Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4

Percentage Accurate: 97.8% → 97.9%
Time: 7.2s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}

Alternative 1: 97.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \frac{y - x}{\frac{t}{z}} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) / (t / z));
}
def code(x, y, z, t):
	return x + ((y - x) / (t / z))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) / Float64(t / z)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) / (t / z));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Derivation
  1. Initial program 98.2%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0 87.6%

    \[\leadsto x + \color{blue}{\left(-1 \cdot \frac{x \cdot z}{t} + \frac{y \cdot z}{t}\right)} \]
  4. Step-by-step derivation
    1. +-commutative87.6%

      \[\leadsto x + \color{blue}{\left(\frac{y \cdot z}{t} + -1 \cdot \frac{x \cdot z}{t}\right)} \]
    2. mul-1-neg87.6%

      \[\leadsto x + \left(\frac{y \cdot z}{t} + \color{blue}{\left(-\frac{x \cdot z}{t}\right)}\right) \]
    3. sub-neg87.6%

      \[\leadsto x + \color{blue}{\left(\frac{y \cdot z}{t} - \frac{x \cdot z}{t}\right)} \]
    4. associate-/l*87.4%

      \[\leadsto x + \left(\color{blue}{\frac{y}{\frac{t}{z}}} - \frac{x \cdot z}{t}\right) \]
    5. associate-/l*91.0%

      \[\leadsto x + \left(\frac{y}{\frac{t}{z}} - \color{blue}{\frac{x}{\frac{t}{z}}}\right) \]
    6. div-sub98.4%

      \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
  5. Simplified98.4%

    \[\leadsto x + \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
  6. Final simplification98.4%

    \[\leadsto x + \frac{y - x}{\frac{t}{z}} \]
  7. Add Preprocessing

Alternative 2: 52.2% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -4 \cdot 10^{+31}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 3.3 \cdot 10^{-15}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{elif}\;x \leq 5.4 \cdot 10^{+34} \lor \neg \left(x \leq 1.75 \cdot 10^{+233}\right):\\ \;\;\;\;-x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= x -4e+31)
   x
   (if (<= x 3.3e-15)
     (/ y (/ t z))
     (if (or (<= x 5.4e+34) (not (<= x 1.75e+233))) (- (* x (/ z t))) x))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (x <= -4e+31) {
		tmp = x;
	} else if (x <= 3.3e-15) {
		tmp = y / (t / z);
	} else if ((x <= 5.4e+34) || !(x <= 1.75e+233)) {
		tmp = -(x * (z / t));
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (x <= (-4d+31)) then
        tmp = x
    else if (x <= 3.3d-15) then
        tmp = y / (t / z)
    else if ((x <= 5.4d+34) .or. (.not. (x <= 1.75d+233))) then
        tmp = -(x * (z / t))
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (x <= -4e+31) {
		tmp = x;
	} else if (x <= 3.3e-15) {
		tmp = y / (t / z);
	} else if ((x <= 5.4e+34) || !(x <= 1.75e+233)) {
		tmp = -(x * (z / t));
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if x <= -4e+31:
		tmp = x
	elif x <= 3.3e-15:
		tmp = y / (t / z)
	elif (x <= 5.4e+34) or not (x <= 1.75e+233):
		tmp = -(x * (z / t))
	else:
		tmp = x
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (x <= -4e+31)
		tmp = x;
	elseif (x <= 3.3e-15)
		tmp = Float64(y / Float64(t / z));
	elseif ((x <= 5.4e+34) || !(x <= 1.75e+233))
		tmp = Float64(-Float64(x * Float64(z / t)));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (x <= -4e+31)
		tmp = x;
	elseif (x <= 3.3e-15)
		tmp = y / (t / z);
	elseif ((x <= 5.4e+34) || ~((x <= 1.75e+233)))
		tmp = -(x * (z / t));
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[x, -4e+31], x, If[LessEqual[x, 3.3e-15], N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 5.4e+34], N[Not[LessEqual[x, 1.75e+233]], $MachinePrecision]], (-N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), x]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+31}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 3.3 \cdot 10^{-15}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\

