
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))
double code(double x, double y) {
return 1.0 - log((1.0 - ((x - y) / (1.0 - y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - log((1.0d0 - ((x - y) / (1.0d0 - y))))
end function
public static double code(double x, double y) {
return 1.0 - Math.log((1.0 - ((x - y) / (1.0 - y))));
}
def code(x, y): return 1.0 - math.log((1.0 - ((x - y) / (1.0 - y))))
function code(x, y) return Float64(1.0 - log(Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))) end
function tmp = code(x, y) tmp = 1.0 - log((1.0 - ((x - y) / (1.0 - y)))); end
code[x_, y_] := N[(1.0 - N[Log[N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \log \left(1 - \frac{x - y}{1 - y}\right)
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (/ (- x y) (- 1.0 y)) 0.6)
(- 1.0 (log1p (/ (- y x) (- 1.0 y))))
(-
1.0
(log
(+
(+ (/ x (pow y 2.0)) (/ (+ x -1.0) y))
(+ (/ (+ x -1.0) (pow y 3.0)) (/ -1.0 (pow y 2.0))))))))
double code(double x, double y) {
double tmp;
if (((x - y) / (1.0 - y)) <= 0.6) {
tmp = 1.0 - log1p(((y - x) / (1.0 - y)));
} else {
tmp = 1.0 - log((((x / pow(y, 2.0)) + ((x + -1.0) / y)) + (((x + -1.0) / pow(y, 3.0)) + (-1.0 / pow(y, 2.0)))));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (((x - y) / (1.0 - y)) <= 0.6) {
tmp = 1.0 - Math.log1p(((y - x) / (1.0 - y)));
} else {
tmp = 1.0 - Math.log((((x / Math.pow(y, 2.0)) + ((x + -1.0) / y)) + (((x + -1.0) / Math.pow(y, 3.0)) + (-1.0 / Math.pow(y, 2.0)))));
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (1.0 - y)) <= 0.6: tmp = 1.0 - math.log1p(((y - x) / (1.0 - y))) else: tmp = 1.0 - math.log((((x / math.pow(y, 2.0)) + ((x + -1.0) / y)) + (((x + -1.0) / math.pow(y, 3.0)) + (-1.0 / math.pow(y, 2.0))))) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(1.0 - y)) <= 0.6) tmp = Float64(1.0 - log1p(Float64(Float64(y - x) / Float64(1.0 - y)))); else tmp = Float64(1.0 - log(Float64(Float64(Float64(x / (y ^ 2.0)) + Float64(Float64(x + -1.0) / y)) + Float64(Float64(Float64(x + -1.0) / (y ^ 3.0)) + Float64(-1.0 / (y ^ 2.0)))))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 0.6], N[(1.0 - N[Log[1 + N[(N[(y - x), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(N[(x / N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(x + -1.0), $MachinePrecision] / N[Power[y, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{1 - y} \leq 0.6:\\
\;\;\;\;1 - \mathsf{log1p}\left(\frac{y - x}{1 - y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\left(\frac{x}{{y}^{2}} + \frac{x + -1}{y}\right) + \left(\frac{x + -1}{{y}^{3}} + \frac{-1}{{y}^{2}}\right)\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 1 y)) < 0.599999999999999978Initial program 100.0%
sub-neg100.0%
log1p-def100.0%
distribute-neg-frac100.0%
sub-neg100.0%
distribute-neg-in100.0%
remove-double-neg100.0%
+-commutative100.0%
sub-neg100.0%
Simplified100.0%
if 0.599999999999999978 < (/.f64 (-.f64 x y) (-.f64 1 y)) Initial program 5.6%
Taylor expanded in y around -inf 100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 1.0 y)) 0.999999) (- 1.0 (log1p (/ (- y x) (- 1.0 y)))) (- 1.0 (log (/ (+ x -1.0) y)))))
double code(double x, double y) {
double tmp;
if (((x - y) / (1.0 - y)) <= 0.999999) {
tmp = 1.0 - log1p(((y - x) / (1.0 - y)));
} else {
tmp = 1.0 - log(((x + -1.0) / y));
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (((x - y) / (1.0 - y)) <= 0.999999) {
tmp = 1.0 - Math.log1p(((y - x) / (1.0 - y)));
} else {
tmp = 1.0 - Math.log(((x + -1.0) / y));
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (1.0 - y)) <= 0.999999: tmp = 1.0 - math.log1p(((y - x) / (1.0 - y))) else: tmp = 1.0 - math.log(((x + -1.0) / y)) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(1.0 - y)) <= 0.999999) tmp = Float64(1.0 - log1p(Float64(Float64(y - x) / Float64(1.0 - y)))); else tmp = Float64(1.0 - log(Float64(Float64(x + -1.0) / y))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 0.999999], N[(1.0 - N[Log[1 + N[(N[(y - x), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{1 - y} \leq 0.999999:\\
\;\;\;\;1 - \mathsf{log1p}\left(\frac{y - x}{1 - y}\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \log \left(\frac{x + -1}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 1 y)) < 0.999998999999999971Initial program 99.7%
sub-neg99.7%
log1p-def99.8%
distribute-neg-frac99.8%
sub-neg99.8%
distribute-neg-in99.8%
remove-double-neg99.8%
+-commutative99.8%
sub-neg99.8%
Simplified99.8%
