
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.001)
t_0
(if (<= y 1.32e+20)
(- x (* y z))
(if (or (<= y 6e+219) (not (<= y 2.7e+287))) (* (sin y) (- z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.001) {
tmp = t_0;
} else if (y <= 1.32e+20) {
tmp = x - (y * z);
} else if ((y <= 6e+219) || !(y <= 2.7e+287)) {
tmp = sin(y) * -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.001d0)) then
tmp = t_0
else if (y <= 1.32d+20) then
tmp = x - (y * z)
else if ((y <= 6d+219) .or. (.not. (y <= 2.7d+287))) then
tmp = sin(y) * -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.001) {
tmp = t_0;
} else if (y <= 1.32e+20) {
tmp = x - (y * z);
} else if ((y <= 6e+219) || !(y <= 2.7e+287)) {
tmp = Math.sin(y) * -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.001: tmp = t_0 elif y <= 1.32e+20: tmp = x - (y * z) elif (y <= 6e+219) or not (y <= 2.7e+287): tmp = math.sin(y) * -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.001) tmp = t_0; elseif (y <= 1.32e+20) tmp = Float64(x - Float64(y * z)); elseif ((y <= 6e+219) || !(y <= 2.7e+287)) tmp = Float64(sin(y) * Float64(-z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.001) tmp = t_0; elseif (y <= 1.32e+20) tmp = x - (y * z); elseif ((y <= 6e+219) || ~((y <= 2.7e+287))) tmp = sin(y) * -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.001], t$95$0, If[LessEqual[y, 1.32e+20], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 6e+219], N[Not[LessEqual[y, 2.7e+287]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.001:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.32 \cdot 10^{+20}:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+219} \lor \neg \left(y \leq 2.7 \cdot 10^{+287}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1e-3 or 5.9999999999999995e219 < y < 2.6999999999999999e287Initial program 99.6%
Taylor expanded in x around inf 67.4%
if -1e-3 < y < 1.32e20Initial program 100.0%
Taylor expanded in y around 0 97.8%
mul-1-neg97.8%
unsub-neg97.8%
Simplified97.8%
if 1.32e20 < y < 5.9999999999999995e219 or 2.6999999999999999e287 < y Initial program 99.5%
Taylor expanded in x around 0 62.8%
mul-1-neg62.8%
*-commutative62.8%
distribute-rgt-neg-in62.8%
Simplified62.8%
Final simplification84.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.0003)
t_0
(if (<= y 1.32e+20)
(fma (- y) z x)
(if (or (<= y 3.8e+220) (not (<= y 5.7e+286)))
(* (sin y) (- z))
t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.0003) {
tmp = t_0;
} else if (y <= 1.32e+20) {
tmp = fma(-y, z, x);
} else if ((y <= 3.8e+220) || !(y <= 5.7e+286)) {
tmp = sin(y) * -z;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.0003) tmp = t_0; elseif (y <= 1.32e+20) tmp = fma(Float64(-y), z, x); elseif ((y <= 3.8e+220) || !(y <= 5.7e+286)) tmp = Float64(sin(y) * Float64(-z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.0003], t$95$0, If[LessEqual[y, 1.32e+20], N[((-y) * z + x), $MachinePrecision], If[Or[LessEqual[y, 3.8e+220], N[Not[LessEqual[y, 5.7e+286]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.0003:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.32 \cdot 10^{+20}:\\
\;\;\;\;\mathsf{fma}\left(-y, z, x\right)\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+220} \lor \neg \left(y \leq 5.7 \cdot 10^{+286}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.99999999999999974e-4 or 3.79999999999999984e220 < y < 5.7000000000000001e286Initial program 99.6%
Taylor expanded in x around inf 67.4%
if -2.99999999999999974e-4 < y < 1.32e20Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 97.8%
+-commutative97.8%
associate-*r*97.8%
fma-def97.8%
mul-1-neg97.8%
Simplified97.8%
if 1.32e20 < y < 3.79999999999999984e220 or 5.7000000000000001e286 < y Initial program 99.5%
Taylor expanded in x around 0 62.8%
mul-1-neg62.8%
*-commutative62.8%
distribute-rgt-neg-in62.8%
Simplified62.8%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00028) (not (<= y 6.4e-35))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00028) || !(y <= 6.4e-35)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00028d0)) .or. (.not. (y <= 6.4d-35))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00028) || !(y <= 6.4e-35)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00028) or not (y <= 6.4e-35): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00028) || !(y <= 6.4e-35)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00028) || ~((y <= 6.4e-35))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00028], N[Not[LessEqual[y, 6.4e-35]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00028 \lor \neg \left(y \leq 6.4 \cdot 10^{-35}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -2.7999999999999998e-4 or 6.3999999999999996e-35 < y Initial program 99.6%
Taylor expanded in x around inf 58.1%
if -2.7999999999999998e-4 < y < 6.3999999999999996e-35Initial program 100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification81.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.06e+105) (not (<= z 2.15e+129))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.06e+105) || !(z <= 2.15e+129)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.06d+105)) .or. (.not. (z <= 2.15d+129))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.06e+105) || !(z <= 2.15e+129)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.06e+105) or not (z <= 2.15e+129): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.06e+105) || !(z <= 2.15e+129)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.06e+105) || ~((z <= 2.15e+129))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.06e+105], N[Not[LessEqual[z, 2.15e+129]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.06 \cdot 10^{+105} \lor \neg \left(z \leq 2.15 \cdot 10^{+129}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.06e105 or 2.1500000000000001e129 < z Initial program 99.9%
Taylor expanded in x around 0 70.6%
mul-1-neg70.6%
*-commutative70.6%
distribute-rgt-neg-in70.6%
Simplified70.6%
Taylor expanded in y around 0 43.1%
mul-1-neg43.1%
distribute-rgt-neg-in43.1%
Simplified43.1%
if -1.06e105 < z < 2.1500000000000001e129Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 50.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 60.0%
mul-1-neg60.0%
unsub-neg60.0%
Simplified60.0%
Final simplification60.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.9%
Final simplification43.9%
herbie shell --seed 2024019
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))