6%
log-E68.6%
rec-exp68.6%
rec-exp68.6%
log-E68.6%
distribute-lft-neg-in68.6%
metadata-eval68.6%
expm1-def68.6%
associate-*r/68.6%
metadata-eval68.6%
metadata-eval68.6%
distribute-neg-frac68.6%
Simplified68.6%
Taylor expanded in v around inf 62.3%
distribute-lft-out62.3%
Simplified62.3%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 77.8%
Taylor expanded in u around 0 68.6%
associate-*r*68.6%
rec-exp68.6%
metadata-eval68.6%
associate-*r/68.6%
log-E68.6%
rec-exp68.6%
rec-exp68.6%
log-E68.6%
distribute-lft-neg-in68.6%
metadata-eval68.6%
expm1-def68.6%
associate-*r/68.6%
metadata-eval68.6%
metadata-eval68.6%
distribute-neg-frac68.6%
Simplified68.6%
Taylor expanded in v around inf 62.3%
sub-neg62.3%
distribute-lft-out62.3%
metadata-eval62.3%
Simplified62.3%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 53.8%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in v around inf 53.8%
Taylor expanded in u around 0 53.8%
Final simplification89.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.0500000007 < v Initial program 94.0%
Taylor expanded in u around 0 45.0%
Final simplification88.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.8%
Final simplification6.8%
herbie shell --seed 2024020
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))