\mathbf{elif}\;x \leq 5.4 \cdot 10^{+34} \lor \neg \left(x \leq 1.75 \cdot 10^{+233}\right):\\
\;\;\;\;-x \cdot \frac{z}{t}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -3.9999999999999999e31 or 5.4000000000000001e34 < x < 1.7499999999999999e233

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 58.4%

      \[\leadsto \color{blue}{x} \]

    if -3.9999999999999999e31 < x < 3.3e-15

    1. Initial program 96.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 64.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 53.2%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. associate-*r/56.2%

        \[\leadsto \color{blue}{\frac{z \cdot y}{t}} \]
      2. *-commutative56.2%

        \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
      3. associate-/l*59.0%

        \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
    6. Applied egg-rr59.0%

      \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]

    if 3.3e-15 < x < 5.4000000000000001e34 or 1.7499999999999999e233 < x

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 64.5%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. *-commutative64.5%

        \[\leadsto \color{blue}{\left(\frac{y}{t} - \frac{x}{t}\right) \cdot z} \]
      2. sub-div72.2%

        \[\leadsto \color{blue}{\frac{y - x}{t}} \cdot z \]
      3. associate-/r/74.6%

        \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. Applied egg-rr74.6%

      \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    6. Taylor expanded in y around 0 62.6%

      \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{t}} \]
    7. Step-by-step derivation
      1. mul-1-neg62.6%

        \[\leadsto \color{blue}{-\frac{x \cdot z}{t}} \]
      2. associate-/l*64.8%

        \[\leadsto -\color{blue}{\frac{x}{\frac{t}{z}}} \]
      3. distribute-neg-frac64.8%

        \[\leadsto \color{blue}{\frac{-x}{\frac{t}{z}}} \]
    8. Simplified64.8%

      \[\leadsto \color{blue}{\frac{-x}{\frac{t}{z}}} \]
    9. Taylor expanded in x around 0 62.6%

      \[\leadsto \color{blue}{-1 \cdot \frac{x \cdot z}{t}} \]
    10. Step-by-step derivation
      1. associate-*r/62.6%

        \[\leadsto \color{blue}{\frac{-1 \cdot \left(x \cdot z\right)}{t}} \]
      2. mul-1-neg62.6%

        \[\leadsto \frac{\color{blue}{-x \cdot z}}{t} \]
      3. distribute-rgt-neg-out62.6%

        \[\leadsto \frac{\color{blue}{x \cdot \left(-z\right)}}{t} \]
      4. associate-*r/64.8%

        \[\leadsto \color{blue}{x \cdot \frac{-z}{t}} \]
    11. Simplified64.8%

      \[\leadsto \color{blue}{x \cdot \frac{-z}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification59.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4 \cdot 10^{+31}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 3.3 \cdot 10^{-15}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{elif}\;x \leq 5.4 \cdot 10^{+34} \lor \neg \left(x \leq 1.75 \cdot 10^{+233}\right):\\ \;\;\;\;-x \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 52.2% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2.8 \cdot 10^{+39}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 2.1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{elif}\;x \leq 7 \cdot 10^{+33} \lor \neg \left(x \leq 2.05 \cdot 10^{+233}\right):\\ \;\;\;\;\left(-z\right) \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= x -2.8e+39)
   x
   (if (<= x 2.1e-14)
     (/ y (/ t z))
     (if (or (<= x 7e+33) (not (<= x 2.05e+233))) (* (- z) (/ x t)) x))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (x <= -2.8e+39) {
		tmp = x;
	} else if (x <= 2.1e-14) {
		tmp = y / (t / z);
	} else if ((x <= 7e+33) || !(x <= 2.05e+233)) {
		tmp = -z * (x / t);
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (x <= (-2.8d+39)) then
        tmp = x
    else if (x <= 2.1d-14) then
        tmp = y / (t / z)
    else if ((x <= 7d+33) .or. (.not. (x <= 2.05d+233))) then
        tmp = -z * (x / t)
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (x <= -2.8e+39) {
		tmp = x;
	} else if (x <= 2.1e-14) {
		tmp = y / (t / z);
	} else if ((x <= 7e+33) || !(x <= 2.05e+233)) {
		tmp = -z * (x / t);
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if x <= -2.8e+39:
		tmp = x
	elif x <= 2.1e-14:
		tmp = y / (t / z)
	elif (x <= 7e+33) or not (x <= 2.05e+233):
		tmp = -z * (x / t)
	else:
		tmp = x
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (x <= -2.8e+39)
		tmp = x;
	elseif (x <= 2.1e-14)
		tmp = Float64(y / Float64(t / z));
	elseif ((x <= 7e+33) || !(x <= 2.05e+233))
		tmp = Float64(Float64(-z) * Float64(x / t));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (x <= -2.8e+39)
		tmp = x;
	elseif (x <= 2.1e-14)
		tmp = y / (t / z);
	elseif ((x <= 7e+33) || ~((x <= 2.05e+233)))
		tmp = -z * (x / t);
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[x, -2.8e+39], x, If[LessEqual[x, 2.1e-14], N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 7e+33], N[Not[LessEqual[x, 2.05e+233]], $MachinePrecision]], N[((-z) * N[(x / t), $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+39}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 2.1 \cdot 10^{-14}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\

