
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v)
:precision binary32
(let* ((t_0 (exp (/ -2.0 v))))
(+
1.0
(*
v
(+
(* 0.3333333333333333 (log (+ u (* t_0 (- 1.0 u)))))
(* 0.6666666666666666 (log (fma t_0 (- 1.0 u) u))))))))
float code(float u, float v) {
float t_0 = expf((-2.0f / v));
return 1.0f + (v * ((0.3333333333333333f * logf((u + (t_0 * (1.0f - u))))) + (0.6666666666666666f * logf(fmaf(t_0, (1.0f - u), u)))));
}
function code(u, v) t_0 = exp(Float32(Float32(-2.0) / v)) return Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(0.3333333333333333) * log(Float32(u + Float32(t_0 * Float32(Float32(1.0) - u))))) + Float32(Float32(0.6666666666666666) * log(fma(t_0, Float32(Float32(1.0) - u), u)))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-2}{v}}\\
1 + v \cdot \left(0.3333333333333333 \cdot \log \left(u + t_0 \cdot \left(1 - u\right)\right) + 0.6666666666666666 \cdot \log \left(\mathsf{fma}\left(t_0, 1 - u, u\right)\right)\right)
\end{array}
\end{array}
Initial program 99.5%
add-cube-cbrt99.2%
pow399.2%
+-commutative99.2%
+-commutative99.2%
fma-udef99.2%
fma-udef99.2%
Applied egg-rr99.2%
Taylor expanded in v around 0 99.5%
expm1-log1p-u13.3%
expm1-udef13.2%
*-commutative13.2%
+-commutative13.2%
fma-def13.3%
Applied egg-rr13.3%
expm1-def13.3%
expm1-log1p99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (exp (/ -2.0 v)) (- 1.0 u)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (expf((-2.0f / v)) * (1.0f - u)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (exp(((-2.0e0) / v)) * (1.0e0 - u)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (exp((single(-2.0) / v)) * (single(1.0) - u))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}} \cdot \left(1 - u\right)\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ 1.0 (- (* u (* v (expm1 (/ 2.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * expm1f((2.0f / v)))) - 2.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v)))) - Float32(2.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.3%
+-commutative92.3%
fma-def91.9%
+-commutative91.9%
fma-def92.3%
Simplified92.3%
fma-udef92.5%
Applied egg-rr92.5%
Taylor expanded in u around 0 72.5%
sub-neg72.5%
rec-exp72.5%
metadata-eval72.5%
Applied egg-rr72.5%
metadata-eval72.5%
sub-neg72.5%
distribute-neg-frac72.5%
metadata-eval72.5%
metadata-eval72.5%
associate-*r/72.5%
expm1-def72.5%
associate-*r/72.5%
metadata-eval72.5%
Simplified72.5%
Final simplification92.2%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* u (* v (expm1 (/ (- -2.0) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * expm1f((-(-2.0f) / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(-Float32(-2.0)) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{--2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.3%
+-commutative92.3%
fma-def91.9%
+-commutative91.9%
fma-def92.3%
Simplified92.3%
*-un-lft-identity92.3%
exp-prod92.1%
Applied egg-rr92.1%
exp-1-e92.1%
Simplified92.1%
Taylor expanded in u around 0 71.6%
associate-+r+71.5%
log-E72.5%
metadata-eval72.5%
metadata-eval72.5%
rec-exp72.5%
log-E72.5%
associate-*r/72.5%
metadata-eval72.5%
expm1-def72.5%
Simplified72.5%
Final simplification92.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.20000000298023224)
1.0
(+
1.0
(+
(* -2.0 (- 1.0 u))
(* 0.5 (/ (+ (* -4.0 (* (- 1.0 u) (- 1.0 u))) (* (- 1.0 u) 4.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((-2.0f * (1.0f - u)) + (0.5f * (((-4.0f * ((1.0f - u) * (1.0f - u))) + ((1.0f - u) * 4.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((-2.0e0) * (1.0e0 - u)) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u))) + ((1.0e0 - u) * 4.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(1.0) + ((single(-2.0) * (single(1.0) - u)) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) * (single(1.0) - u))) + ((single(1.0) - u) * single(4.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 \cdot \left(1 - u\right) + 0.5 \cdot \frac{-4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) + \left(1 - u\right) \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.3%
+-commutative92.3%
fma-def91.9%
+-commutative91.9%
fma-def92.3%
Simplified92.3%
fma-udef92.5%
Applied egg-rr92.5%
Taylor expanded in v around inf 66.4%
unpow266.4%
Applied egg-rr66.4%
Final simplification91.9%
(FPCore (u v) :precision binary32 (if (<= v 0.20000000298023224) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.20000000298023224f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.20000000298023224e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.20000000298023224)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.20000000298023224)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.20000000298023224:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.200000003Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.4%
if 0.200000003 < v Initial program 92.3%
Taylor expanded in u around 0 72.4%
sub-neg72.4%
rec-exp72.4%
metadata-eval72.4%
associate-*r/72.4%
metadata-eval72.4%
Simplified72.4%
Taylor expanded in v around inf 65.6%
sub-neg65.6%
distribute-lft-out65.6%
metadata-eval65.6%
Simplified65.6%
Final simplification91.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.4%
Final simplification5.4%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.5%
Simplified99.5%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 88.3%
Final simplification88.3%
herbie shell --seed 2024019
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))