
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.3e+159)
(* z x)
(if (<= x -1.5e-9)
(* x y)
(if (<= x -1.05e-79)
(* z 5.0)
(if (<= x -1.05e-140)
(* x y)
(if (<= x 5.6e-59)
(* z 5.0)
(if (or (<= x 9e+102) (not (<= x 4.8e+137))) (* x y) (* z x))))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e+159) {
tmp = z * x;
} else if (x <= -1.5e-9) {
tmp = x * y;
} else if (x <= -1.05e-79) {
tmp = z * 5.0;
} else if (x <= -1.05e-140) {
tmp = x * y;
} else if (x <= 5.6e-59) {
tmp = z * 5.0;
} else if ((x <= 9e+102) || !(x <= 4.8e+137)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.3d+159)) then
tmp = z * x
else if (x <= (-1.5d-9)) then
tmp = x * y
else if (x <= (-1.05d-79)) then
tmp = z * 5.0d0
else if (x <= (-1.05d-140)) then
tmp = x * y
else if (x <= 5.6d-59) then
tmp = z * 5.0d0
else if ((x <= 9d+102) .or. (.not. (x <= 4.8d+137))) then
tmp = x * y
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e+159) {
tmp = z * x;
} else if (x <= -1.5e-9) {
tmp = x * y;
} else if (x <= -1.05e-79) {
tmp = z * 5.0;
} else if (x <= -1.05e-140) {
tmp = x * y;
} else if (x <= 5.6e-59) {
tmp = z * 5.0;
} else if ((x <= 9e+102) || !(x <= 4.8e+137)) {
tmp = x * y;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.3e+159: tmp = z * x elif x <= -1.5e-9: tmp = x * y elif x <= -1.05e-79: tmp = z * 5.0 elif x <= -1.05e-140: tmp = x * y elif x <= 5.6e-59: tmp = z * 5.0 elif (x <= 9e+102) or not (x <= 4.8e+137): tmp = x * y else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.3e+159) tmp = Float64(z * x); elseif (x <= -1.5e-9) tmp = Float64(x * y); elseif (x <= -1.05e-79) tmp = Float64(z * 5.0); elseif (x <= -1.05e-140) tmp = Float64(x * y); elseif (x <= 5.6e-59) tmp = Float64(z * 5.0); elseif ((x <= 9e+102) || !(x <= 4.8e+137)) tmp = Float64(x * y); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.3e+159) tmp = z * x; elseif (x <= -1.5e-9) tmp = x * y; elseif (x <= -1.05e-79) tmp = z * 5.0; elseif (x <= -1.05e-140) tmp = x * y; elseif (x <= 5.6e-59) tmp = z * 5.0; elseif ((x <= 9e+102) || ~((x <= 4.8e+137))) tmp = x * y; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.3e+159], N[(z * x), $MachinePrecision], If[LessEqual[x, -1.5e-9], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.05e-79], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, -1.05e-140], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.6e-59], N[(z * 5.0), $MachinePrecision], If[Or[LessEqual[x, 9e+102], N[Not[LessEqual[x, 4.8e+137]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+159}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -1.5 \cdot 10^{-9}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{-79}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{-140}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5.6 \cdot 10^{-59}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 9 \cdot 10^{+102} \lor \neg \left(x \leq 4.8 \cdot 10^{+137}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -1.3e159 or 9.00000000000000042e102 < x < 4.79999999999999966e137Initial program 100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 73.7%
if -1.3e159 < x < -1.49999999999999999e-9 or -1.05e-79 < x < -1.05000000000000009e-140 or 5.59999999999999961e-59 < x < 9.00000000000000042e102 or 4.79999999999999966e137 < x Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 69.2%
if -1.49999999999999999e-9 < x < -1.05e-79 or -1.05000000000000009e-140 < x < 5.59999999999999961e-59Initial program 99.9%
Taylor expanded in x around 0 83.4%
*-commutative83.4%
Simplified83.4%
Final simplification75.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ z y))))
(if (<= x -0.0016)
t_0
(if (<= x -1.05e-79)
(* z 5.0)
(if (<= x -1.2e-140) (* x y) (if (<= x 4.9e-58) (* z 5.0) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -0.0016) {
tmp = t_0;
} else if (x <= -1.05e-79) {
tmp = z * 5.0;
} else if (x <= -1.2e-140) {
tmp = x * y;
} else if (x <= 4.9e-58) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-0.0016d0)) then
tmp = t_0
else if (x <= (-1.05d-79)) then
tmp = z * 5.0d0
else if (x <= (-1.2d-140)) then
tmp = x * y
else if (x <= 4.9d-58) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -0.0016) {
tmp = t_0;
} else if (x <= -1.05e-79) {
tmp = z * 5.0;
} else if (x <= -1.2e-140) {
tmp = x * y;
