
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -6.4e+80)
x
(if (or (<= x -240.0) (and (not (<= x -1.02e-45)) (<= x 3.1e-68)))
(* z (- y))
x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.4e+80) {
tmp = x;
} else if ((x <= -240.0) || (!(x <= -1.02e-45) && (x <= 3.1e-68))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.4d+80)) then
tmp = x
else if ((x <= (-240.0d0)) .or. (.not. (x <= (-1.02d-45))) .and. (x <= 3.1d-68)) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.4e+80) {
tmp = x;
} else if ((x <= -240.0) || (!(x <= -1.02e-45) && (x <= 3.1e-68))) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.4e+80: tmp = x elif (x <= -240.0) or (not (x <= -1.02e-45) and (x <= 3.1e-68)): tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.4e+80) tmp = x; elseif ((x <= -240.0) || (!(x <= -1.02e-45) && (x <= 3.1e-68))) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.4e+80) tmp = x; elseif ((x <= -240.0) || (~((x <= -1.02e-45)) && (x <= 3.1e-68))) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.4e+80], x, If[Or[LessEqual[x, -240.0], And[N[Not[LessEqual[x, -1.02e-45]], $MachinePrecision], LessEqual[x, 3.1e-68]]], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.4 \cdot 10^{+80}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -240 \lor \neg \left(x \leq -1.02 \cdot 10^{-45}\right) \land x \leq 3.1 \cdot 10^{-68}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -6.39999999999999979e80 or -240 < x < -1.0199999999999999e-45 or 3.0999999999999999e-68 < x Initial program 100.0%
Taylor expanded in x around inf 77.6%
if -6.39999999999999979e80 < x < -240 or -1.0199999999999999e-45 < x < 3.0999999999999999e-68Initial program 99.9%
Taylor expanded in x around 0 81.8%
mul-1-neg81.8%
*-commutative81.8%
distribute-rgt-neg-in81.8%
Simplified81.8%
Final simplification79.6%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.6%
Final simplification49.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t_0}{\frac{t_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024017
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))