
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ x y))) (t_1 (/ y (+ x y)))) (/ (- (/ x (/ (+ x y) t_0)) (* t_1 t_1)) (+ t_1 t_0))))
double code(double x, double y) {
double t_0 = x / (x + y);
double t_1 = y / (x + y);
return ((x / ((x + y) / t_0)) - (t_1 * t_1)) / (t_1 + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
t_0 = x / (x + y)
t_1 = y / (x + y)
code = ((x / ((x + y) / t_0)) - (t_1 * t_1)) / (t_1 + t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (x + y);
double t_1 = y / (x + y);
return ((x / ((x + y) / t_0)) - (t_1 * t_1)) / (t_1 + t_0);
}
def code(x, y): t_0 = x / (x + y) t_1 = y / (x + y) return ((x / ((x + y) / t_0)) - (t_1 * t_1)) / (t_1 + t_0)
function code(x, y) t_0 = Float64(x / Float64(x + y)) t_1 = Float64(y / Float64(x + y)) return Float64(Float64(Float64(x / Float64(Float64(x + y) / t_0)) - Float64(t_1 * t_1)) / Float64(t_1 + t_0)) end
function tmp = code(x, y) t_0 = x / (x + y); t_1 = y / (x + y); tmp = ((x / ((x + y) / t_0)) - (t_1 * t_1)) / (t_1 + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(x / N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision] - N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision] / N[(t$95$1 + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + y}\\
t_1 := \frac{y}{x + y}\\
\frac{\frac{x}{\frac{x + y}{t_0}} - t_1 \cdot t_1}{t_1 + t_0}
\end{array}
\end{array}
Initial program 100.0%
add-cbrt-cube100.0%
pow3100.0%
Applied egg-rr100.0%
rem-cbrt-cube100.0%
div-sub100.0%
flip--100.0%
Applied egg-rr100.0%
associate-*l/100.0%
associate-/l*100.0%
+-commutative100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (+ x y))) (t_1 (/ y (+ x y)))) (/ (- (* t_0 t_0) (* t_1 t_1)) (+ t_1 t_0))))
double code(double x, double y) {
double t_0 = x / (x + y);
double t_1 = y / (x + y);
return ((t_0 * t_0) - (t_1 * t_1)) / (t_1 + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
t_0 = x / (x + y)
t_1 = y / (x + y)
code = ((t_0 * t_0) - (t_1 * t_1)) / (t_1 + t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (x + y);
double t_1 = y / (x + y);
return ((t_0 * t_0) - (t_1 * t_1)) / (t_1 + t_0);
}
def code(x, y): t_0 = x / (x + y) t_1 = y / (x + y) return ((t_0 * t_0) - (t_1 * t_1)) / (t_1 + t_0)
function code(x, y) t_0 = Float64(x / Float64(x + y)) t_1 = Float64(y / Float64(x + y)) return Float64(Float64(Float64(t_0 * t_0) - Float64(t_1 * t_1)) / Float64(t_1 + t_0)) end
function tmp = code(x, y) t_0 = x / (x + y); t_1 = y / (x + y); tmp = ((t_0 * t_0) - (t_1 * t_1)) / (t_1 + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(t$95$1 * t$95$1), $MachinePrecision]), $MachinePrecision] / N[(t$95$1 + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + y}\\
t_1 := \frac{y}{x + y}\\
\frac{t_0 \cdot t_0 - t_1 \cdot t_1}{t_1 + t_0}
\end{array}
\end{array}
Initial program 100.0%
add-cbrt-cube100.0%
pow3100.0%
Applied egg-rr100.0%
rem-cbrt-cube100.0%
div-sub100.0%
flip--100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3.1e-16) (not (<= y 2.75e+37))) (+ (* 2.0 (/ x y)) -1.0) (+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -3.1e-16) || !(y <= 2.75e+37)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.1d-16)) .or. (.not. (y <= 2.75d+37))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.1e-16) || !(y <= 2.75e+37)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.1e-16) or not (y <= 2.75e+37): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.1e-16) || !(y <= 2.75e+37)) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.1e-16) || ~((y <= 2.75e+37))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.1e-16], N[Not[LessEqual[y, 2.75e+37]], $MachinePrecision]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-16} \lor \neg \left(y \leq 2.75 \cdot 10^{+37}\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -3.1000000000000001e-16 or 2.75000000000000008e37 < y Initial program 100.0%
Taylor expanded in x around 0 77.1%
if -3.1000000000000001e-16 < y < 2.75000000000000008e37Initial program 100.0%
Taylor expanded in y around 0 76.9%
Final simplification77.0%
(FPCore (x y) :precision binary64 (if (<= y -1.4e-16) -1.0 (if (<= y 2.25e+38) (+ 1.0 (* -2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.4e-16) {
tmp = -1.0;
} else if (y <= 2.25e+38) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.4d-16)) then
tmp = -1.0d0
else if (y <= 2.25d+38) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.4e-16) {
tmp = -1.0;
} else if (y <= 2.25e+38) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.4e-16: tmp = -1.0 elif y <= 2.25e+38: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.4e-16) tmp = -1.0; elseif (y <= 2.25e+38) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.4e-16) tmp = -1.0; elseif (y <= 2.25e+38) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.4e-16], -1.0, If[LessEqual[y, 2.25e+38], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{-16}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.25 \cdot 10^{+38}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.4000000000000001e-16 or 2.2499999999999999e38 < y Initial program 100.0%
Taylor expanded in x around 0 76.3%
if -1.4000000000000001e-16 < y < 2.2499999999999999e38Initial program 100.0%
Taylor expanded in y around 0 76.9%
Final simplification76.6%
(FPCore (x y) :precision binary64 (if (<= y -1.8e-16) -1.0 (if (<= y 8.4e+30) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.8e-16) {
tmp = -1.0;
} else if (y <= 8.4e+30) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.8d-16)) then
tmp = -1.0d0
else if (y <= 8.4d+30) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.8e-16) {
tmp = -1.0;
} else if (y <= 8.4e+30) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.8e-16: tmp = -1.0 elif y <= 8.4e+30: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.8e-16) tmp = -1.0; elseif (y <= 8.4e+30) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.8e-16) tmp = -1.0; elseif (y <= 8.4e+30) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.8e-16], -1.0, If[LessEqual[y, 8.4e+30], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-16}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 8.4 \cdot 10^{+30}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.79999999999999991e-16 or 8.4000000000000001e30 < y Initial program 100.0%
Taylor expanded in x around 0 75.9%
if -1.79999999999999991e-16 < y < 8.4000000000000001e30Initial program 100.0%
Taylor expanded in x around inf 76.2%
Final simplification76.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.1%
Final simplification50.1%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024019
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))