
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (cos (/ PI (/ -180.0 angle_m)))) 2.0)
(pow
(*
b
(sin (* (sqrt angle_m) (* (* PI -0.005555555555555556) (sqrt angle_m)))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((b * sin((sqrt(angle_m) * ((((double) M_PI) * -0.005555555555555556) * sqrt(angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((b * Math.sin((Math.sqrt(angle_m) * ((Math.PI * -0.005555555555555556) * Math.sqrt(angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow((b * math.sin((math.sqrt(angle_m) * ((math.pi * -0.005555555555555556) * math.sqrt(angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(b * sin(Float64(sqrt(angle_m) * Float64(Float64(pi * -0.005555555555555556) * sqrt(angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi / (-180.0 / angle_m)))) ^ 2.0) + ((b * sin((sqrt(angle_m) * ((pi * -0.005555555555555556) * sqrt(angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(N[(Pi * -0.005555555555555556), $MachinePrecision] * N[Sqrt[angle$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi}{\frac{-180}{angle_m}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\sqrt{angle_m} \cdot \left(\left(\pi \cdot -0.005555555555555556\right) \cdot \sqrt{angle_m}\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
associate-/r/78.5%
add-sqr-sqrt36.4%
associate-*r*36.5%
div-inv36.5%
metadata-eval36.5%
Applied egg-rr36.5%
Final simplification36.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ (* PI -0.005555555555555556) (/ 1.0 angle_m)))) 2.0) (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin(((((double) M_PI) * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin(((Math.PI * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin(((math.pi * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(Float64(pi * -0.005555555555555556) / Float64(1.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin(((pi * -0.005555555555555556) / (1.0 / angle_m)))) ^ 2.0) + ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * -0.005555555555555556), $MachinePrecision] / N[(1.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot -0.005555555555555556}{\frac{1}{angle_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2}
\end{array}
Initial program 78.5%
add-sqr-sqrt36.3%
sqrt-unprod57.0%
associate-*r/56.9%
associate-*r/57.0%
frac-times56.6%
*-commutative56.6%
*-commutative56.6%
metadata-eval56.6%
metadata-eval56.6%
frac-times57.0%
associate-*r/57.0%
associate-*r/57.0%
sqrt-unprod42.2%
add-sqr-sqrt78.5%
*-commutative78.5%
associate-/r/78.5%
div-inv78.6%
associate-/r*78.6%
Applied egg-rr78.6%
Final simplification78.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (/ PI (/ -180.0 angle_m)))) 2.0) (pow (* b (sin (/ (* PI -0.005555555555555556) (/ 1.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((b * sin(((((double) M_PI) * -0.005555555555555556) / (1.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((b * Math.sin(((Math.PI * -0.005555555555555556) / (1.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow((b * math.sin(((math.pi * -0.005555555555555556) / (1.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * -0.005555555555555556) / Float64(1.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos((pi / (-180.0 / angle_m)))) ^ 2.0) + ((b * sin(((pi * -0.005555555555555556) / (1.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * -0.005555555555555556), $MachinePrecision] / N[(1.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi}{\frac{-180}{angle_m}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi \cdot -0.005555555555555556}{\frac{1}{angle_m}}\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
associate-/r/78.5%
add-sqr-sqrt36.4%
associate-*r*36.5%
div-inv36.5%
metadata-eval36.5%
Applied egg-rr36.5%
associate-*l*36.4%
metadata-eval36.4%
div-inv36.4%
add-sqr-sqrt78.5%
associate-/r/78.5%
div-inv78.6%
associate-/r*78.6%
div-inv78.6%
metadata-eval78.6%
Applied egg-rr78.6%
Final simplification78.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI -180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / -180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / -180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / -180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / -180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / -180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle_m \cdot \frac{\pi}{-180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.5%
Simplified78.5%
Final simplification78.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ (* PI -0.005555555555555556) (/ 1.0 angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin(((((double) M_PI) * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin(((Math.PI * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin(((math.pi * -0.005555555555555556) / (1.0 / angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(Float64(pi * -0.005555555555555556) / Float64(1.0 / angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin(((pi * -0.005555555555555556) / (1.0 / angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * -0.005555555555555556), $MachinePrecision] / N[(1.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot -0.005555555555555556}{\frac{1}{angle_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
associate-/r/78.5%
add-sqr-sqrt36.4%
associate-*r*36.5%
div-inv36.5%
metadata-eval36.5%
Applied egg-rr36.5%
associate-*l*36.4%
metadata-eval36.4%
div-inv36.4%
add-sqr-sqrt78.5%
associate-/r/78.5%
div-inv78.6%
associate-/r*78.6%
div-inv78.6%
metadata-eval78.6%
Applied egg-rr78.6%
Taylor expanded in angle around 0 78.0%
Final simplification78.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* -0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((-0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((-0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((-0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(-0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((-0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(\pi \cdot angle_m\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around inf 77.6%
Final simplification77.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* angle_m (/ PI -180.0)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((angle_m * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((angle_m * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((angle_m * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(angle_m * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((angle_m * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(angle_m \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Final simplification78.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (* angle_m (* PI -0.005555555555555556))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * (angle_m * (((double) M_PI) * -0.005555555555555556))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * (angle_m * (Math.PI * -0.005555555555555556))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * (angle_m * (math.pi * -0.005555555555555556))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * Float64(angle_m * Float64(pi * -0.005555555555555556))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * (angle_m * (pi * -0.005555555555555556))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(angle$95$m * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \left(angle_m \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