\mathbf{elif}\;x \leq 7 \cdot 10^{+33} \lor \neg \left(x \leq 2.05 \cdot 10^{+233}\right):\\
\;\;\;\;\left(-z\right) \cdot \frac{x}{t}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -2.80000000000000001e39 or 7.0000000000000002e33 < x < 2.04999999999999996e233

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 58.4%

      \[\leadsto \color{blue}{x} \]

    if -2.80000000000000001e39 < x < 2.0999999999999999e-14

    1. Initial program 96.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 64.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 53.2%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. associate-*r/56.2%

        \[\leadsto \color{blue}{\frac{z \cdot y}{t}} \]
      2. *-commutative56.2%

        \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
      3. associate-/l*59.0%

        \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
    6. Applied egg-rr59.0%

      \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]

    if 2.0999999999999999e-14 < x < 7.0000000000000002e33 or 2.04999999999999996e233 < x

    1. Initial program 99.9%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 64.5%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around 0 64.8%

      \[\leadsto z \cdot \color{blue}{\left(-1 \cdot \frac{x}{t}\right)} \]
    5. Step-by-step derivation
      1. mul-1-neg64.8%

        \[\leadsto z \cdot \color{blue}{\left(-\frac{x}{t}\right)} \]
      2. distribute-frac-neg64.8%

        \[\leadsto z \cdot \color{blue}{\frac{-x}{t}} \]
    6. Simplified64.8%

      \[\leadsto z \cdot \color{blue}{\frac{-x}{t}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification59.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2.8 \cdot 10^{+39}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 2.1 \cdot 10^{-14}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{elif}\;x \leq 7 \cdot 10^{+33} \lor \neg \left(x \leq 2.05 \cdot 10^{+233}\right):\\ \;\;\;\;\left(-z\right) \cdot \frac{x}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 52.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -1.1 \cdot 10^{+85}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq -7.2 \cdot 10^{+45} \lor \neg \left(t \leq -125\right) \land t \leq 1.55 \cdot 10^{+76}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= t -1.1e+85)
   x
   (if (or (<= t -7.2e+45) (and (not (<= t -125.0)) (<= t 1.55e+76)))
     (* z (/ y t))
     x)))
double code(double x, double y, double z, double t) {
	double tmp;
	if (t <= -1.1e+85) {
		tmp = x;
	} else if ((t <= -7.2e+45) || (!(t <= -125.0) && (t <= 1.55e+76))) {
		tmp = z * (y / t);
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (t <= (-1.1d+85)) then
        tmp = x
    else if ((t <= (-7.2d+45)) .or. (.not. (t <= (-125.0d0))) .and. (t <= 1.55d+76)) then
        tmp = z * (y / t)
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (t <= -1.1e+85) {
		tmp = x;
	} else if ((t <= -7.2e+45) || (!(t <= -125.0) && (t <= 1.55e+76))) {
		tmp = z * (y / t);
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if t <= -1.1e+85:
		tmp = x
	elif (t <= -7.2e+45) or (not (t <= -125.0) and (t <= 1.55e+76)):
		tmp = z * (y / t)
	else:
		tmp = x
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (t <= -1.1e+85)
		tmp = x;
	elseif ((t <= -7.2e+45) || (!(t <= -125.0) && (t <= 1.55e+76)))
		tmp = Float64(z * Float64(y / t));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (t <= -1.1e+85)
		tmp = x;
	elseif ((t <= -7.2e+45) || (~((t <= -125.0)) && (t <= 1.55e+76)))
		tmp = z * (y / t);
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.1e+85], x, If[Or[LessEqual[t, -7.2e+45], And[N[Not[LessEqual[t, -125.0]], $MachinePrecision], LessEqual[t, 1.55e+76]]], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.1 \cdot 10^{+85}:\\
\;\;\;\;x\\

