
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
(FPCore (x) :precision binary64 (log1p (+ -1.0 (/ (+ 1.0 (sqrt (- 1.0 (pow x 2.0)))) x))))
double code(double x) {
return log1p((-1.0 + ((1.0 + sqrt((1.0 - pow(x, 2.0)))) / x)));
}
public static double code(double x) {
return Math.log1p((-1.0 + ((1.0 + Math.sqrt((1.0 - Math.pow(x, 2.0)))) / x)));
}
def code(x): return math.log1p((-1.0 + ((1.0 + math.sqrt((1.0 - math.pow(x, 2.0)))) / x)))
function code(x) return log1p(Float64(-1.0 + Float64(Float64(1.0 + sqrt(Float64(1.0 - (x ^ 2.0)))) / x))) end
code[x_] := N[Log[1 + N[(-1.0 + N[(N[(1.0 + N[Sqrt[N[(1.0 - N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(-1 + \frac{1 + \sqrt{1 - {x}^{2}}}{x}\right)
\end{array}
Initial program 99.6%
log1p-expm1-u99.6%
expm1-udef99.6%
add-exp-log99.6%
*-un-lft-identity99.6%
div-inv99.6%
distribute-rgt-out99.6%
fma-neg99.6%
pow299.6%
metadata-eval99.6%
Applied egg-rr99.6%
fma-udef99.6%
+-commutative99.6%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))
double code(double x) {
return log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((1.0d0 / x) + (sqrt((1.0d0 - (x * x))) / x)))
end function
public static double code(double x) {
return Math.log(((1.0 / x) + (Math.sqrt((1.0 - (x * x))) / x)));
}
def code(x): return math.log(((1.0 / x) + (math.sqrt((1.0 - (x * x))) / x)))
function code(x) return log(Float64(Float64(1.0 / x) + Float64(sqrt(Float64(1.0 - Float64(x * x))) / x))) end
function tmp = code(x) tmp = log(((1.0 / x) + (sqrt((1.0 - (x * x))) / x))); end
code[x_] := N[Log[N[(N[(1.0 / x), $MachinePrecision] + N[(N[Sqrt[N[(1.0 - N[(x * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{1}{x} + \frac{\sqrt{1 - x \cdot x}}{x}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (log (+ (* x -0.5) (* 2.0 (/ 1.0 x)))))
double code(double x) {
return log(((x * -0.5) + (2.0 * (1.0 / x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((x * (-0.5d0)) + (2.0d0 * (1.0d0 / x))))
end function
public static double code(double x) {
return Math.log(((x * -0.5) + (2.0 * (1.0 / x))));
}
def code(x): return math.log(((x * -0.5) + (2.0 * (1.0 / x))))
function code(x) return log(Float64(Float64(x * -0.5) + Float64(2.0 * Float64(1.0 / x)))) end
function tmp = code(x) tmp = log(((x * -0.5) + (2.0 * (1.0 / x)))); end
code[x_] := N[Log[N[(N[(x * -0.5), $MachinePrecision] + N[(2.0 * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x \cdot -0.5 + 2 \cdot \frac{1}{x}\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (- (log (* x 0.5))))
double code(double x) {
return -log((x * 0.5));
}
real(8) function code(x)
real(8), intent (in) :: x
code = -log((x * 0.5d0))
end function
public static double code(double x) {
return -Math.log((x * 0.5));
}
def code(x): return -math.log((x * 0.5))
function code(x) return Float64(-log(Float64(x * 0.5))) end
function tmp = code(x) tmp = -log((x * 0.5)); end
code[x_] := (-N[Log[N[(x * 0.5), $MachinePrecision]], $MachinePrecision])
\begin{array}{l}
\\
-\log \left(x \cdot 0.5\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 99.0%
clear-num99.0%
log-div99.4%
metadata-eval99.4%
div-inv99.4%
metadata-eval99.4%
Applied egg-rr99.4%
neg-sub099.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 (log (/ 2.0 x)))
double code(double x) {
return log((2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((2.0d0 / x))
end function
public static double code(double x) {
return Math.log((2.0 / x));
}
def code(x): return math.log((2.0 / x))
function code(x) return log(Float64(2.0 / x)) end
function tmp = code(x) tmp = log((2.0 / x)); end
code[x_] := N[Log[N[(2.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{2}{x}\right)
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 99.0%
Final simplification99.0%
herbie shell --seed 2024020
(FPCore (x)
:name "Hyperbolic arc-(co)secant"
:precision binary64
(log (+ (/ 1.0 x) (/ (sqrt (- 1.0 (* x x))) x))))