
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (fma x (cos y) (* (sin y) z)))
double code(double x, double y, double z) {
return fma(x, cos(y), (sin(y) * z));
}
function code(x, y, z) return fma(x, cos(y), Float64(sin(y) * z)) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, \sin y \cdot z\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -4200000000000.0) (not (<= z 4.3e-32))) (+ x (* z (* 0.3333333333333333 (* (sin y) 3.0)))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4200000000000.0) || !(z <= 4.3e-32)) {
tmp = x + (z * (0.3333333333333333 * (sin(y) * 3.0)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4200000000000.0d0)) .or. (.not. (z <= 4.3d-32))) then
tmp = x + (z * (0.3333333333333333d0 * (sin(y) * 3.0d0)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4200000000000.0) || !(z <= 4.3e-32)) {
tmp = x + (z * (0.3333333333333333 * (Math.sin(y) * 3.0)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4200000000000.0) or not (z <= 4.3e-32): tmp = x + (z * (0.3333333333333333 * (math.sin(y) * 3.0))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4200000000000.0) || !(z <= 4.3e-32)) tmp = Float64(x + Float64(z * Float64(0.3333333333333333 * Float64(sin(y) * 3.0)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4200000000000.0) || ~((z <= 4.3e-32))) tmp = x + (z * (0.3333333333333333 * (sin(y) * 3.0))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4200000000000.0], N[Not[LessEqual[z, 4.3e-32]], $MachinePrecision]], N[(x + N[(z * N[(0.3333333333333333 * N[(N[Sin[y], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4200000000000 \lor \neg \left(z \leq 4.3 \cdot 10^{-32}\right):\\
\;\;\;\;x + z \cdot \left(0.3333333333333333 \cdot \left(\sin y \cdot 3\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.2e12 or 4.2999999999999999e-32 < z Initial program 99.8%
add-cbrt-cube90.0%
pow1/357.0%
pow357.0%
Applied egg-rr57.0%
Taylor expanded in y around 0 52.9%
unpow1/380.7%
rem-cbrt-cube90.5%
add-log-exp70.7%
rem-log-exp70.7%
add-cbrt-cube70.6%
pow1/370.7%
log-pow70.7%
pow370.6%
log-pow70.7%
rem-log-exp70.7%
add-log-exp90.3%
Applied egg-rr90.3%
if -4.2e12 < z < 4.2999999999999999e-32Initial program 99.7%
Taylor expanded in x around inf 88.7%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -8e-5) (not (<= y 0.0002))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8e-5) || !(y <= 0.0002)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8d-5)) .or. (.not. (y <= 0.0002d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8e-5) || !(y <= 0.0002)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8e-5) or not (y <= 0.0002): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8e-5) || !(y <= 0.0002)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8e-5) || ~((y <= 0.0002))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8e-5], N[Not[LessEqual[y, 0.0002]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-5} \lor \neg \left(y \leq 0.0002\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -8.00000000000000065e-5 or 2.0000000000000001e-4 < y Initial program 99.6%
Taylor expanded in x around inf 56.4%
if -8.00000000000000065e-5 < y < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.68e-49) (not (<= x 1.35e-149))) (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.68e-49) || !(x <= 1.35e-149)) {
tmp = x * cos(y);
} else {
tmp = sin(y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.68d-49)) .or. (.not. (x <= 1.35d-149))) then
tmp = x * cos(y)
else
tmp = sin(y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.68e-49) || !(x <= 1.35e-149)) {
tmp = x * Math.cos(y);
} else {
tmp = Math.sin(y) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.68e-49) or not (x <= 1.35e-149): tmp = x * math.cos(y) else: tmp = math.sin(y) * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.68e-49) || !(x <= 1.35e-149)) tmp = Float64(x * cos(y)); else tmp = Float64(sin(y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.68e-49) || ~((x <= 1.35e-149))) tmp = x * cos(y); else tmp = sin(y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.68e-49], N[Not[LessEqual[x, 1.35e-149]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.68 \cdot 10^{-49} \lor \neg \left(x \leq 1.35 \cdot 10^{-149}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot z\\
\end{array}
\end{array}
if x < -1.6800000000000001e-49 or 1.35000000000000007e-149 < x Initial program 99.9%
Taylor expanded in x around inf 85.6%
if -1.6800000000000001e-49 < x < 1.35000000000000007e-149Initial program 99.7%
Taylor expanded in x around 0 72.4%
Final simplification81.1%
(FPCore (x y z) :precision binary64 (if (<= x -9.8e-138) x (if (<= x 8.5e-129) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.8e-138) {
tmp = x;
} else if (x <= 8.5e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.8d-138)) then
tmp = x
else if (x <= 8.5d-129) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.8e-138) {
tmp = x;
} else if (x <= 8.5e-129) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.8e-138: tmp = x elif x <= 8.5e-129: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.8e-138) tmp = x; elseif (x <= 8.5e-129) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.8e-138) tmp = x; elseif (x <= 8.5e-129) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.8e-138], x, If[LessEqual[x, 8.5e-129], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.8 \cdot 10^{-138}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 8.5 \cdot 10^{-129}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9.80000000000000033e-138 or 8.49999999999999937e-129 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 51.7%
if -9.80000000000000033e-138 < x < 8.49999999999999937e-129Initial program 99.6%
Taylor expanded in y around 0 48.4%
+-commutative48.4%
Simplified48.4%
Taylor expanded in y around inf 34.6%
Final simplification47.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.0%
+-commutative54.0%
Simplified54.0%
Final simplification54.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 42.1%
Final simplification42.1%
herbie shell --seed 2024018
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))