\mathbf{elif}\;t \leq -7.2 \cdot 10^{+45} \lor \neg \left(t \leq -125\right) \land t \leq 1.55 \cdot 10^{+76}:\\
\;\;\;\;z \cdot \frac{y}{t}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < -1.1000000000000001e85 or -7.2e45 < t < -125 or 1.55000000000000006e76 < t

    1. Initial program 97.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 76.6%

      \[\leadsto \color{blue}{x} \]

    if -1.1000000000000001e85 < t < -7.2e45 or -125 < t < 1.55000000000000006e76

    1. Initial program 98.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 75.1%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 45.5%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification57.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -1.1 \cdot 10^{+85}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq -7.2 \cdot 10^{+45} \lor \neg \left(t \leq -125\right) \land t \leq 1.55 \cdot 10^{+76}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 55.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;t \leq -1.8 \cdot 10^{+85}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq -1.35 \cdot 10^{+44}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{elif}\;t \leq -1.8 \cdot 10^{-5}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq 1.85 \cdot 10^{+76}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (<= t -1.8e+85)
   x
   (if (<= t -1.35e+44)
     (* z (/ y t))
     (if (<= t -1.8e-5) x (if (<= t 1.85e+76) (/ y (/ t z)) x)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (t <= -1.8e+85) {
		tmp = x;
	} else if (t <= -1.35e+44) {
		tmp = z * (y / t);
	} else if (t <= -1.8e-5) {
		tmp = x;
	} else if (t <= 1.85e+76) {
		tmp = y / (t / z);
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (t <= (-1.8d+85)) then
        tmp = x
    else if (t <= (-1.35d+44)) then
        tmp = z * (y / t)
    else if (t <= (-1.8d-5)) then
        tmp = x
    else if (t <= 1.85d+76) then
        tmp = y / (t / z)
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (t <= -1.8e+85) {
		tmp = x;
	} else if (t <= -1.35e+44) {
		tmp = z * (y / t);
	} else if (t <= -1.8e-5) {
		tmp = x;
	} else if (t <= 1.85e+76) {
		tmp = y / (t / z);
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if t <= -1.8e+85:
		tmp = x
	elif t <= -1.35e+44:
		tmp = z * (y / t)
	elif t <= -1.8e-5:
		tmp = x
	elif t <= 1.85e+76:
		tmp = y / (t / z)
	else:
		tmp = x
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if (t <= -1.8e+85)
		tmp = x;
	elseif (t <= -1.35e+44)
		tmp = Float64(z * Float64(y / t));
	elseif (t <= -1.8e-5)
		tmp = x;
	elseif (t <= 1.85e+76)
		tmp = Float64(y / Float64(t / z));
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (t <= -1.8e+85)
		tmp = x;
	elseif (t <= -1.35e+44)
		tmp = z * (y / t);
	elseif (t <= -1.8e-5)
		tmp = x;
	elseif (t <= 1.85e+76)
		tmp = y / (t / z);
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.8e+85], x, If[LessEqual[t, -1.35e+44], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, -1.8e-5], x, If[LessEqual[t, 1.85e+76], N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision], x]]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.8 \cdot 10^{+85}:\\
\;\;\;\;x\\

\mathbf{elif}\;t \leq -1.35 \cdot 10^{+44}:\\
\;\;\;\;z \cdot \frac{y}{t}\\

\mathbf{elif}\;t \leq -1.8 \cdot 10^{-5}:\\
\;\;\;\;x\\

\mathbf{elif}\;t \leq 1.85 \cdot 10^{+76}:\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if t < -1.7999999999999999e85 or -1.35e44 < t < -1.80000000000000005e-5 or 1.85e76 < t

