
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(powf(((1.0f - u1) / u1), -1.0f)) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.00800000037997961) (* u2 (sqrt (/ 39.47841760436263 (+ -1.0 (/ 1.0 u1))))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.00800000037997961f) {
tmp = u2 * sqrtf((39.47841760436263f / (-1.0f + (1.0f / u1))));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.00800000037997961e0) then
tmp = u2 * sqrt((39.47841760436263e0 / ((-1.0e0) + (1.0e0 / u1))))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.00800000037997961)) tmp = Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(-1.0) + Float32(Float32(1.0) / u1))))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.00800000037997961)) tmp = u2 * sqrt((single(39.47841760436263) / (single(-1.0) + (single(1.0) / u1)))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.00800000037997961:\\
\;\;\;\;u2 \cdot \sqrt{\frac{39.47841760436263}{-1 + \frac{1}{u1}}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00800000038Initial program 98.7%
clear-num98.8%
inv-pow98.8%
Applied egg-rr98.8%
unpow-198.8%
div-sub98.7%
*-inverses98.7%
sub-neg98.7%
metadata-eval98.7%
Applied egg-rr98.7%
Taylor expanded in u2 around 0 97.0%
associate-*r*97.0%
*-commutative97.0%
associate-*l*97.1%
sub-neg97.1%
metadata-eval97.1%
+-commutative97.1%
Simplified97.1%
add-sqr-sqrt96.4%
sqrt-unprod97.1%
*-commutative97.1%
*-commutative97.1%
swap-sqr97.1%
add-sqr-sqrt97.2%
+-commutative97.2%
metadata-eval97.1%
Applied egg-rr97.1%
associate-*l/97.3%
metadata-eval97.3%
Simplified97.3%
if 0.00800000038 < (*.f32 314159265359/50000000000 u2) Initial program 97.8%
Taylor expanded in u1 around 0 74.8%
Final simplification90.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ -1.0 (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf((-1.0f + (1.0f / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((-1.0e0) + (1.0e0 / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt((single(-1.0) + (single(1.0) / u1))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{-1 + \frac{1}{u1}}}
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
Applied egg-rr98.4%
*-commutative98.4%
sqrt-div98.2%
metadata-eval98.2%
un-div-inv98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (/ 39.47841760436263 (+ -1.0 (/ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf((39.47841760436263f / (-1.0f + (1.0f / u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((39.47841760436263e0 / ((-1.0e0) + (1.0e0 / u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(Float32(39.47841760436263) / Float32(Float32(-1.0) + Float32(Float32(1.0) / u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt((single(39.47841760436263) / (single(-1.0) + (single(1.0) / u1)))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{\frac{39.47841760436263}{-1 + \frac{1}{u1}}}
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 81.8%
associate-*r*81.8%
*-commutative81.8%
associate-*l*81.8%
sub-neg81.8%
metadata-eval81.8%
+-commutative81.8%
Simplified81.8%
add-sqr-sqrt81.4%
sqrt-unprod81.8%
*-commutative81.8%
*-commutative81.8%
swap-sqr81.9%
add-sqr-sqrt81.9%
+-commutative81.9%
metadata-eval81.9%
Applied egg-rr81.9%
associate-*l/82.0%
metadata-eval82.0%
Simplified82.0%
Final simplification82.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 81.8%
Taylor expanded in u1 around 0 68.0%
Final simplification68.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * sqrt(u1)); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
clear-num98.5%
inv-pow98.5%
Applied egg-rr98.5%
unpow-198.5%
div-sub98.4%
*-inverses98.4%
sub-neg98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 81.8%
associate-*r*81.8%
*-commutative81.8%
associate-*l*81.8%
sub-neg81.8%
metadata-eval81.8%
+-commutative81.8%
Simplified81.8%
Taylor expanded in u1 around 0 68.0%
Final simplification68.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* -6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return -6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (-6.28318530718e0) * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
-6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u1 around 0 88.5%
+-commutative88.5%
unpow288.5%
fma-def88.5%
Simplified88.5%
Taylor expanded in u2 around 0 75.4%
associate-*r*75.4%
+-commutative75.4%
unpow275.4%
rem-square-sqrt75.3%
hypot-def75.3%
Simplified75.3%
Taylor expanded in u1 around -inf 4.7%
Final simplification4.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u1 around 0 88.5%
+-commutative88.5%
unpow288.5%
fma-def88.5%
Simplified88.5%
Taylor expanded in u2 around 0 75.4%
associate-*r*75.4%
+-commutative75.4%
unpow275.4%
rem-square-sqrt75.3%
hypot-def75.3%
Simplified75.3%
Taylor expanded in u1 around inf 19.0%
*-commutative19.0%
Simplified19.0%
Final simplification19.0%
herbie shell --seed 2024020
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))