
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* z (- x))))
(if (<= z -1.2e+119)
t_0
(if (<= z -25000000000.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 2.6e+269) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -1.2e+119) {
tmp = t_0;
} else if (z <= -25000000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 2.6e+269) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = z * -x
if (z <= (-1.2d+119)) then
tmp = t_0
else if (z <= (-25000000000.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 2.6d+269) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -1.2e+119) {
tmp = t_0;
} else if (z <= -25000000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 2.6e+269) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = z * -x tmp = 0 if z <= -1.2e+119: tmp = t_0 elif z <= -25000000000.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 2.6e+269: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -1.2e+119) tmp = t_0; elseif (z <= -25000000000.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 2.6e+269) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = z * -x; tmp = 0.0; if (z <= -1.2e+119) tmp = t_0; elseif (z <= -25000000000.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 2.6e+269) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -1.2e+119], t$95$0, If[LessEqual[z, -25000000000.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 2.6e+269], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{+119}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -25000000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 2.6 \cdot 10^{+269}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -1.2e119 or 2.6e269 < z Initial program 100.0%
*-commutative100.0%
distribute-lft-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 100.0%
associate-*r*100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 40.2%
associate-*r*40.2%
*-commutative40.2%
mul-1-neg40.2%
Simplified40.2%
if -1.2e119 < z < -2.5e10 or 1 < z < 2.6e269Initial program 100.0%
Taylor expanded in z around inf 97.4%
associate-*r*97.4%
neg-mul-197.4%
*-commutative97.4%
+-commutative97.4%
Simplified97.4%
Taylor expanded in y around 0 53.2%
associate-*r*53.2%
mul-1-neg53.2%
Simplified53.2%
if -2.5e10 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.8%
+-commutative97.8%
Simplified97.8%
Final simplification76.1%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -1000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-1000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -1000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -1000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -1000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -1000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -1000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e3 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 98.1%
associate-*r*98.1%
neg-mul-198.1%
*-commutative98.1%
+-commutative98.1%
Simplified98.1%
if -1e3 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -200.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -200.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-200.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -200.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -200.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -200.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -200.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -200.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -200 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -200 or 1 < z Initial program 100.0%
*-commutative100.0%
distribute-lft-in98.2%
fma-def99.1%
Applied egg-rr99.1%
Taylor expanded in z around inf 97.9%
associate-*r*97.9%
mul-1-neg97.9%
Simplified97.9%
Taylor expanded in x around 0 44.3%
associate-*r*44.3%
*-commutative44.3%
mul-1-neg44.3%
Simplified44.3%
if -200 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
Final simplification74.3%
(FPCore (x y z) :precision binary64 (if (<= y 5.7e-86) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.7e-86) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.7d-86) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.7e-86) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.7e-86: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.7e-86) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.7e-86) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.7e-86], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.7 \cdot 10^{-86}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 5.7000000000000004e-86Initial program 100.0%
Taylor expanded in x around inf 66.2%
*-commutative66.2%
Simplified66.2%
if 5.7000000000000004e-86 < y Initial program 100.0%
Taylor expanded in x around 0 73.7%
Final simplification68.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 56.0%
+-commutative56.0%
Simplified56.0%
Final simplification56.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
*-commutative100.0%
distribute-lft-in99.2%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around inf 73.7%
associate-*r*73.7%
mul-1-neg73.7%
Simplified73.7%
Taylor expanded in z around 0 30.7%
Final simplification30.7%
herbie shell --seed 2024019
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))