    1. Initial program 97.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 76.6%

      \[\leadsto \color{blue}{x} \]

    if -1.7999999999999999e85 < t < -1.35e44

    1. Initial program 99.6%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 85.8%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 85.9%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]

    if -1.80000000000000005e-5 < t < 1.85e76

    1. Initial program 98.5%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 74.6%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 43.5%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. associate-*r/48.1%

        \[\leadsto \color{blue}{\frac{z \cdot y}{t}} \]
      2. *-commutative48.1%

        \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
      3. associate-/l*51.9%

        \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
    6. Applied egg-rr51.9%

      \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification62.6%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -1.8 \cdot 10^{+85}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq -1.35 \cdot 10^{+44}:\\ \;\;\;\;z \cdot \frac{y}{t}\\ \mathbf{elif}\;t \leq -1.8 \cdot 10^{-5}:\\ \;\;\;\;x\\ \mathbf{elif}\;t \leq 1.85 \cdot 10^{+76}:\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 96.8% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -500 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-8}\right):\\ \;\;\;\;\frac{y - x}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= (/ z t) -500.0) (not (<= (/ z t) 2e-8)))
   (/ (- y x) (/ t z))
   (+ x (* y (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -500.0) || !((z / t) <= 2e-8)) {
		tmp = (y - x) / (t / z);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if (((z / t) <= (-500.0d0)) .or. (.not. ((z / t) <= 2d-8))) then
        tmp = (y - x) / (t / z)
    else
        tmp = x + (y * (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if (((z / t) <= -500.0) || !((z / t) <= 2e-8)) {
		tmp = (y - x) / (t / z);
	} else {
		tmp = x + (y * (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if ((z / t) <= -500.0) or not ((z / t) <= 2e-8):
		tmp = (y - x) / (t / z)
	else:
		tmp = x + (y * (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((Float64(z / t) <= -500.0) || !(Float64(z / t) <= 2e-8))
		tmp = Float64(Float64(y - x) / Float64(t / z));
	else
		tmp = Float64(x + Float64(y * Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if (((z / t) <= -500.0) || ~(((z / t) <= 2e-8)))
		tmp = (y - x) / (t / z);
	else
		tmp = x + (y * (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z / t), $MachinePrecision], -500.0], N[Not[LessEqual[N[(z / t), $MachinePrecision], 2e-8]], $MachinePrecision]], N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -500 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-8}\right):\\
\;\;\;\;\frac{y - x}{\frac{t}{z}}\\

\mathbf{else}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 z t) < -500 or 2e-8 < (/.f64 z t)

    1. Initial program 98.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 90.2%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Step-by-step derivation
      1. *-commutative90.2%

        \[\leadsto \color{blue}{\left(\frac{y}{t} - \frac{x}{t}\right) \cdot z} \]
      2. sub-div94.2%

        \[\leadsto \color{blue}{\frac{y - x}{t}} \cdot z \]
      3. associate-/r/97.5%

        \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]
    5. Applied egg-rr97.5%

      \[\leadsto \color{blue}{\frac{y - x}{\frac{t}{z}}} \]

    if -500 < (/.f64 z t) < 2e-8

    1. Initial program 98.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 93.0%

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. associate-*r/97.2%

        \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
    5. Simplified97.2%

      \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification97.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z}{t} \leq -500 \lor \neg \left(\frac{z}{t} \leq 2 \cdot 10^{-8}\right):\\ \;\;\;\;\frac{y - x}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 74.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.8 \cdot 10^{+125} \lor \neg \left(y \leq 7.5 \cdot 10^{+108}\right):\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= y -3.8e+125) (not (<= y 7.5e+108)))
   (/ y (/ t z))
   (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((y <= -3.8e+125) || !(y <= 7.5e+108)) {
		tmp = y / (t / z);
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((y <= (-3.8d+125)) .or. (.not. (y <= 7.5d+108))) then
        tmp = y / (t / z)
    else
        tmp = x * (1.0d0 - (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((y <= -3.8e+125) || !(y <= 7.5e+108)) {
		tmp = y / (t / z);
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (y <= -3.8e+125) or not (y <= 7.5e+108):
		tmp = y / (t / z)
	else:
		tmp = x * (1.0 - (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((y <= -3.8e+125) || !(y <= 7.5e+108))
		tmp = Float64(y / Float64(t / z));
	else
		tmp = Float64(x * Float64(1.0 - Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((y <= -3.8e+125) || ~((y <= 7.5e+108)))
		tmp = y / (t / z);
	else
		tmp = x * (1.0 - (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -3.8e+125], N[Not[LessEqual[y, 7.5e+108]], $MachinePrecision]], N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+125} \lor \neg \left(y \leq 7.5 \cdot 10^{+108}\right):\\
\;\;\;\;\frac{y}{\frac{t}{z}}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.80000000000000002e125 or 7.50000000000000039e108 < y

