
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(fmaf((1.0f - u), expf((-2.0f / v)), u)), 1.0f);
}
function code(u, v) return fma(v, log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (+ (/ -2.0 v) (log1p (- u)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf(((-2.0f / v) + log1pf(-u))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(Float32(-2.0) / v) + log1p(Float32(-u)))))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v} + \mathsf{log1p}\left(-u\right)}\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
add-exp-log99.4%
*-commutative99.4%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-def99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 99.4%
sub-neg99.4%
associate-*r/99.4%
metadata-eval99.4%
distribute-neg-frac99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (pow E (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), powf(((float) M_E), (-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), (Float32(exp(1)) ^ Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, {e}^{\left(\frac{-2}{v}\right)}, u\right)\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.3%
Applied egg-rr99.3%
*-un-lft-identity99.3%
exp-prod99.4%
Applied egg-rr99.4%
exp-1-e99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in u around 0 95.4%
fma-udef95.4%
+-commutative95.4%
Applied egg-rr95.4%
Final simplification95.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
add-exp-log99.4%
*-commutative99.4%
log-prod99.4%
add-log-exp99.4%
sub-neg99.4%
log1p-def99.4%
Applied egg-rr99.4%
Taylor expanded in u around inf 93.8%
mul-1-neg93.8%
distribute-rgt-neg-in93.8%
log-rec93.8%
remove-double-neg93.8%
Simplified93.8%
Final simplification93.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
1.0
(-
(+ (* 1.3333333333333333 (/ (/ u v) v)) (+ (* u 2.0) (* (/ u v) 2.0)))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.3333333333333333f * ((u / v) / v)) + ((u * 2.0f) + ((u / v) * 2.0f))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.3333333333333333e0 * ((u / v) / v)) + ((u * 2.0e0) + ((u / v) * 2.0e0))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(Float32(u / v) / v)) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(u / v) * Float32(2.0)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.3333333333333333) * ((u / v) / v)) + ((u * single(2.0)) + ((u / v) * single(2.0)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1.3333333333333333 \cdot \frac{\frac{u}{v}}{v} + \left(u \cdot 2 + \frac{u}{v} \cdot 2\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in u around -inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in v around 0 94.3%
if 0.119999997 < v Initial program 92.1%
Taylor expanded in u around 0 55.2%
sub-neg55.2%
rec-exp55.2%
metadata-eval55.2%
associate-*r/55.2%
metadata-eval55.2%
Simplified55.2%
Taylor expanded in v around inf 53.9%
*-un-lft-identity53.9%
unpow253.9%
times-frac53.9%
Applied egg-rr53.9%
associate-*l/53.9%
*-lft-identity53.9%
Simplified53.9%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.11999999731779099) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in u around -inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in v around 0 94.3%
if 0.119999997 < v Initial program 92.1%
Taylor expanded in u around 0 55.2%
sub-neg55.2%
rec-exp55.2%
metadata-eval55.2%
associate-*r/55.2%
metadata-eval55.2%
Simplified55.2%
Taylor expanded in v around inf 53.9%
Taylor expanded in v around inf 53.8%
sub-neg53.8%
distribute-lft-in53.8%
metadata-eval53.8%
Simplified53.8%
Final simplification91.0%
(FPCore (u v) :precision binary32 (if (<= v 0.11999999731779099) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in u around -inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in v around 0 94.3%
if 0.119999997 < v Initial program 92.1%
+-commutative92.1%
fma-def92.6%
+-commutative92.6%
fma-def92.9%
Simplified92.9%
Taylor expanded in u around -inf 93.3%
associate-*r*93.3%
neg-mul-193.3%
expm1-def92.6%
Simplified92.6%
Taylor expanded in v around inf 47.0%
Final simplification90.4%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
Taylor expanded in u around 0 6.0%
Final simplification6.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
Taylor expanded in u around -inf 99.4%
associate-*r*99.4%
neg-mul-199.4%
expm1-def99.4%
Simplified99.4%
Taylor expanded in v around 0 87.1%
Final simplification87.1%
herbie shell --seed 2024018
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))