
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 88.9%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1040000000.0) (not (<= x 1400000.0))) (+ 1.0 (/ (+ x -1.0) y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1040000000.0) || !(x <= 1400000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1040000000.0d0)) .or. (.not. (x <= 1400000.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1040000000.0) || !(x <= 1400000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1040000000.0) or not (x <= 1400000.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1040000000.0) || !(x <= 1400000.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1040000000.0) || ~((x <= 1400000.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1040000000.0], N[Not[LessEqual[x, 1400000.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1040000000 \lor \neg \left(x \leq 1400000\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.04e9 or 1.4e6 < x Initial program 75.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
associate--l+100.0%
+-commutative100.0%
sub-div100.0%
Applied egg-rr100.0%
if -1.04e9 < x < 1.4e6Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.0%
Final simplification85.5%
(FPCore (x y) :precision binary64 (if (or (<= x -8.8e+17) (not (<= x 4.7e+36))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -8.8e+17) || !(x <= 4.7e+36)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-8.8d+17)) .or. (.not. (x <= 4.7d+36))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -8.8e+17) || !(x <= 4.7e+36)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -8.8e+17) or not (x <= 4.7e+36): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -8.8e+17) || !(x <= 4.7e+36)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -8.8e+17) || ~((x <= 4.7e+36))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -8.8e+17], N[Not[LessEqual[x, 4.7e+36]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.8 \cdot 10^{+17} \lor \neg \left(x \leq 4.7 \cdot 10^{+36}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -8.8e17 or 4.69999999999999989e36 < x Initial program 74.8%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 78.7%
if -8.8e17 < x < 4.69999999999999989e36Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.2%
Final simplification76.2%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.0019))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0019)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.0019d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.0019)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.0019): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.0019)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.0019))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.0019]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.0019\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.0019 < x Initial program 75.9%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 75.7%
if -1 < x < 0.0019Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 71.8%
Final simplification73.6%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 0.0019) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 0.0019) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 0.0019d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 0.0019) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 0.0019: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 0.0019) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 0.0019) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 0.0019], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 0.0019:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 0.0019 < x Initial program 75.9%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 22.3%
Taylor expanded in x around inf 21.6%
if -1 < x < 0.0019Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 71.8%
Final simplification48.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 50.8%
Taylor expanded in x around inf 11.9%
Final simplification11.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024019
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))