} else if (x <= 4.9e-58) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -0.0016: tmp = t_0 elif x <= -1.05e-79: tmp = z * 5.0 elif x <= -1.2e-140: tmp = x * y elif x <= 4.9e-58: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -0.0016) tmp = t_0; elseif (x <= -1.05e-79) tmp = Float64(z * 5.0); elseif (x <= -1.2e-140) tmp = Float64(x * y); elseif (x <= 4.9e-58) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -0.0016) tmp = t_0; elseif (x <= -1.05e-79) tmp = z * 5.0; elseif (x <= -1.2e-140) tmp = x * y; elseif (x <= 4.9e-58) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -0.0016], t$95$0, If[LessEqual[x, -1.05e-79], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, -1.2e-140], N[(x * y), $MachinePrecision], If[LessEqual[x, 4.9e-58], N[(z * 5.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -0.0016:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.05 \cdot 10^{-79}:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq -1.2 \cdot 10^{-140}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 4.9 \cdot 10^{-58}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -0.00160000000000000008 or 4.9000000000000003e-58 < x Initial program 100.0%
Taylor expanded in x around inf 98.0%
if -0.00160000000000000008 < x < -1.05e-79 or -1.19999999999999993e-140 < x < 4.9000000000000003e-58Initial program 99.9%
Taylor expanded in x around 0 83.4%
*-commutative83.4%
Simplified83.4%
if -1.05e-79 < x < -1.19999999999999993e-140Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 76.1%
Final simplification91.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (+ z y))) (t_1 (* z (+ 5.0 x))))
(if (<= x -18500.0)
t_0
(if (<= x -1.7e-79)
t_1
(if (<= x -1.2e-140) (* x y) (if (<= x 6.5e-58) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double t_1 = z * (5.0 + x);
double tmp;
if (x <= -18500.0) {
tmp = t_0;
} else if (x <= -1.7e-79) {
tmp = t_1;
} else if (x <= -1.2e-140) {
tmp = x * y;
} else if (x <= 6.5e-58) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (z + y)
t_1 = z * (5.0d0 + x)
if (x <= (-18500.0d0)) then
tmp = t_0
else if (x <= (-1.7d-79)) then
tmp = t_1
else if (x <= (-1.2d-140)) then
tmp = x * y
else if (x <= 6.5d-58) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double t_1 = z * (5.0 + x);
double tmp;
if (x <= -18500.0) {
tmp = t_0;
} else if (x <= -1.7e-79) {
tmp = t_1;
} else if (x <= -1.2e-140) {
tmp = x * y;
} else if (x <= 6.5e-58) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) t_1 = z * (5.0 + x) tmp = 0 if x <= -18500.0: tmp = t_0 elif x <= -1.7e-79: tmp = t_1 elif x <= -1.2e-140: tmp = x * y elif x <= 6.5e-58: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) t_1 = Float64(z * Float64(5.0 + x)) tmp = 0.0 if (x <= -18500.0) tmp = t_0; elseif (x <= -1.7e-79) tmp = t_1; elseif (x <= -1.2e-140) tmp = Float64(x * y); elseif (x <= 6.5e-58) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); t_1 = z * (5.0 + x); tmp = 0.0; if (x <= -18500.0) tmp = t_0; elseif (x <= -1.7e-79) tmp = t_1; elseif (x <= -1.2e-140) tmp = x * y; elseif (x <= 6.5e-58) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -18500.0], t$95$0, If[LessEqual[x, -1.7e-79], t$95$1, If[LessEqual[x, -1.2e-140], N[(x * y), $MachinePrecision], If[LessEqual[x, 6.5e-58], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
t_1 := z \cdot \left(5 + x\right)\\
\mathbf{if}\;x \leq -18500:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.7 \cdot 10^{-79}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -1.2 \cdot 10^{-140}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{-58}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -18500 or 6.49999999999999964e-58 < x Initial program 100.0%
Taylor expanded in x around inf 98.5%
if -18500 < x < -1.69999999999999988e-79 or -1.19999999999999993e-140 < x < 6.49999999999999964e-58Initial program 99.9%
Taylor expanded in y around 0 84.2%
+-commutative84.2%
distribute-rgt-in84.2%
Simplified84.2%
if -1.69999999999999988e-79 < x < -1.19999999999999993e-140Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 76.1%
Final simplification91.8%
(FPCore (x y z)
:precision binary64
(if (or (<= z -1.35e+31)
(and (not (<= z 1.9e+24)) (or (<= z 2.1e+88) (not (<= z 1.16e+128)))))
(* z x)
(* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+31) || (!(z <= 1.9e+24) && ((z <= 2.1e+88) || !(z <= 1.16e+128)))) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.35d+31)) .or. (.not. (z <= 1.9d+24)) .and. (z <= 2.1d+88) .or. (.not. (z <= 1.16d+128))) then
