
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(if (<= (* y 4.0) -4e+21)
(fma (* y 4.0) (- t (* z z)) (* x x))
(if (<= (* y 4.0) 1e-54)
(-
(* x x)
(+ (* -4.0 (* y t)) (* 4.0 (pow (* (pow (cbrt z) 2.0) (cbrt y)) 3.0))))
(fma x x (* (- (* z z) t) (* y -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * 4.0) <= -4e+21) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else if ((y * 4.0) <= 1e-54) {
tmp = (x * x) - ((-4.0 * (y * t)) + (4.0 * pow((pow(cbrt(z), 2.0) * cbrt(y)), 3.0)));
} else {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * 4.0) <= -4e+21) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); elseif (Float64(y * 4.0) <= 1e-54) tmp = Float64(Float64(x * x) - Float64(Float64(-4.0 * Float64(y * t)) + Float64(4.0 * (Float64((cbrt(z) ^ 2.0) * cbrt(y)) ^ 3.0)))); else tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * 4.0), $MachinePrecision], -4e+21], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * 4.0), $MachinePrecision], 1e-54], N[(N[(x * x), $MachinePrecision] - N[(N[(-4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision] + N[(4.0 * N[Power[N[(N[Power[N[Power[z, 1/3], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[y, 1/3], $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot 4 \leq -4 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{elif}\;y \cdot 4 \leq 10^{-54}:\\
\;\;\;\;x \cdot x - \left(-4 \cdot \left(y \cdot t\right) + 4 \cdot {\left({\left(\sqrt[3]{z}\right)}^{2} \cdot \sqrt[3]{y}\right)}^{3}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 y 4) < -4e21Initial program 93.3%
cancel-sign-sub-inv93.3%
distribute-lft-neg-out93.3%
+-commutative93.3%
associate-*l*93.3%
distribute-lft-neg-in93.3%
associate-*l*93.3%
distribute-rgt-neg-in93.3%
fma-def98.3%
sub-neg98.3%
+-commutative98.3%
distribute-neg-in98.3%
remove-double-neg98.3%
sub-neg98.3%
Simplified98.3%
if -4e21 < (*.f64 y 4) < 1e-54Initial program 82.4%
Taylor expanded in z around 0 82.4%
add-cube-cbrt82.3%
pow382.3%
Applied egg-rr82.3%
cbrt-prod82.3%
*-commutative82.3%
unpow282.3%
cbrt-prod98.6%
pow298.6%
Applied egg-rr98.6%
if 1e-54 < (*.f64 y 4) Initial program 93.4%
fma-neg98.6%
distribute-lft-neg-in98.6%
*-commutative98.6%
distribute-rgt-neg-in98.6%
metadata-eval98.6%
Simplified98.6%
Final simplification98.5%
(FPCore (x y z t)
:precision binary64
(if (<= (* y 4.0) 1e-292)
(fma (* y 4.0) (- t (* z z)) (* x x))
(if (<= (* y 4.0) 1e-22)
(- (* x x) (+ (pow (* (* z 2.0) (sqrt y)) 2.0) (* y (* t -4.0))))
(fma x x (* (- (* z z) t) (* y -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * 4.0) <= 1e-292) {
tmp = fma((y * 4.0), (t - (z * z)), (x * x));
} else if ((y * 4.0) <= 1e-22) {
tmp = (x * x) - (pow(((z * 2.0) * sqrt(y)), 2.0) + (y * (t * -4.0)));
} else {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * 4.0) <= 1e-292) tmp = fma(Float64(y * 4.0), Float64(t - Float64(z * z)), Float64(x * x)); elseif (Float64(y * 4.0) <= 1e-22) tmp = Float64(Float64(x * x) - Float64((Float64(Float64(z * 2.0) * sqrt(y)) ^ 2.0) + Float64(y * Float64(t * -4.0)))); else tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * 4.0), $MachinePrecision], 1e-292], N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * 4.0), $MachinePrecision], 1e-22], N[(N[(x * x), $MachinePrecision] - N[(N[Power[N[(N[(z * 2.0), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot 4 \leq 10^{-292}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot 4, t - z \cdot z, x \cdot x\right)\\
\mathbf{elif}\;y \cdot 4 \leq 10^{-22}:\\
\;\;\;\;x \cdot x - \left({\left(\left(z \cdot 2\right) \cdot \sqrt{y}\right)}^{2} + y \cdot \left(t \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 y 4) < 1.0000000000000001e-292Initial program 91.1%
cancel-sign-sub-inv91.1%
distribute-lft-neg-out91.1%
+-commutative91.1%
associate-*l*91.1%
distribute-lft-neg-in91.1%
associate-*l*91.1%
distribute-rgt-neg-in91.1%
fma-def93.4%
sub-neg93.4%
+-commutative93.4%
distribute-neg-in93.4%
remove-double-neg93.4%
sub-neg93.4%
Simplified93.4%
if 1.0000000000000001e-292 < (*.f64 y 4) < 1e-22Initial program 76.7%
Taylor expanded in z around 0 76.7%
+-commutative37.7%
add-sqr-sqrt37.7%
fma-def37.7%
sqrt-prod37.7%
metadata-eval37.7%
*-commutative37.7%
sqrt-prod37.7%
unpow237.7%
sqrt-prod21.3%
add-sqr-sqrt34.2%
sqrt-prod34.2%
metadata-eval34.2%
*-commutative34.2%
sqrt-prod34.2%
unpow234.2%
sqrt-prod27.8%
add-sqr-sqrt52.1%
associate-*r*52.1%
Applied egg-rr98.0%
fma-udef52.1%
unpow252.1%
associate-*r*52.1%
*-commutative52.1%
Simplified98.0%
if 1e-22 < (*.f64 y 4) Initial program 92.7%
fma-neg98.5%
distribute-lft-neg-in98.5%
*-commutative98.5%
distribute-rgt-neg-in98.5%
metadata-eval98.5%
Simplified98.5%
Final simplification95.8%
(FPCore (x y z t) :precision binary64 (if (<= (+ (* x x) (* (* y 4.0) (- t (* z z)))) (- INFINITY)) (- (* y (* t (- -4.0))) (pow (* (* z 2.0) (sqrt y)) 2.0)) (fma x x (* (- (* z z) t) (* y -4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) + ((y * 4.0) * (t - (z * z)))) <= -((double) INFINITY)) {