*-commutative72.1%
associate-*r*72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
Final simplification72.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m -0.005555555555555556) (* (* PI b) (* angle_m (* PI (* b -0.005555555555555556)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((((double) M_PI) * b) * (angle_m * (((double) M_PI) * (b * -0.005555555555555556)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((Math.PI * b) * (angle_m * (Math.PI * (b * -0.005555555555555556)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((math.pi * b) * (angle_m * (math.pi * (b * -0.005555555555555556)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(angle_m * Float64(pi * Float64(b * -0.005555555555555556)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * -0.005555555555555556) * ((pi * b) * (angle_m * (pi * (b * -0.005555555555555556))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * N[(Pi * N[(b * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle_m \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(angle_m \cdot \left(\pi \cdot \left(b \cdot -0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
metadata-eval72.1%
div-inv72.1%
associate-*l*71.3%
div-inv71.3%
metadata-eval71.3%
*-commutative71.3%
*-commutative71.3%
associate-*r*71.4%
Applied egg-rr71.4%
Taylor expanded in angle around 0 71.4%
*-commutative71.4%
*-commutative71.4%
associate-*l*71.3%
associate-*l*71.4%
Simplified71.4%
Final simplification71.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m -0.005555555555555556) (* (* PI b) (* -0.005555555555555556 (* angle_m (* PI b)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((((double) M_PI) * b) * (-0.005555555555555556 * (angle_m * (((double) M_PI) * b)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((Math.PI * b) * (-0.005555555555555556 * (angle_m * (Math.PI * b)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((math.pi * b) * (-0.005555555555555556 * (angle_m * (math.pi * b)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(-0.005555555555555556 * Float64(angle_m * Float64(pi * b)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * -0.005555555555555556) * ((pi * b) * (-0.005555555555555556 * (angle_m * (pi * b))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle_m \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(-0.005555555555555556 \cdot \left(angle_m \cdot \left(\pi \cdot b\right)\right)\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
metadata-eval72.1%
div-inv72.1%
associate-*l*71.3%
div-inv71.3%
metadata-eval71.3%
*-commutative71.3%
*-commutative71.3%
associate-*r*71.4%
Applied egg-rr71.4%
Final simplification71.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* -0.005555555555555556 (* angle_m (* PI b))))) (+ (pow a 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = -0.005555555555555556 * (angle_m * (((double) M_PI) * b));
return pow(a, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = -0.005555555555555556 * (angle_m * (Math.PI * b));
return Math.pow(a, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = -0.005555555555555556 * (angle_m * (math.pi * b)) return math.pow(a, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(-0.005555555555555556 * Float64(angle_m * Float64(pi * b))) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = -0.005555555555555556 * (angle_m * (pi * b)); tmp = (a ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(-0.005555555555555556 * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := -0.005555555555555556 \cdot \left(angle_m \cdot \left(\pi \cdot b\right)\right)\\
{a}^{2} + t_0 \cdot t_0
\end{array}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
*-commutative72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*r*72.1%
Applied egg-rr72.1%
Final simplification72.1%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow a 2.0)
(*
(* PI b)
(*
(* -0.005555555555555556 (* angle_m (* PI b)))
(* angle_m -0.005555555555555556)))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((((double) M_PI) * b) * ((-0.005555555555555556 * (angle_m * (((double) M_PI) * b))) * (angle_m * -0.005555555555555556)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((Math.PI * b) * ((-0.005555555555555556 * (angle_m * (Math.PI * b))) * (angle_m * -0.005555555555555556)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((math.pi * b) * ((-0.005555555555555556 * (angle_m * (math.pi * b))) * (angle_m * -0.005555555555555556)))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(pi * b) * Float64(Float64(-0.005555555555555556 * Float64(angle_m * Float64(pi * b))) * Float64(angle_m * -0.005555555555555556)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((pi * b) * ((-0.005555555555555556 * (angle_m * (pi * b))) * (angle_m * -0.005555555555555556))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * b), $MachinePrecision] * N[(N[(-0.005555555555555556 * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(\pi \cdot b\right) \cdot \left(\left(-0.005555555555555556 \cdot \left(angle_m \cdot \left(\pi \cdot b\right)\right)\right) \cdot \left(angle_m \cdot -0.005555555555555556\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
metadata-eval72.1%
div-inv72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*r*72.1%
div-inv72.1%
metadata-eval72.1%
*-commutative72.1%
Applied egg-rr72.1%
Final simplification72.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* (* PI b) (* angle_m -0.005555555555555556)) (* -0.005555555555555556 (* b (* PI angle_m))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (((((double) M_PI) * b) * (angle_m * -0.005555555555555556)) * (-0.005555555555555556 * (b * (((double) M_PI) * angle_m))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (((Math.PI * b) * (angle_m * -0.005555555555555556)) * (-0.005555555555555556 * (b * (Math.PI * angle_m))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (((math.pi * b) * (angle_m * -0.005555555555555556)) * (-0.005555555555555556 * (b * (math.pi * angle_m))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556)) * Float64(-0.005555555555555556 * Float64(b * Float64(pi * angle_m))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (((pi * b) * (angle_m * -0.005555555555555556)) * (-0.005555555555555556 * (b * (pi * angle_m)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(-0.005555555555555556 * N[(b * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(\left(\pi \cdot b\right) \cdot \left(angle_m \cdot -0.005555555555555556\right)\right) \cdot \left(-0.005555555555555556 \cdot \left(b \cdot \left(\pi \cdot angle_m\right)\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
metadata-eval72.1%
div-inv72.1%
associate-*l*71.3%
div-inv71.3%
metadata-eval71.3%
*-commutative71.3%
*-commutative71.3%
associate-*r*71.4%
Applied egg-rr71.4%
pow171.4%
associate-*r*72.1%
*-commutative72.1%
*-commutative72.1%
associate-*r*72.1%
Applied egg-rr72.1%
Final simplification72.1%
herbie shell --seed 2024017
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))