    1. Initial program 97.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 59.5%

      \[\leadsto \color{blue}{z \cdot \left(\frac{y}{t} - \frac{x}{t}\right)} \]
    4. Taylor expanded in y around inf 57.9%

      \[\leadsto z \cdot \color{blue}{\frac{y}{t}} \]
    5. Step-by-step derivation
      1. associate-*r/64.6%

        \[\leadsto \color{blue}{\frac{z \cdot y}{t}} \]
      2. *-commutative64.6%

        \[\leadsto \frac{\color{blue}{y \cdot z}}{t} \]
      3. associate-/l*66.5%

        \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]
    6. Applied egg-rr66.5%

      \[\leadsto \color{blue}{\frac{y}{\frac{t}{z}}} \]

    if -3.80000000000000002e125 < y < 7.50000000000000039e108

    1. Initial program 98.7%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 80.8%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg80.8%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg80.8%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified80.8%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification76.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.8 \cdot 10^{+125} \lor \neg \left(y \leq 7.5 \cdot 10^{+108}\right):\\ \;\;\;\;\frac{y}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 86.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.1 \cdot 10^{-20} \lor \neg \left(y \leq 4.5 \cdot 10^{-25}\right):\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (if (or (<= y -1.1e-20) (not (<= y 4.5e-25)))
   (+ x (* y (/ z t)))
   (* x (- 1.0 (/ z t)))))
double code(double x, double y, double z, double t) {
	double tmp;
	if ((y <= -1.1e-20) || !(y <= 4.5e-25)) {
		tmp = x + (y * (z / t));
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((y <= (-1.1d-20)) .or. (.not. (y <= 4.5d-25))) then
        tmp = x + (y * (z / t))
    else
        tmp = x * (1.0d0 - (z / t))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double tmp;
	if ((y <= -1.1e-20) || !(y <= 4.5e-25)) {
		tmp = x + (y * (z / t));
	} else {
		tmp = x * (1.0 - (z / t));
	}
	return tmp;
}
def code(x, y, z, t):
	tmp = 0
	if (y <= -1.1e-20) or not (y <= 4.5e-25):
		tmp = x + (y * (z / t))
	else:
		tmp = x * (1.0 - (z / t))
	return tmp
function code(x, y, z, t)
	tmp = 0.0
	if ((y <= -1.1e-20) || !(y <= 4.5e-25))
		tmp = Float64(x + Float64(y * Float64(z / t)));
	else
		tmp = Float64(x * Float64(1.0 - Float64(z / t)));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	tmp = 0.0;
	if ((y <= -1.1e-20) || ~((y <= 4.5e-25)))
		tmp = x + (y * (z / t));
	else
		tmp = x * (1.0 - (z / t));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -1.1e-20], N[Not[LessEqual[y, 4.5e-25]], $MachinePrecision]], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{-20} \lor \neg \left(y \leq 4.5 \cdot 10^{-25}\right):\\
\;\;\;\;x + y \cdot \frac{z}{t}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.09999999999999995e-20 or 4.5000000000000001e-25 < y

    1. Initial program 98.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 84.3%

      \[\leadsto x + \color{blue}{\frac{y \cdot z}{t}} \]
    4. Step-by-step derivation
      1. associate-*r/87.6%

