
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.2e+30) (not (<= x 2.1e-8))) (* x (cos y)) (fma (sin y) (- z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.2e+30) || !(x <= 2.1e-8)) {
tmp = x * cos(y);
} else {
tmp = fma(sin(y), -z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -6.2e+30) || !(x <= 2.1e-8)) tmp = Float64(x * cos(y)); else tmp = fma(sin(y), Float64(-z), x); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.2e+30], N[Not[LessEqual[x, 2.1e-8]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{+30} \lor \neg \left(x \leq 2.1 \cdot 10^{-8}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, x\right)\\
\end{array}
\end{array}
if x < -6.1999999999999995e30 or 2.09999999999999994e-8 < x Initial program 99.8%
Taylor expanded in x around inf 91.1%
if -6.1999999999999995e30 < x < 2.09999999999999994e-8Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 88.2%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.00041)
t_0
(if (<= y 1.32e+20)
(- x (* y z))
(if (or (<= y 6.2e+220) (not (<= y 1.7e+288)))
(* (sin y) (- z))
t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.00041) {
tmp = t_0;
} else if (y <= 1.32e+20) {
tmp = x - (y * z);
} else if ((y <= 6.2e+220) || !(y <= 1.7e+288)) {
tmp = sin(y) * -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.00041d0)) then
tmp = t_0
else if (y <= 1.32d+20) then
tmp = x - (y * z)
else if ((y <= 6.2d+220) .or. (.not. (y <= 1.7d+288))) then
tmp = sin(y) * -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.00041) {
tmp = t_0;
} else if (y <= 1.32e+20) {
tmp = x - (y * z);
} else if ((y <= 6.2e+220) || !(y <= 1.7e+288)) {
tmp = Math.sin(y) * -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.00041: tmp = t_0 elif y <= 1.32e+20: tmp = x - (y * z) elif (y <= 6.2e+220) or not (y <= 1.7e+288): tmp = math.sin(y) * -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.00041) tmp = t_0; elseif (y <= 1.32e+20) tmp = Float64(x - Float64(y * z)); elseif ((y <= 6.2e+220) || !(y <= 1.7e+288)) tmp = Float64(sin(y) * Float64(-z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.00041) tmp = t_0; elseif (y <= 1.32e+20) tmp = x - (y * z); elseif ((y <= 6.2e+220) || ~((y <= 1.7e+288))) tmp = sin(y) * -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.00041], t$95$0, If[LessEqual[y, 1.32e+20], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 6.2e+220], N[Not[LessEqual[y, 1.7e+288]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.00041:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 1.32 \cdot 10^{+20}:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+220} \lor \neg \left(y \leq 1.7 \cdot 10^{+288}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -4.0999999999999999e-4 or 6.2000000000000001e220 < y < 1.70000000000000009e288Initial program 99.6%
Taylor expanded in x around inf 67.4%
if -4.0999999999999999e-4 < y < 1.32e20Initial program 100.0%
Taylor expanded in y around 0 97.8%
mul-1-neg97.8%
unsub-neg97.8%
Simplified97.8%
if 1.32e20 < y < 6.2000000000000001e220 or 1.70000000000000009e288 < y Initial program 99.5%
Taylor expanded in x around 0 62.8%
mul-1-neg62.8%
*-commutative62.8%
distribute-rgt-neg-in62.8%
Simplified62.8%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00085) (not (<= y 6.4e-35))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00085) || !(y <= 6.4e-35)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00085d0)) .or. (.not. (y <= 6.4d-35))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00085) || !(y <= 6.4e-35)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00085) or not (y <= 6.4e-35): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00085) || !(y <= 6.4e-35)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00085) || ~((y <= 6.4e-35))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00085], N[Not[LessEqual[y, 6.4e-35]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00085 \lor \neg \left(y \leq 6.4 \cdot 10^{-35}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -8.49999999999999953e-4 or 6.3999999999999996e-35 < y Initial program 99.6%
Taylor expanded in x around inf 58.1%
if -8.49999999999999953e-4 < y < 6.3999999999999996e-35Initial program 100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification81.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.25e+105) (not (<= z 6e+129))) (* z (- y)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+105) || !(z <= 6e+129)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.25d+105)) .or. (.not. (z <= 6d+129))) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+105) || !(z <= 6e+129)) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.25e+105) or not (z <= 6e+129): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.25e+105) || !(z <= 6e+129)) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.25e+105) || ~((z <= 6e+129))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.25e+105], N[Not[LessEqual[z, 6e+129]], $MachinePrecision]], N[(z * (-y)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+105} \lor \neg \left(z \leq 6 \cdot 10^{+129}\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.25000000000000011e105 or 6.0000000000000006e129 < z Initial program 99.9%
Taylor expanded in x around 0 70.6%
mul-1-neg70.6%
*-commutative70.6%
distribute-rgt-neg-in70.6%
Simplified70.6%
Taylor expanded in y around 0 43.1%
mul-1-neg43.1%
distribute-rgt-neg-in43.1%
Simplified43.1%
if -1.25000000000000011e105 < z < 6.0000000000000006e129Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 50.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 60.0%
mul-1-neg60.0%
unsub-neg60.0%
Simplified60.0%
Final simplification60.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.9%
Final simplification43.9%
herbie shell --seed 2024019
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))