
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.8%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -230.0) (not (<= x 14500.0))) (+ 1.0 (/ (+ x -1.0) y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -230.0) || !(x <= 14500.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-230.0d0)) .or. (.not. (x <= 14500.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -230.0) || !(x <= 14500.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -230.0) or not (x <= 14500.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -230.0) || !(x <= 14500.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -230.0) || ~((x <= 14500.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -230.0], N[Not[LessEqual[x, 14500.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -230 \lor \neg \left(x \leq 14500\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -230 or 14500 < x Initial program 73.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.3%
associate--l+99.3%
+-commutative99.3%
sub-div99.3%
Applied egg-rr99.3%
if -230 < x < 14500Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 75.1%
Final simplification86.1%
(FPCore (x y) :precision binary64 (if (or (<= x -2.3e+16) (not (<= x 0.08))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -2.3e+16) || !(x <= 0.08)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.3d+16)) .or. (.not. (x <= 0.08d0))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.3e+16) || !(x <= 0.08)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.3e+16) or not (x <= 0.08): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.3e+16) || !(x <= 0.08)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.3e+16) || ~((x <= 0.08))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.3e+16], N[Not[LessEqual[x, 0.08]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{+16} \lor \neg \left(x \leq 0.08\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -2.3e16 or 0.0800000000000000017 < x Initial program 72.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 76.8%
if -2.3e16 < x < 0.0800000000000000017Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.9%
Final simplification75.8%
(FPCore (x y) :precision binary64 (if (<= x -1.15e+17) (/ x y) (if (<= x 245000.0) (/ x (+ x 1.0)) (/ (+ x -1.0) y))))
double code(double x, double y) {
double tmp;
if (x <= -1.15e+17) {
tmp = x / y;
} else if (x <= 245000.0) {
tmp = x / (x + 1.0);
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.15d+17)) then
tmp = x / y
else if (x <= 245000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = (x + (-1.0d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.15e+17) {
tmp = x / y;
} else if (x <= 245000.0) {
tmp = x / (x + 1.0);
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.15e+17: tmp = x / y elif x <= 245000.0: tmp = x / (x + 1.0) else: tmp = (x + -1.0) / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.15e+17) tmp = Float64(x / y); elseif (x <= 245000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(Float64(x + -1.0) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.15e+17) tmp = x / y; elseif (x <= 245000.0) tmp = x / (x + 1.0); else tmp = (x + -1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.15e+17], N[(x / y), $MachinePrecision], If[LessEqual[x, 245000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 245000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -1}{y}\\
\end{array}
\end{array}
if x < -1.15e17Initial program 71.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 79.8%
if -1.15e17 < x < 245000Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 74.5%
if 245000 < x Initial program 73.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 76.6%
Final simplification76.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.07))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.07)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.07d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.07)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.07): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.07)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.07))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.07]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.07\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.070000000000000007 < x Initial program 73.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 75.3%
if -1 < x < 0.070000000000000007Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 73.4%
Final simplification74.3%
(FPCore (x y) :precision binary64 (if (<= x -1.15e-5) 1.0 (if (<= x 2500000000000.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.15e-5) {
tmp = 1.0;
} else if (x <= 2500000000000.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.15d-5)) then
tmp = 1.0d0
else if (x <= 2500000000000.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.15e-5) {
tmp = 1.0;
} else if (x <= 2500000000000.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.15e-5: tmp = 1.0 elif x <= 2500000000000.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.15e-5) tmp = 1.0; elseif (x <= 2500000000000.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.15e-5) tmp = 1.0; elseif (x <= 2500000000000.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.15e-5], 1.0, If[LessEqual[x, 2500000000000.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{-5}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2500000000000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.15e-5 or 2.5e12 < x Initial program 73.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 24.5%
Taylor expanded in x around inf 24.5%
if -1.15e-5 < x < 2.5e12Initial program 99.3%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 72.5%
Final simplification51.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 52.1%
Taylor expanded in x around inf 13.1%
Final simplification13.1%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024018
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))