
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v)
:precision binary64
(let* ((t_0 (asin (/ (+ 1.0 (* -5.0 (pow v 2.0))) (fma v v -1.0)))))
(/
(- (* (pow PI 3.0) 0.125) (pow t_0 3.0))
(+ (* (* PI PI) 0.25) (* t_0 (fma PI 0.5 t_0))))))
double code(double v) {
double t_0 = asin(((1.0 + (-5.0 * pow(v, 2.0))) / fma(v, v, -1.0)));
return ((pow(((double) M_PI), 3.0) * 0.125) - pow(t_0, 3.0)) / (((((double) M_PI) * ((double) M_PI)) * 0.25) + (t_0 * fma(((double) M_PI), 0.5, t_0)));
}
function code(v) t_0 = asin(Float64(Float64(1.0 + Float64(-5.0 * (v ^ 2.0))) / fma(v, v, -1.0))) return Float64(Float64(Float64((pi ^ 3.0) * 0.125) - (t_0 ^ 3.0)) / Float64(Float64(Float64(pi * pi) * 0.25) + Float64(t_0 * fma(pi, 0.5, t_0)))) end
code[v_] := Block[{t$95$0 = N[ArcSin[N[(N[(1.0 + N[(-5.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(N[Power[Pi, 3.0], $MachinePrecision] * 0.125), $MachinePrecision] - N[Power[t$95$0, 3.0], $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * Pi), $MachinePrecision] * 0.25), $MachinePrecision] + N[(t$95$0 * N[(Pi * 0.5 + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin^{-1} \left(\frac{1 + -5 \cdot {v}^{2}}{\mathsf{fma}\left(v, v, -1\right)}\right)\\
\frac{{\pi}^{3} \cdot 0.125 - {t_0}^{3}}{\left(\pi \cdot \pi\right) \cdot 0.25 + t_0 \cdot \mathsf{fma}\left(\pi, 0.5, t_0\right)}
\end{array}
\end{array}
Initial program 98.9%
acos-asin98.9%
flip3--98.9%
Applied egg-rr98.9%
div-sub98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (pow (cbrt (* (pow v 2.0) 5.0)) 3.0)) (+ -1.0 (* v v)))))
double code(double v) {
return acos(((1.0 - pow(cbrt((pow(v, 2.0) * 5.0)), 3.0)) / (-1.0 + (v * v))));
}
public static double code(double v) {
return Math.acos(((1.0 - Math.pow(Math.cbrt((Math.pow(v, 2.0) * 5.0)), 3.0)) / (-1.0 + (v * v))));
}
function code(v) return acos(Float64(Float64(1.0 - (cbrt(Float64((v ^ 2.0) * 5.0)) ^ 3.0)) / Float64(-1.0 + Float64(v * v)))) end
code[v_] := N[ArcCos[N[(N[(1.0 - N[Power[N[Power[N[(N[Power[v, 2.0], $MachinePrecision] * 5.0), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision] / N[(-1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - {\left(\sqrt[3]{{v}^{2} \cdot 5}\right)}^{3}}{-1 + v \cdot v}\right)
\end{array}
Initial program 98.9%
add-cube-cbrt98.9%
pow398.9%
pow298.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (+ -1.0 (* v v)))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((-1.0d0) + (v * v))))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(-1.0 + Float64(v * v)))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v)))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{-1 + v \cdot v}\right)
\end{array}
Initial program 98.9%
Final simplification98.9%
herbie shell --seed 2024020
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))