
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (- (/ (+ (cos (* PI (* u2 2.0))) 1.0) 2.0) (pow (sin (* PI u2)) 2.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * (((cosf((((float) M_PI) * (u2 * 2.0f))) + 1.0f) / 2.0f) - powf(sinf((((float) M_PI) * u2)), 2.0f));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(Float32(cos(Float32(Float32(pi) * Float32(u2 * Float32(2.0)))) + Float32(1.0)) / Float32(2.0)) - (sin(Float32(Float32(pi) * u2)) ^ Float32(2.0)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\frac{\cos \left(\pi \cdot \left(u2 \cdot 2\right)\right) + 1}{2} - {\sin \left(\pi \cdot u2\right)}^{2}\right)
\end{array}
Initial program 53.2%
sub-neg53.2%
log1p-def99.0%
Simplified99.0%
associate-*l*99.0%
cos-299.0%
Applied egg-rr99.0%
cos-mult99.1%
cos-sum99.0%
2-cos99.1%
*-commutative99.1%
associate-*l*99.1%
cos-diff99.0%
cos-sin-sum99.1%
Applied egg-rr99.1%
pow299.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* PI 2.0)))))
(if (<= t_0 0.9999679923057556)
(* t_0 (sqrt u1))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (((float) M_PI) * 2.0f)));
float tmp;
if (t_0 <= 0.9999679923057556f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999679923057556)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)\\
\mathbf{if}\;t_0 \leq 0.9999679923057556:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999967992Initial program 56.5%
Taylor expanded in u1 around 0 77.2%
mul-1-neg77.2%
Simplified77.2%
if 0.999967992 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 51.7%
sub-neg51.7%
log1p-def99.5%
Simplified99.5%
Taylor expanded in u2 around 0 97.1%
Final simplification91.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* u2 (* PI 2.0)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((u2 * (((float) M_PI) * 2.0f)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(u2 * Float32(Float32(pi) * Float32(2.0))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(u2 \cdot \left(\pi \cdot 2\right)\right)
\end{array}
Initial program 53.2%
sub-neg53.2%
log1p-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* PI 2.0))))
(if (<= t_0 0.003000000026077032)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* (- u1) (+ -1.0 (* u1 -0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (((float) M_PI) * 2.0f);
float tmp;
if (t_0 <= 0.003000000026077032f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((-u1 * (-1.0f + (u1 * -0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(pi) * Float32(2.0))) tmp = Float32(0.0) if (t_0 <= Float32(0.003000000026077032)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) + Float32(u1 * Float32(-0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(\pi \cdot 2\right)\\
\mathbf{if}\;t_0 \leq 0.003000000026077032:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t_0 \cdot \sqrt{\left(-u1\right) \cdot \left(-1 + u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00300000003Initial program 51.1%
sub-neg51.1%
log1p-def99.5%
Simplified99.5%
Taylor expanded in u2 around 0 98.3%
if 0.00300000003 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 57.0%
Taylor expanded in u1 around 0 88.0%
unpow288.0%
associate-*r*88.0%
distribute-rgt-out88.0%
Simplified88.0%
Final simplification94.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 53.2%
sub-neg53.2%
log1p-def99.0%
Simplified99.0%
Taylor expanded in u2 around 0 80.2%
Final simplification80.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 53.2%
sub-neg53.2%
log1p-def99.0%
Simplified99.0%
Taylor expanded in u2 around 0 80.2%
pow1/280.2%
add-sqr-sqrt80.2%
sqrt-unprod80.2%
sqr-neg80.2%
sqrt-unprod-0.0%
add-sqr-sqrt-0.0%
add-sqr-sqrt-0.0%
sqrt-unprod66.8%
sqr-neg66.8%
sqrt-unprod66.8%
add-sqr-sqrt66.8%
metadata-eval66.8%
pow-pow65.2%
Applied egg-rr65.2%
Taylor expanded in u1 around 0 68.0%
Final simplification68.0%
herbie shell --seed 2024020
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))