
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.8%
*-commutative98.8%
distribute-lft-out--98.8%
*-rgt-identity98.8%
cancel-sign-sub-inv98.8%
associate-+l+98.8%
+-commutative98.8%
*-commutative98.8%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -1.46e+159)
(* x z)
(if (<= x -2900000.0)
t_0
(if (<= x -1.05e-76)
(* x z)
(if (<= x 1.0)
y
(if (or (<= x 1.16e+94) (not (<= x 8e+136))) t_0 (* x z))))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1.46e+159) {
tmp = x * z;
} else if (x <= -2900000.0) {
tmp = t_0;
} else if (x <= -1.05e-76) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 1.16e+94) || !(x <= 8e+136)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-1.46d+159)) then
tmp = x * z
else if (x <= (-2900000.0d0)) then
tmp = t_0
else if (x <= (-1.05d-76)) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else if ((x <= 1.16d+94) .or. (.not. (x <= 8d+136))) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -1.46e+159) {
tmp = x * z;
} else if (x <= -2900000.0) {
tmp = t_0;
} else if (x <= -1.05e-76) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 1.16e+94) || !(x <= 8e+136)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -1.46e+159: tmp = x * z elif x <= -2900000.0: tmp = t_0 elif x <= -1.05e-76: tmp = x * z elif x <= 1.0: tmp = y elif (x <= 1.16e+94) or not (x <= 8e+136): tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -1.46e+159) tmp = Float64(x * z); elseif (x <= -2900000.0) tmp = t_0; elseif (x <= -1.05e-76) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; elseif ((x <= 1.16e+94) || !(x <= 8e+136)) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -1.46e+159) tmp = x * z; elseif (x <= -2900000.0) tmp = t_0; elseif (x <= -1.05e-76) tmp = x * z; elseif (x <= 1.0) tmp = y; elseif ((x <= 1.16e+94) || ~((x <= 8e+136))) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -1.46e+159], N[(x * z), $MachinePrecision], If[LessEqual[x, -2900000.0], t$95$0, If[LessEqual[x, -1.05e-76], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, If[Or[LessEqual[x, 1.16e+94], N[Not[LessEqual[x, 8e+136]], $MachinePrecision]], t$95$0, N[(x * z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -1.46 \cdot 10^{+159}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -2900000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{-76}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.16 \cdot 10^{+94} \lor \neg \left(x \leq 8 \cdot 10^{+136}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.46e159 or -2.9e6 < x < -1.04999999999999996e-76 or 1.1599999999999999e94 < x < 8.00000000000000047e136Initial program 100.0%
Taylor expanded in y around 0 74.1%
if -1.46e159 < x < -2.9e6 or 1 < x < 1.1599999999999999e94 or 8.00000000000000047e136 < x Initial program 96.8%
Taylor expanded in x around inf 98.1%
mul-1-neg98.1%
sub-neg98.1%
Simplified98.1%
Taylor expanded in z around 0 62.9%
associate-*r*62.9%
mul-1-neg62.9%
Simplified62.9%
if -1.04999999999999996e-76 < x < 1Initial program 100.0%
Taylor expanded in x around 0 77.4%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.3e-75) (not (<= x 2.7e-15))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-75) || !(x <= 2.7e-15)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.3d-75)) .or. (.not. (x <= 2.7d-15))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-75) || !(x <= 2.7e-15)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.3e-75) or not (x <= 2.7e-15): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.3e-75) || !(x <= 2.7e-15)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.3e-75) || ~((x <= 2.7e-15))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e-75], N[Not[LessEqual[x, 2.7e-15]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-75} \lor \neg \left(x \leq 2.7 \cdot 10^{-15}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.3e-75 or 2.70000000000000009e-15 < x Initial program 98.0%
Taylor expanded in x around inf 95.8%
mul-1-neg95.8%
sub-neg95.8%
Simplified95.8%
if -2.3e-75 < x < 2.70000000000000009e-15Initial program 100.0%
Taylor expanded in x around 0 78.6%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -9e-79) (not (<= x 980000000.0))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-79) || !(x <= 980000000.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9d-79)) .or. (.not. (x <= 980000000.0d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-79) || !(x <= 980000000.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9e-79) or not (x <= 980000000.0): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9e-79) || !(x <= 980000000.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9e-79) || ~((x <= 980000000.0))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9e-79], N[Not[LessEqual[x, 980000000.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-79} \lor \neg \left(x \leq 980000000\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -9.0000000000000006e-79 or 9.8e8 < x Initial program 97.9%
Taylor expanded in x around inf 97.3%
mul-1-neg97.3%
sub-neg97.3%
Simplified97.3%
if -9.0000000000000006e-79 < x < 9.8e8Initial program 100.0%
Taylor expanded in y around inf 78.8%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1860.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1860.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1860.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1860.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1860.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1860.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1860.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1860.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1860 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1860 or 1 < x Initial program 97.8%
Taylor expanded in x around inf 98.7%
mul-1-neg98.7%
sub-neg98.7%
Simplified98.7%
if -1860 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 99.0%
neg-mul-199.0%
distribute-lft-neg-in99.0%
Simplified99.0%
cancel-sign-sub99.0%
+-commutative99.0%
Applied egg-rr99.0%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e-77) (not (<= x 1.3e-10))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-77) || !(x <= 1.3e-10)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d-77)) .or. (.not. (x <= 1.3d-10))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-77) || !(x <= 1.3e-10)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e-77) or not (x <= 1.3e-10): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e-77) || !(x <= 1.3e-10)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e-77) || ~((x <= 1.3e-10))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e-77], N[Not[LessEqual[x, 1.3e-10]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-77} \lor \neg \left(x \leq 1.3 \cdot 10^{-10}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.55000000000000004e-77 or 1.29999999999999991e-10 < x Initial program 98.0%
Taylor expanded in y around 0 51.0%
if -1.55000000000000004e-77 < x < 1.29999999999999991e-10Initial program 100.0%
Taylor expanded in x around 0 78.6%
Final simplification62.2%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.8%
remove-double-neg98.8%
distribute-rgt-neg-out98.8%
neg-sub098.8%
neg-sub098.8%
*-commutative98.8%
distribute-lft-neg-in98.8%
remove-double-neg98.8%
distribute-rgt-out--98.8%
*-lft-identity98.8%
associate-+l-98.8%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 35.1%
Final simplification35.1%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024018
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))