
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (sqrt 2.0) (/ (sqrt (fma v (* v -3.0) 1.0)) (/ -4.0 (fma v v -1.0)))))
double code(double v) {
return sqrt(2.0) * (sqrt(fma(v, (v * -3.0), 1.0)) / (-4.0 / fma(v, v, -1.0)));
}
function code(v) return Float64(sqrt(2.0) * Float64(sqrt(fma(v, Float64(v * -3.0), 1.0)) / Float64(-4.0 / fma(v, v, -1.0)))) end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[Sqrt[N[(v * N[(v * -3.0), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision] / N[(-4.0 / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \frac{\sqrt{\mathsf{fma}\left(v, v \cdot -3, 1\right)}}{\frac{-4}{\mathsf{fma}\left(v, v, -1\right)}}
\end{array}
Initial program 100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* (* v v) 3.0))))))
double code(double v) {
return (1.0 - (v * v)) * ((sqrt(2.0) / 4.0) * sqrt((1.0 - ((v * v) * 3.0))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - ((v * v) * 3.0d0))))
end function
public static double code(double v) {
return (1.0 - (v * v)) * ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - ((v * v) * 3.0))));
}
def code(v): return (1.0 - (v * v)) * ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - ((v * v) * 3.0))))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(Float64(v * v) * 3.0))))) end
function tmp = code(v) tmp = (1.0 - (v * v)) * ((sqrt(2.0) / 4.0) * sqrt((1.0 - ((v * v) * 3.0)))); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(N[(v * v), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - \left(v \cdot v\right) \cdot 3}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (* (sqrt (+ 1.0 (* -3.0 (* v v)))) (- 1.0 (* v v)))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (sqrt((1.0d0 + ((-3.0d0) * (v * v)))) * (1.0d0 - (v * v)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (Math.sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (math.sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v)))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(sqrt(Float64(1.0 + Float64(-3.0 * Float64(v * v)))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (sqrt((1.0 + (-3.0 * (v * v)))) * (1.0 - (v * v))); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(N[Sqrt[N[(1.0 + N[(-3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(\sqrt{1 + -3 \cdot \left(v \cdot v\right)} \cdot \left(1 - v \cdot v\right)\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
sqr-neg100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
sqr-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ 0.25 (* -0.625 (pow v 2.0)))))
double code(double v) {
return sqrt(2.0) * (0.25 + (-0.625 * pow(v, 2.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (0.25d0 + ((-0.625d0) * (v ** 2.0d0)))
end function
public static double code(double v) {
return Math.sqrt(2.0) * (0.25 + (-0.625 * Math.pow(v, 2.0)));
}
def code(v): return math.sqrt(2.0) * (0.25 + (-0.625 * math.pow(v, 2.0)))
function code(v) return Float64(sqrt(2.0) * Float64(0.25 + Float64(-0.625 * (v ^ 2.0)))) end
function tmp = code(v) tmp = sqrt(2.0) * (0.25 + (-0.625 * (v ^ 2.0))); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(0.25 + N[(-0.625 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left(0.25 + -0.625 \cdot {v}^{2}\right)
\end{array}
Initial program 100.0%
Simplified100.0%
Taylor expanded in v around 0 99.5%
Final simplification99.5%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
Simplified100.0%
Taylor expanded in v around 0 99.1%
Final simplification99.1%
herbie shell --seed 2024017
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))