
(FPCore (a b) :precision binary64 (sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))
double code(double a, double b) {
return sqrt(fabs((((a * a) - (b * b)) / (a * a))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(abs((((a * a) - (b * b)) / (a * a))))
end function
public static double code(double a, double b) {
return Math.sqrt(Math.abs((((a * a) - (b * b)) / (a * a))));
}
def code(a, b): return math.sqrt(math.fabs((((a * a) - (b * b)) / (a * a))))
function code(a, b) return sqrt(abs(Float64(Float64(Float64(a * a) - Float64(b * b)) / Float64(a * a)))) end
function tmp = code(a, b) tmp = sqrt(abs((((a * a) - (b * b)) / (a * a)))); end
code[a_, b_] := N[Sqrt[N[Abs[N[(N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|\frac{a \cdot a - b \cdot b}{a \cdot a}\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))
double code(double a, double b) {
return sqrt(fabs((((a * a) - (b * b)) / (a * a))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(abs((((a * a) - (b * b)) / (a * a))))
end function
public static double code(double a, double b) {
return Math.sqrt(Math.abs((((a * a) - (b * b)) / (a * a))));
}
def code(a, b): return math.sqrt(math.fabs((((a * a) - (b * b)) / (a * a))))
function code(a, b) return sqrt(abs(Float64(Float64(Float64(a * a) - Float64(b * b)) / Float64(a * a)))) end
function tmp = code(a, b) tmp = sqrt(abs((((a * a) - (b * b)) / (a * a)))); end
code[a_, b_] := N[Sqrt[N[Abs[N[(N[(N[(a * a), $MachinePrecision] - N[(b * b), $MachinePrecision]), $MachinePrecision] / N[(a * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|\frac{a \cdot a - b \cdot b}{a \cdot a}\right|}
\end{array}
(FPCore (a b) :precision binary64 (sqrt (fabs (- 1.0 (/ b (* a (/ a b)))))))
double code(double a, double b) {
return sqrt(fabs((1.0 - (b / (a * (a / b))))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt(abs((1.0d0 - (b / (a * (a / b))))))
end function
public static double code(double a, double b) {
return Math.sqrt(Math.abs((1.0 - (b / (a * (a / b))))));
}
def code(a, b): return math.sqrt(math.fabs((1.0 - (b / (a * (a / b))))))
function code(a, b) return sqrt(abs(Float64(1.0 - Float64(b / Float64(a * Float64(a / b)))))) end
function tmp = code(a, b) tmp = sqrt(abs((1.0 - (b / (a * (a / b)))))); end
code[a_, b_] := N[Sqrt[N[Abs[N[(1.0 - N[(b / N[(a * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|1 - \frac{b}{a \cdot \frac{a}{b}}\right|}
\end{array}
Initial program 76.0%
sqr-neg76.0%
sqr-neg76.0%
div-sub76.0%
*-inverses76.0%
times-frac100.0%
Simplified100.0%
clear-num100.0%
frac-times100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (sqrt (- 1.0 (/ (/ b a) (/ a b)))))
double code(double a, double b) {
return sqrt((1.0 - ((b / a) / (a / b))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = sqrt((1.0d0 - ((b / a) / (a / b))))
end function
public static double code(double a, double b) {
return Math.sqrt((1.0 - ((b / a) / (a / b))));
}
def code(a, b): return math.sqrt((1.0 - ((b / a) / (a / b))))
function code(a, b) return sqrt(Float64(1.0 - Float64(Float64(b / a) / Float64(a / b)))) end
function tmp = code(a, b) tmp = sqrt((1.0 - ((b / a) / (a / b)))); end
code[a_, b_] := N[Sqrt[N[(1.0 - N[(N[(b / a), $MachinePrecision] / N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 - \frac{\frac{b}{a}}{\frac{a}{b}}}
\end{array}
Initial program 76.0%
sqr-neg76.0%
sqr-neg76.0%
div-sub76.0%
*-inverses76.0%
times-frac100.0%
Simplified100.0%
Taylor expanded in b around 0 76.0%
fabs-sub76.0%
unpow276.0%
unpow276.0%
times-frac100.0%
unpow2100.0%
fabs-sub100.0%
rem-square-sqrt100.0%
fabs-sqr100.0%
rem-square-sqrt100.0%
Simplified100.0%
unpow2100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (+ 1.0 (* -0.5 (pow (/ b a) 2.0))))
double code(double a, double b) {
return 1.0 + (-0.5 * pow((b / a), 2.0));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 + ((-0.5d0) * ((b / a) ** 2.0d0))
end function
public static double code(double a, double b) {
return 1.0 + (-0.5 * Math.pow((b / a), 2.0));
}
def code(a, b): return 1.0 + (-0.5 * math.pow((b / a), 2.0))
function code(a, b) return Float64(1.0 + Float64(-0.5 * (Float64(b / a) ^ 2.0))) end
function tmp = code(a, b) tmp = 1.0 + (-0.5 * ((b / a) ^ 2.0)); end
code[a_, b_] := N[(1.0 + N[(-0.5 * N[Power[N[(b / a), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + -0.5 \cdot {\left(\frac{b}{a}\right)}^{2}
\end{array}
Initial program 76.0%
sqr-neg76.0%
sqr-neg76.0%
div-sub76.0%
*-inverses76.0%
times-frac100.0%
Simplified100.0%
Taylor expanded in b around 0 76.0%
fabs-sub76.0%
unpow276.0%
unpow276.0%
times-frac100.0%
unpow2100.0%
fabs-sub100.0%
rem-square-sqrt100.0%
fabs-sqr100.0%
rem-square-sqrt100.0%
Simplified100.0%
Taylor expanded in b around 0 75.3%
unpow275.3%
unpow275.3%
times-frac98.8%
unpow298.8%
Simplified98.8%
Final simplification98.8%
(FPCore (a b) :precision binary64 (/ (* b (sqrt -1.0)) a))
double code(double a, double b) {
return (b * sqrt(-1.0)) / a;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b * sqrt((-1.0d0))) / a
end function
public static double code(double a, double b) {
return (b * Math.sqrt(-1.0)) / a;
}
def code(a, b): return (b * math.sqrt(-1.0)) / a
function code(a, b) return Float64(Float64(b * sqrt(-1.0)) / a) end
function tmp = code(a, b) tmp = (b * sqrt(-1.0)) / a; end
code[a_, b_] := N[(N[(b * N[Sqrt[-1.0], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{b \cdot \sqrt{-1}}{a}
\end{array}
Initial program 76.0%
sqr-neg76.0%
sqr-neg76.0%
div-sub76.0%
*-inverses76.0%
times-frac100.0%
Simplified100.0%
Taylor expanded in b around 0 76.0%
fabs-sub76.0%
unpow276.0%
unpow276.0%
times-frac100.0%
unpow2100.0%
fabs-sub100.0%
rem-square-sqrt100.0%
fabs-sqr100.0%
rem-square-sqrt100.0%
Simplified100.0%
Taylor expanded in b around inf 0.0%
Final simplification0.0%
herbie shell --seed 2024019
(FPCore (a b)
:name "Eccentricity of an ellipse"
:precision binary64
:pre (and (and (<= 0.0 b) (<= b a)) (<= a 1.0))
(sqrt (fabs (/ (- (* a a) (* b b)) (* a a)))))