tmp = (y * (t * -(-4.0))) - pow(((z * 2.0) * sqrt(y)), 2.0);
} else {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) <= Float64(-Inf)) tmp = Float64(Float64(y * Float64(t * Float64(-(-4.0)))) - (Float64(Float64(z * 2.0) * sqrt(y)) ^ 2.0)); else tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(N[(y * N[(t * (--4.0)), $MachinePrecision]), $MachinePrecision] - N[Power[N[(N[(z * 2.0), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right) \leq -\infty:\\
\;\;\;\;y \cdot \left(t \cdot \left(--4\right)\right) - {\left(\left(z \cdot 2\right) \cdot \sqrt{y}\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < -inf.0Initial program 75.1%
Taylor expanded in z around 0 75.1%
Taylor expanded in x around 0 75.1%
+-commutative75.1%
add-sqr-sqrt66.3%
fma-def66.3%
sqrt-prod66.3%
metadata-eval66.3%
*-commutative66.3%
sqrt-prod66.3%
unpow266.3%
sqrt-prod30.2%
add-sqr-sqrt39.0%
sqrt-prod39.0%
metadata-eval39.0%
*-commutative39.0%
sqrt-prod39.0%
unpow239.0%
sqrt-prod41.1%
add-sqr-sqrt90.8%
associate-*r*90.8%
Applied egg-rr90.8%
fma-udef90.8%
unpow290.8%
associate-*r*90.8%
*-commutative90.8%
Simplified90.8%
if -inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 90.3%
fma-neg92.6%
distribute-lft-neg-in92.6%
*-commutative92.6%
distribute-rgt-neg-in92.6%
metadata-eval92.6%
Simplified92.6%
Final simplification92.3%
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 88.3%
fma-neg90.2%
distribute-lft-neg-in90.2%
*-commutative90.2%
distribute-rgt-neg-in90.2%
metadata-eval90.2%
Simplified90.2%
Final simplification90.2%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 5e+305) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (pow x 2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+305) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = pow(x, 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 5d+305) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+305) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = Math.pow(x, 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 5e+305: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = math.pow(x, 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5e+305) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = x ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 5e+305) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+305], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+305}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{2}\\
\end{array}
\end{array}
if (*.f64 x x) < 5.00000000000000009e305Initial program 91.3%
if 5.00000000000000009e305 < (*.f64 x x) Initial program 80.8%
Taylor expanded in x around inf 93.2%
Final simplification91.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x x) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (- (* x x) (* y (* t -4.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x * x) - (y * (t * -4.0));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x * x) - (y * (t * -4.0));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x * x) - (y * (t * -4.0)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x * x) - (y * (t * -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 93.4%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 42.9%
*-commutative42.9%
*-commutative42.9%
associate-*l*42.9%
Simplified42.9%
Final simplification90.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* y (* t -4.0))))
double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (y * (t * (-4.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
def code(x, y, z, t): return (x * x) - (y * (t * -4.0))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (y * (t * -4.0)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot \left(t \cdot -4\right)
\end{array}
Initial program 88.3%
Taylor expanded in z around 0 69.6%
*-commutative69.6%
*-commutative69.6%
associate-*l*69.6%
Simplified69.6%
Final simplification69.6%
(FPCore (x y z t) :precision binary64 (* (* y 4.0) t))
double code(double x, double y, double z, double t) {
return (y * 4.0) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * 4.0d0) * t
end function
public static double code(double x, double y, double z, double t) {
return (y * 4.0) * t;
}
def code(x, y, z, t): return (y * 4.0) * t
function code(x, y, z, t) return Float64(Float64(y * 4.0) * t) end
function tmp = code(x, y, z, t) tmp = (y * 4.0) * t; end
code[x_, y_, z_, t_] := N[(N[(y * 4.0), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot 4\right) \cdot t
\end{array}
Initial program 88.3%
Taylor expanded in t around inf 31.6%
*-commutative31.6%
associate-*r*31.6%
*-commutative31.6%
Simplified31.6%
Final simplification31.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024018
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))