if 0.999998999999999971 < (/.f64 (-.f64 x y) (-.f64 1 y)) Initial program 3.8%
Taylor expanded in y around inf 100.0%
associate-*r/100.0%
neg-mul-1100.0%
distribute-neg-in100.0%
metadata-eval100.0%
mul-1-neg100.0%
remove-double-neg100.0%
Simplified100.0%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= y -1.76) (not (<= y 1.0))) (- 1.0 (log (/ (+ x -1.0) y))) (- (- 1.0 y) (log1p (- x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.76) || !(y <= 1.0)) {
tmp = 1.0 - log(((x + -1.0) / y));
} else {
tmp = (1.0 - y) - log1p(-x);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((y <= -1.76) || !(y <= 1.0)) {
tmp = 1.0 - Math.log(((x + -1.0) / y));
} else {
tmp = (1.0 - y) - Math.log1p(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.76) or not (y <= 1.0): tmp = 1.0 - math.log(((x + -1.0) / y)) else: tmp = (1.0 - y) - math.log1p(-x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.76) || !(y <= 1.0)) tmp = Float64(1.0 - log(Float64(Float64(x + -1.0) / y))); else tmp = Float64(Float64(1.0 - y) - log1p(Float64(-x))); end return tmp end
code[x_, y_] := If[Or[LessEqual[y, -1.76], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(1.0 - N[Log[N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - y), $MachinePrecision] - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.76 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;1 - \log \left(\frac{x + -1}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) - \mathsf{log1p}\left(-x\right)\\
\end{array}
\end{array}
if y < -1.76000000000000001 or 1 < y Initial program 23.2%
Taylor expanded in y around inf 99.5%
associate-*r/99.5%
neg-mul-199.5%
distribute-neg-in99.5%
metadata-eval99.5%
mul-1-neg99.5%
remove-double-neg99.5%
Simplified99.5%
if -1.76000000000000001 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.1%
Simplified99.1%
Final simplification99.3%
(FPCore (x y) :precision binary64 (if (<= y -22.5) (+ 1.0 (log (- y))) (- (- 1.0 y) (log1p (- x)))))
double code(double x, double y) {
double tmp;
if (y <= -22.5) {
tmp = 1.0 + log(-y);
} else {
tmp = (1.0 - y) - log1p(-x);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -22.5) {
tmp = 1.0 + Math.log(-y);
} else {
tmp = (1.0 - y) - Math.log1p(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -22.5: tmp = 1.0 + math.log(-y) else: tmp = (1.0 - y) - math.log1p(-x) return tmp
function code(x, y) tmp = 0.0 if (y <= -22.5) tmp = Float64(1.0 + log(Float64(-y))); else tmp = Float64(Float64(1.0 - y) - log1p(Float64(-x))); end return tmp end
code[x_, y_] := If[LessEqual[y, -22.5], N[(1.0 + N[Log[(-y)], $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - y), $MachinePrecision] - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -22.5:\\
\;\;\;\;1 + \log \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) - \mathsf{log1p}\left(-x\right)\\
\end{array}
\end{array}
if y < -22.5Initial program 16.1%
Taylor expanded in x around 0 3.7%
log1p-def3.7%
Simplified3.7%
Taylor expanded in y around inf 0.0%
log-rec0.0%
sub-neg0.0%
log-div70.3%
Simplified70.3%
sub-neg70.3%
neg-log70.3%
clear-num70.3%
div-inv70.3%
metadata-eval70.3%
Applied egg-rr70.3%
*-commutative70.3%
mul-1-neg70.3%
Simplified70.3%
if -22.5 < y Initial program 95.0%
Taylor expanded in y around 0 87.9%
Simplified87.9%
Final simplification81.8%
(FPCore (x y) :precision binary64 (if (<= y -1.3) (+ 1.0 (log (- y))) (+ x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.3) {
tmp = 1.0 + log(-y);
} else {
tmp = x + 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.3d0)) then
tmp = 1.0d0 + log(-y)
else
tmp = x + 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.3) {
tmp = 1.0 + Math.log(-y);
} else {
tmp = x + 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.3: tmp = 1.0 + math.log(-y) else: tmp = x + 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.3) tmp = Float64(1.0 + log(Float64(-y))); else tmp = Float64(x + 1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.3) tmp = 1.0 + log(-y); else tmp = x + 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.3], N[(1.0 + N[Log[(-y)], $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3:\\
\;\;\;\;1 + \log \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -1.30000000000000004Initial program 17.1%
Taylor expanded in x around 0 4.8%
log1p-def4.8%
Simplified4.8%
Taylor expanded in y around inf 0.0%
log-rec0.0%
sub-neg0.0%
log-div69.7%
Simplified69.7%
sub-neg69.7%
neg-log69.7%
clear-num69.7%