tmp = z * x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.35e+31) || (!(z <= 1.9e+24) && ((z <= 2.1e+88) || !(z <= 1.16e+128)))) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.35e+31) or (not (z <= 1.9e+24) and ((z <= 2.1e+88) or not (z <= 1.16e+128))): tmp = z * x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.35e+31) || (!(z <= 1.9e+24) && ((z <= 2.1e+88) || !(z <= 1.16e+128)))) tmp = Float64(z * x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.35e+31) || (~((z <= 1.9e+24)) && ((z <= 2.1e+88) || ~((z <= 1.16e+128))))) tmp = z * x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.35e+31], And[N[Not[LessEqual[z, 1.9e+24]], $MachinePrecision], Or[LessEqual[z, 2.1e+88], N[Not[LessEqual[z, 1.16e+128]], $MachinePrecision]]]], N[(z * x), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.35 \cdot 10^{+31} \lor \neg \left(z \leq 1.9 \cdot 10^{+24}\right) \land \left(z \leq 2.1 \cdot 10^{+88} \lor \neg \left(z \leq 1.16 \cdot 10^{+128}\right)\right):\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.34999999999999993e31 or 1.90000000000000008e24 < z < 2.1e88 or 1.1600000000000001e128 < z Initial program 100.0%
Taylor expanded in x around inf 52.9%
Taylor expanded in y around 0 49.2%
if -1.34999999999999993e31 < z < 1.90000000000000008e24 or 2.1e88 < z < 1.1600000000000001e128Initial program 99.9%
+-commutative99.9%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 67.6%
Final simplification60.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.0) (not (<= x 0.66))) (* x (+ z y)) (+ (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 0.66)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.0d0)) .or. (.not. (x <= 0.66d0))) then
tmp = x * (z + y)
else
tmp = (z * 5.0d0) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.0) || !(x <= 0.66)) {
tmp = x * (z + y);
} else {
tmp = (z * 5.0) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.0) or not (x <= 0.66): tmp = x * (z + y) else: tmp = (z * 5.0) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.0) || !(x <= 0.66)) tmp = Float64(x * Float64(z + y)); else tmp = Float64(Float64(z * 5.0) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.0) || ~((x <= 0.66))) tmp = x * (z + y); else tmp = (z * 5.0) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.0], N[Not[LessEqual[x, 0.66]], $MachinePrecision]], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \lor \neg \left(x \leq 0.66\right):\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\end{array}
\end{array}
if x < -5 or 0.660000000000000031 < x Initial program 100.0%
Taylor expanded in x around inf 99.2%
if -5 < x < 0.660000000000000031Initial program 99.9%
Taylor expanded in y around inf 99.0%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= x -5.0) (* x (+ z y)) (if (<= x 0.66) (+ (* z 5.0) (* x y)) (+ (* x y) (* z x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * (z + y);
} else if (x <= 0.66) {
tmp = (z * 5.0) + (x * y);
} else {
tmp = (x * y) + (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.0d0)) then
tmp = x * (z + y)
else if (x <= 0.66d0) then
tmp = (z * 5.0d0) + (x * y)
else
tmp = (x * y) + (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * (z + y);
} else if (x <= 0.66) {
tmp = (z * 5.0) + (x * y);
} else {
tmp = (x * y) + (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.0: tmp = x * (z + y) elif x <= 0.66: tmp = (z * 5.0) + (x * y) else: tmp = (x * y) + (z * x) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(z + y)); elseif (x <= 0.66) tmp = Float64(Float64(z * 5.0) + Float64(x * y)); else tmp = Float64(Float64(x * y) + Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.0) tmp = x * (z + y); elseif (x <= 0.66) tmp = (z * 5.0) + (x * y); else tmp = (x * y) + (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.0], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.66], N[(N[(z * 5.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(z + y\right)\\
\mathbf{elif}\;x \leq 0.66:\\
\;\;\;\;z \cdot 5 + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot x\\
\end{array}
\end{array}
if x < -5Initial program 100.0%
Taylor expanded in x around inf 99.0%
if -5 < x < 0.660000000000000031Initial program 99.9%
Taylor expanded in y around inf 99.0%
if 0.660000000000000031 < x Initial program 100.0%
Taylor expanded in x around inf 99.5%
+-commutative99.5%
distribute-lft-in99.5%
Applied egg-rr99.5%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (+ (* x (+ z y)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (z + y)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (z + y)) + (z * 5.0);
}
def code(x, y, z): return (x * (z + y)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(z + y)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (z + y)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(z + y\right) + z \cdot 5
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around 0 43.7%
Final simplification43.7%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024018
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:herbie-target
(+ (* (+ x 5.0) z) (* x y))
(+ (* x (+ y z)) (* z 5.0)))