
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (cos (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * cosf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * cos(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * cos(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * cos(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \cos \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.7%
sqrt-unprod98.8%
*-commutative98.8%
*-commutative98.8%
swap-sqr98.8%
pow298.8%
metadata-eval98.8%
Applied egg-rr98.8%
sqrt-prod98.8%
metadata-eval98.8%
unpow298.8%
sqrt-prod98.7%
add-sqr-sqrt98.8%
*-commutative98.8%
expm1-log1p-u98.7%
expm1-udef80.5%
*-commutative80.5%
Applied egg-rr80.5%
expm1-def98.7%
expm1-log1p-u98.8%
clear-num98.7%
inv-pow98.7%
sqrt-pow198.9%
div-sub98.8%
*-inverses98.8%
sub-neg98.8%
metadata-eval98.8%
metadata-eval98.8%
*-commutative98.8%
Applied egg-rr98.8%
add-sqr-sqrt98.7%
sqrt-unprod98.8%
*-commutative98.8%
*-commutative98.8%
swap-sqr98.8%
pow298.8%
metadata-eval98.8%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.011149999685585499) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (sqrt (/ 1.0 (/ 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.011149999685585499f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf((1.0f / (1.0f / u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.011149999685585499e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt((1.0e0 / (1.0e0 / u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.011149999685585499)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(Float32(1.0) / Float32(Float32(1.0) / u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.011149999685585499)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * sqrt((single(1.0) / (single(1.0) / u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.011149999685585499:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{1}{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0111499997Initial program 99.4%
Taylor expanded in u2 around 0 95.8%
if 0.0111499997 < (*.f32 314159265359/50000000000 u2) Initial program 97.3%
add-log-exp57.2%
Applied egg-rr57.2%
rem-log-exp97.3%
clear-num97.3%
Applied egg-rr97.3%
Taylor expanded in u1 around 0 72.3%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.011149999685585499) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.011149999685585499f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.011149999685585499e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.011149999685585499)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.011149999685585499)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.011149999685585499:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0111499997Initial program 99.4%
Taylor expanded in u2 around 0 95.8%
if 0.0111499997 < (*.f32 314159265359/50000000000 u2) Initial program 97.3%
Taylor expanded in u1 around 0 72.3%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (pow (+ (/ 1.0 u1) -1.0) -0.5) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return powf(((1.0f / u1) + -1.0f), -0.5f) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32((Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5)) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
{\left(\frac{1}{u1} + -1\right)}^{-0.5} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.7%
sqrt-unprod98.8%
*-commutative98.8%
*-commutative98.8%
swap-sqr98.8%
pow298.8%
metadata-eval98.8%
Applied egg-rr98.8%
sqrt-prod98.8%
metadata-eval98.8%
unpow298.8%
sqrt-prod98.7%
add-sqr-sqrt98.8%
*-commutative98.8%
expm1-log1p-u98.7%
expm1-udef80.5%
*-commutative80.5%
Applied egg-rr80.5%
expm1-def98.7%
expm1-log1p-u98.8%
clear-num98.7%
inv-pow98.7%
sqrt-pow198.9%
div-sub98.8%
*-inverses98.8%
sub-neg98.8%
metadata-eval98.8%
metadata-eval98.8%
*-commutative98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 80.5%
Final simplification80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 80.5%
Taylor expanded in u1 around 0 62.3%
Final simplification62.3%
herbie shell --seed 2024017
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))