div-inv69.7%
metadata-eval69.7%
Applied egg-rr69.7%
*-commutative69.7%
mul-1-neg69.7%
Simplified69.7%
if -1.30000000000000004 < y Initial program 94.9%
Taylor expanded in y around 0 87.3%
sub-neg87.3%
mul-1-neg87.3%
log1p-def87.3%
mul-1-neg87.3%
Simplified87.3%
Taylor expanded in x around 0 61.5%
Final simplification64.3%
(FPCore (x y) :precision binary64 (if (<= y -1.3) (+ 1.0 (log (- y))) (- 1.0 (log1p (- x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.3) {
tmp = 1.0 + log(-y);
} else {
tmp = 1.0 - log1p(-x);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (y <= -1.3) {
tmp = 1.0 + Math.log(-y);
} else {
tmp = 1.0 - Math.log1p(-x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.3: tmp = 1.0 + math.log(-y) else: tmp = 1.0 - math.log1p(-x) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.3) tmp = Float64(1.0 + log(Float64(-y))); else tmp = Float64(1.0 - log1p(Float64(-x))); end return tmp end
code[x_, y_] := If[LessEqual[y, -1.3], N[(1.0 + N[Log[(-y)], $MachinePrecision]), $MachinePrecision], N[(1.0 - N[Log[1 + (-x)], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3:\\
\;\;\;\;1 + \log \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \mathsf{log1p}\left(-x\right)\\
\end{array}
\end{array}
if y < -1.30000000000000004Initial program 17.1%
Taylor expanded in x around 0 4.8%
log1p-def4.8%
Simplified4.8%
Taylor expanded in y around inf 0.0%
log-rec0.0%
sub-neg0.0%
log-div69.7%
Simplified69.7%
sub-neg69.7%
neg-log69.7%
clear-num69.7%
div-inv69.7%
metadata-eval69.7%
Applied egg-rr69.7%
*-commutative69.7%
mul-1-neg69.7%
Simplified69.7%
if -1.30000000000000004 < y Initial program 94.9%
Taylor expanded in y around 0 87.3%
sub-neg87.3%
mul-1-neg87.3%
log1p-def87.3%
mul-1-neg87.3%
Simplified87.3%
Final simplification81.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 67.9%
Taylor expanded in y around 0 61.2%
sub-neg61.2%
mul-1-neg61.2%
log1p-def61.2%
mul-1-neg61.2%
Simplified61.2%
Taylor expanded in x around 0 44.0%
Final simplification44.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y)))))))
(if (< y -81284752.61947241)
t_0
(if (< y 3.0094271212461764e+25)
(log (/ (exp 1.0) (- 1.0 (/ (- x y) (- 1.0 y)))))
t_0))))
double code(double x, double y) {
double t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - log(((x / (y * y)) - ((1.0d0 / y) - (x / y))))
if (y < (-81284752.61947241d0)) then
tmp = t_0
else if (y < 3.0094271212461764d+25) then
tmp = log((exp(1.0d0) / (1.0d0 - ((x - y) / (1.0d0 - y)))))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - Math.log(((x / (y * y)) - ((1.0 / y) - (x / y))));
double tmp;
if (y < -81284752.61947241) {
tmp = t_0;
} else if (y < 3.0094271212461764e+25) {
tmp = Math.log((Math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y)))));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - math.log(((x / (y * y)) - ((1.0 / y) - (x / y)))) tmp = 0 if y < -81284752.61947241: tmp = t_0 elif y < 3.0094271212461764e+25: tmp = math.log((math.exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - log(Float64(Float64(x / Float64(y * y)) - Float64(Float64(1.0 / y) - Float64(x / y))))) tmp = 0.0 if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log(Float64(exp(1.0) / Float64(1.0 - Float64(Float64(x - y) / Float64(1.0 - y))))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - log(((x / (y * y)) - ((1.0 / y) - (x / y)))); tmp = 0.0; if (y < -81284752.61947241) tmp = t_0; elseif (y < 3.0094271212461764e+25) tmp = log((exp(1.0) / (1.0 - ((x - y) / (1.0 - y))))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[Log[N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -81284752.61947241], t$95$0, If[Less[y, 3.0094271212461764e+25], N[Log[N[(N[Exp[1.0], $MachinePrecision] / N[(1.0 - N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \log \left(\frac{x}{y \cdot y} - \left(\frac{1}{y} - \frac{x}{y}\right)\right)\\
\mathbf{if}\;y < -81284752.61947241:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 3.0094271212461764 \cdot 10^{+25}:\\
\;\;\;\;\log \left(\frac{e^{1}}{1 - \frac{x - y}{1 - y}}\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2024019
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(if (< y -81284752.61947241) (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y))))) (if (< y 3.0094271212461764e+25) (log (/ (exp 1.0) (- 1.0 (/ (- x y) (- 1.0 y))))) (- 1.0 (log (- (/ x (* y y)) (- (/ 1.0 y) (/ x y)))))))
(- 1.0 (log (- 1.0 (/ (- x y) (- 1.0 y))))))