
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ z 1.0))))
(if (<= z -2.5e+128)
(* y z)
(if (<= z -1.05e-6)
t_0
(if (<= z 1.25e-5)
(+ x y)
(if (or (<= z 1.05e+65) (and (not (<= z 3e+111)) (<= z 2.65e+269)))
t_0
(* y z)))))))
double code(double x, double y, double z) {
double t_0 = x * (z + 1.0);
double tmp;
if (z <= -2.5e+128) {
tmp = y * z;
} else if (z <= -1.05e-6) {
tmp = t_0;
} else if (z <= 1.25e-5) {
tmp = x + y;
} else if ((z <= 1.05e+65) || (!(z <= 3e+111) && (z <= 2.65e+269))) {
tmp = t_0;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + 1.0d0)
if (z <= (-2.5d+128)) then
tmp = y * z
else if (z <= (-1.05d-6)) then
tmp = t_0
else if (z <= 1.25d-5) then
tmp = x + y
else if ((z <= 1.05d+65) .or. (.not. (z <= 3d+111)) .and. (z <= 2.65d+269)) then
tmp = t_0
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + 1.0);
double tmp;
if (z <= -2.5e+128) {
tmp = y * z;
} else if (z <= -1.05e-6) {
tmp = t_0;
} else if (z <= 1.25e-5) {
tmp = x + y;
} else if ((z <= 1.05e+65) || (!(z <= 3e+111) && (z <= 2.65e+269))) {
tmp = t_0;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + 1.0) tmp = 0 if z <= -2.5e+128: tmp = y * z elif z <= -1.05e-6: tmp = t_0 elif z <= 1.25e-5: tmp = x + y elif (z <= 1.05e+65) or (not (z <= 3e+111) and (z <= 2.65e+269)): tmp = t_0 else: tmp = y * z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + 1.0)) tmp = 0.0 if (z <= -2.5e+128) tmp = Float64(y * z); elseif (z <= -1.05e-6) tmp = t_0; elseif (z <= 1.25e-5) tmp = Float64(x + y); elseif ((z <= 1.05e+65) || (!(z <= 3e+111) && (z <= 2.65e+269))) tmp = t_0; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + 1.0); tmp = 0.0; if (z <= -2.5e+128) tmp = y * z; elseif (z <= -1.05e-6) tmp = t_0; elseif (z <= 1.25e-5) tmp = x + y; elseif ((z <= 1.05e+65) || (~((z <= 3e+111)) && (z <= 2.65e+269))) tmp = t_0; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.5e+128], N[(y * z), $MachinePrecision], If[LessEqual[z, -1.05e-6], t$95$0, If[LessEqual[z, 1.25e-5], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 1.05e+65], And[N[Not[LessEqual[z, 3e+111]], $MachinePrecision], LessEqual[z, 2.65e+269]]], t$95$0, N[(y * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + 1\right)\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+128}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -1.05 \cdot 10^{-6}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{-5}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.05 \cdot 10^{+65} \lor \neg \left(z \leq 3 \cdot 10^{+111}\right) \land z \leq 2.65 \cdot 10^{+269}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -2.5e128 or 1.04999999999999996e65 < z < 3e111 or 2.6500000000000002e269 < z Initial program 100.0%
*-commutative100.0%
distribute-lft-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 39.2%
*-commutative39.2%
Simplified39.2%
if -2.5e128 < z < -1.0499999999999999e-6 or 1.25000000000000006e-5 < z < 1.04999999999999996e65 or 3e111 < z < 2.6500000000000002e269Initial program 100.0%
Taylor expanded in x around inf 52.4%
if -1.0499999999999999e-6 < z < 1.25000000000000006e-5Initial program 100.0%
Taylor expanded in z around 0 99.8%
+-commutative99.8%
Simplified99.8%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (+ x y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x + y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x + y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x + y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x + y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 98.1%
+-commutative98.1%
Simplified98.1%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 43.0))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 43.0)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 43.0d0))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 43.0)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 43.0): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 43.0)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 43.0))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 43.0]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 43\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 43 < z Initial program 100.0%
*-commutative100.0%
distribute-lft-in98.2%
fma-def99.1%
Applied egg-rr99.1%
Taylor expanded in z around inf 97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in x around 0 44.3%
*-commutative44.3%
Simplified44.3%
if -1 < z < 43Initial program 100.0%
*-commutative100.0%
distribute-lft-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 54.2%
*-commutative54.2%
Simplified54.2%
Taylor expanded in z around 0 53.2%
Final simplification49.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 470.0))) (* y z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 470.0)) {
tmp = y * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 470.0d0))) then
tmp = y * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 470.0)) {
tmp = y * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 470.0): tmp = y * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 470.0)) tmp = Float64(y * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 470.0))) tmp = y * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 470.0]], $MachinePrecision]], N[(y * z), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 470\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 470 < z Initial program 100.0%
*-commutative100.0%
distribute-lft-in98.2%
fma-def99.1%
Applied egg-rr99.1%
Taylor expanded in z around inf 97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in x around 0 44.3%
*-commutative44.3%
Simplified44.3%
if -1 < z < 470Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
Final simplification74.3%
(FPCore (x y z) :precision binary64 (if (<= y 5.2e-85) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.2e-85) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.2d-85) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.2e-85) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.2e-85: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.2e-85) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.2e-85) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.2e-85], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.2 \cdot 10^{-85}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if y < 5.20000000000000023e-85Initial program 100.0%
Taylor expanded in x around inf 66.2%
if 5.20000000000000023e-85 < y Initial program 100.0%
Taylor expanded in x around 0 73.7%
Final simplification68.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
*-commutative100.0%
distribute-lft-in99.2%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around inf 73.7%
*-commutative73.7%
Simplified73.7%
Taylor expanded in z around 0 30.9%
Final simplification30.9%
herbie shell --seed 2024019
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))