
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (/ (/ (fma -5.0 (pow v 2.0) 1.0) PI) (* t (- 1.0 (pow v 2.0)))) (sqrt (fma (* v v) -6.0 2.0))))
double code(double v, double t) {
return ((fma(-5.0, pow(v, 2.0), 1.0) / ((double) M_PI)) / (t * (1.0 - pow(v, 2.0)))) / sqrt(fma((v * v), -6.0, 2.0));
}
function code(v, t) return Float64(Float64(Float64(fma(-5.0, (v ^ 2.0), 1.0) / pi) / Float64(t * Float64(1.0 - (v ^ 2.0)))) / sqrt(fma(Float64(v * v), -6.0, 2.0))) end
code[v_, t_] := N[(N[(N[(N[(-5.0 * N[Power[v, 2.0], $MachinePrecision] + 1.0), $MachinePrecision] / Pi), $MachinePrecision] / N[(t * N[(1.0 - N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(N[(v * v), $MachinePrecision] * -6.0 + 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{\mathsf{fma}\left(-5, {v}^{2}, 1\right)}{\pi}}{t \cdot \left(1 - {v}^{2}\right)}}{\sqrt{\mathsf{fma}\left(v \cdot v, -6, 2\right)}}
\end{array}
Initial program 99.4%
Simplified99.3%
*-un-lft-identity99.3%
associate-/r*99.6%
fma-udef99.6%
*-commutative99.6%
*-commutative99.6%
associate-*l*99.6%
fma-def99.6%
pow299.6%
pow299.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (v t) :precision binary64 (/ (/ (fma (* v v) -5.0 1.0) PI) (* (sqrt (+ 2.0 (* (* v v) -6.0))) (* t (fma v (- v) 1.0)))))
double code(double v, double t) {
return (fma((v * v), -5.0, 1.0) / ((double) M_PI)) / (sqrt((2.0 + ((v * v) * -6.0))) * (t * fma(v, -v, 1.0)));
}
function code(v, t) return Float64(Float64(fma(Float64(v * v), -5.0, 1.0) / pi) / Float64(sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0))) * Float64(t * fma(v, Float64(-v), 1.0)))) end
code[v_, t_] := N[(N[(N[(N[(v * v), $MachinePrecision] * -5.0 + 1.0), $MachinePrecision] / Pi), $MachinePrecision] / N[(N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(t * N[(v * (-v) + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\mathsf{fma}\left(v \cdot v, -5, 1\right)}{\pi}}{\sqrt{2 + \left(v \cdot v\right) \cdot -6} \cdot \left(t \cdot \mathsf{fma}\left(v, -v, 1\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.5%
Final simplification99.5%
(FPCore (v t) :precision binary64 (/ (+ 1.0 (* v (* -5.0 v))) (* PI (* (* t (sqrt (+ 2.0 (* 2.0 (* v (* v -3.0)))))) (- 1.0 (* v v))))))
double code(double v, double t) {
return (1.0 + (v * (-5.0 * v))) / (((double) M_PI) * ((t * sqrt((2.0 + (2.0 * (v * (v * -3.0)))))) * (1.0 - (v * v))));
}
public static double code(double v, double t) {
return (1.0 + (v * (-5.0 * v))) / (Math.PI * ((t * Math.sqrt((2.0 + (2.0 * (v * (v * -3.0)))))) * (1.0 - (v * v))));
}
def code(v, t): return (1.0 + (v * (-5.0 * v))) / (math.pi * ((t * math.sqrt((2.0 + (2.0 * (v * (v * -3.0)))))) * (1.0 - (v * v))))
function code(v, t) return Float64(Float64(1.0 + Float64(v * Float64(-5.0 * v))) / Float64(pi * Float64(Float64(t * sqrt(Float64(2.0 + Float64(2.0 * Float64(v * Float64(v * -3.0)))))) * Float64(1.0 - Float64(v * v))))) end
function tmp = code(v, t) tmp = (1.0 + (v * (-5.0 * v))) / (pi * ((t * sqrt((2.0 + (2.0 * (v * (v * -3.0)))))) * (1.0 - (v * v)))); end
code[v_, t_] := N[(N[(1.0 + N[(v * N[(-5.0 * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(Pi * N[(N[(t * N[Sqrt[N[(2.0 + N[(2.0 * N[(v * N[(v * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + v \cdot \left(-5 \cdot v\right)}{\pi \cdot \left(\left(t \cdot \sqrt{2 + 2 \cdot \left(v \cdot \left(v \cdot -3\right)\right)}\right) \cdot \left(1 - v \cdot v\right)\right)}
