
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -100.0)
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(if (<= (* -2.0 x) 0.05)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(+
(* -0.05396825396825397 (pow x 7.0))
(* 0.13333333333333333 (pow x 5.0)))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -100.0) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.05) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + ((-0.05396825396825397 * pow(x, 7.0)) + (0.13333333333333333 * pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-100.0d0)) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else if (((-2.0d0) * x) <= 0.05d0) then
tmp = x + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (((-0.05396825396825397d0) * (x ** 7.0d0)) + (0.13333333333333333d0 * (x ** 5.0d0))))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -100.0) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.05) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + ((-0.05396825396825397 * Math.pow(x, 7.0)) + (0.13333333333333333 * Math.pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -100.0: tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 elif (-2.0 * x) <= 0.05: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + ((-0.05396825396825397 * math.pow(x, 7.0)) + (0.13333333333333333 * math.pow(x, 5.0)))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -100.0) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); elseif (Float64(-2.0 * x) <= 0.05) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(0.13333333333333333 * (x ^ 5.0))))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -100.0) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; elseif ((-2.0 * x) <= 0.05) tmp = x + ((-0.3333333333333333 * (x ^ 3.0)) + ((-0.05396825396825397 * (x ^ 7.0)) + (0.13333333333333333 * (x ^ 5.0)))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -100.0], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.05], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -100:\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{elif}\;-2 \cdot x \leq 0.05:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + \left(-0.05396825396825397 \cdot {x}^{7} + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -100Initial program 100.0%
if -100 < (*.f64 -2 x) < 0.050000000000000003Initial program 8.6%
Taylor expanded in x around 0 100.0%
if 0.050000000000000003 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -100.0) (not (<= (* -2.0 x) 2e-11))) (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) (+ x (* -0.3333333333333333 (pow x 3.0)))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 2e-11)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-100.0d0)) .or. (.not. (((-2.0d0) * x) <= 2d-11))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -100.0) || !((-2.0 * x) <= 2e-11)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -100.0) or not ((-2.0 * x) <= 2e-11): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -100.0) || !(Float64(-2.0 * x) <= 2e-11)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -100.0) || ~(((-2.0 * x) <= 2e-11))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = x + (-0.3333333333333333 * (x ^ 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -100.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 2e-11]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -100 \lor \neg \left(-2 \cdot x \leq 2 \cdot 10^{-11}\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -100 or 1.99999999999999988e-11 < (*.f64 -2 x) Initial program 100.0%
if -100 < (*.f64 -2 x) < 1.99999999999999988e-11Initial program 7.9%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around inf 100.0%
if -1 < x Initial program 39.4%
Taylor expanded in x around 0 67.6%
Final simplification76.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 55.7%
Taylor expanded in x around 0 30.7%
*-commutative30.7%
Simplified30.7%
Taylor expanded in x around inf 29.1%
Final simplification29.1%
herbie shell --seed 2024017
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))