        \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]
    5. Simplified87.6%

      \[\leadsto x + \color{blue}{y \cdot \frac{z}{t}} \]

    if -1.09999999999999995e-20 < y < 4.5000000000000001e-25

    1. Initial program 98.2%

      \[x + \left(y - x\right) \cdot \frac{z}{t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 88.8%

      \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \frac{z}{t}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg88.8%

        \[\leadsto x \cdot \left(1 + \color{blue}{\left(-\frac{z}{t}\right)}\right) \]
      2. unsub-neg88.8%

        \[\leadsto x \cdot \color{blue}{\left(1 - \frac{z}{t}\right)} \]
    5. Simplified88.8%

      \[\leadsto \color{blue}{x \cdot \left(1 - \frac{z}{t}\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification88.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.1 \cdot 10^{-20} \lor \neg \left(y \leq 4.5 \cdot 10^{-25}\right):\\ \;\;\;\;x + y \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - \frac{z}{t}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 97.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(y - x\right) \cdot \frac{z}{t} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
	return x + ((y - x) * (z / t));
}
def code(x, y, z, t):
	return x + ((y - x) * (z / t))
function code(x, y, z, t)
	return Float64(x + Float64(Float64(y - x) * Float64(z / t)))
end
function tmp = code(x, y, z, t)
	tmp = x + ((y - x) * (z / t));
end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Derivation
  1. Initial program 98.2%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Final simplification98.2%

    \[\leadsto x + \left(y - x\right) \cdot \frac{z}{t} \]
  4. Add Preprocessing

Alternative 10: 38.6% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
	return x;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = x
end function
public static double code(double x, double y, double z, double t) {
	return x;
}
def code(x, y, z, t):
	return x
function code(x, y, z, t)
	return x
end
function tmp = code(x, y, z, t)
	tmp = x;
end
code[x_, y_, z_, t_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 98.2%

    \[x + \left(y - x\right) \cdot \frac{z}{t} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0 39.7%

    \[\leadsto \color{blue}{x} \]
  4. Final simplification39.7%

    \[\leadsto x \]
  5. Add Preprocessing

Developer target: 97.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \left(y - x\right) \cdot \frac{z}{t}\\ t_2 := x + \frac{y - x}{\frac{t}{z}}\\ \mathbf{if}\;t_1 < -1013646692435.8867:\\ \;\;\;\;t_2\\ \mathbf{elif}\;t_1 < 0:\\ \;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\ \mathbf{else}:\\ \;\;\;\;t_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
   (if (< t_1 -1013646692435.8867)
     t_2
     (if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double t_2 = x + ((y - x) / (t / z));
	double tmp;
	if (t_1 < -1013646692435.8867) {
		tmp = t_2;
	} else if (t_1 < 0.0) {
		tmp = x + (((y - x) * z) / t);
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (y - x) * (z / t)
    t_2 = x + ((y - x) / (t / z))
    if (t_1 < (-1013646692435.8867d0)) then
        tmp = t_2
    else if (t_1 < 0.0d0) then
        tmp = x + (((y - x) * z) / t)
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (y - x) * (z / t);
	double t_2 = x + ((y - x) / (t / z));
	double tmp;
	if (t_1 < -1013646692435.8867) {
		tmp = t_2;
	} else if (t_1 < 0.0) {
		tmp = x + (((y - x) * z) / t);
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (y - x) * (z / t)
	t_2 = x + ((y - x) / (t / z))
	tmp = 0
	if t_1 < -1013646692435.8867:
		tmp = t_2
	elif t_1 < 0.0:
		tmp = x + (((y - x) * z) / t)
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(y - x) * Float64(z / t))
	t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z)))
	tmp = 0.0
	if (t_1 < -1013646692435.8867)
		tmp = t_2;
	elseif (t_1 < 0.0)
		tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t));
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (y - x) * (z / t);
	t_2 = x + ((y - x) / (t / z));
	tmp = 0.0;
	if (t_1 < -1013646692435.8867)
		tmp = t_2;
	elseif (t_1 < 0.0)
		tmp = x + (((y - x) * z) / t);
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\

\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\

\mathbf{else}:\\
\;\;\;\;t_2\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024018 
(FPCore (x y z t)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
  :precision binary64

  :herbie-target
  (if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))

  (+ x (* (- y x) (/ z t))))