\end{array}
Initial program 99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (v t) :precision binary64 (/ 1.0 (* t (* PI (sqrt 2.0)))))
double code(double v, double t) {
return 1.0 / (t * (((double) M_PI) * sqrt(2.0)));
}
public static double code(double v, double t) {
return 1.0 / (t * (Math.PI * Math.sqrt(2.0)));
}
def code(v, t): return 1.0 / (t * (math.pi * math.sqrt(2.0)))
function code(v, t) return Float64(1.0 / Float64(t * Float64(pi * sqrt(2.0)))) end
function tmp = code(v, t) tmp = 1.0 / (t * (pi * sqrt(2.0))); end
code[v_, t_] := N[(1.0 / N[(t * N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{t \cdot \left(\pi \cdot \sqrt{2}\right)}
\end{array}
Initial program 99.4%
Taylor expanded in v around 0 98.7%
*-commutative98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (v t) :precision binary64 (/ (/ 1.0 (* PI (sqrt 2.0))) t))
double code(double v, double t) {
return (1.0 / (((double) M_PI) * sqrt(2.0))) / t;
}
public static double code(double v, double t) {
return (1.0 / (Math.PI * Math.sqrt(2.0))) / t;
}
def code(v, t): return (1.0 / (math.pi * math.sqrt(2.0))) / t
function code(v, t) return Float64(Float64(1.0 / Float64(pi * sqrt(2.0))) / t) end
function tmp = code(v, t) tmp = (1.0 / (pi * sqrt(2.0))) / t; end
code[v_, t_] := N[(N[(1.0 / N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\pi \cdot \sqrt{2}}}{t}
\end{array}
Initial program 99.4%
Taylor expanded in v around 0 98.7%
*-commutative98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
*-commutative98.6%
Applied egg-rr98.6%
associate-*l/98.8%
*-un-lft-identity98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (v t) :precision binary64 (/ (sqrt 0.5) (* PI t)))
double code(double v, double t) {
return sqrt(0.5) / (((double) M_PI) * t);
}
public static double code(double v, double t) {
return Math.sqrt(0.5) / (Math.PI * t);
}
def code(v, t): return math.sqrt(0.5) / (math.pi * t)
function code(v, t) return Float64(sqrt(0.5) / Float64(pi * t)) end
function tmp = code(v, t) tmp = sqrt(0.5) / (pi * t); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] / N[(Pi * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{0.5}}{\pi \cdot t}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 98.0%
Final simplification98.0%
(FPCore (v t) :precision binary64 (/ (/ (sqrt 0.5) t) PI))
double code(double v, double t) {
return (sqrt(0.5) / t) / ((double) M_PI);
}
public static double code(double v, double t) {
return (Math.sqrt(0.5) / t) / Math.PI;
}
def code(v, t): return (math.sqrt(0.5) / t) / math.pi
function code(v, t) return Float64(Float64(sqrt(0.5) / t) / pi) end
function tmp = code(v, t) tmp = (sqrt(0.5) / t) / pi; end
code[v_, t_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] / t), $MachinePrecision] / Pi), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\sqrt{0.5}}{t}}{\pi}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in v around 0 98.0%
associate-/r*98.1%
Simplified98.1%
Final simplification98.1%
herbie shell --seed 2024018
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))