
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 90.7%
+-commutative90.7%
fma-def90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*96.6%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+
n1_i
(*
(pow normAngle 2.0)
(+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + (powf(normAngle, 2.0f) * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + ((normangle ** 2.0e0) * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32((normAngle ^ Float32(2.0)) * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + ((normAngle ^ single(2.0)) * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333))))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i + {normAngle}^{2} \cdot \left(n1_i \cdot 0.16666666666666666 + n0_i \cdot 0.3333333333333333\right)\right) - n0_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 90.7%
+-commutative90.7%
fma-def90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*96.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
associate--r+99.4%
cancel-sign-sub-inv99.4%
distribute-rgt-out--99.4%
metadata-eval99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Taylor expanded in u around 0 99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666))) (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666)))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(u \cdot \left(n1_i \cdot 0.16666666666666666\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 90.7%
+-commutative90.7%
fma-def90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*96.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around 0 99.3%
associate-*r*99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (- n1_i n0_i) (* n0_i (* (pow normAngle 2.0) -0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) - (n0_i * (powf(normAngle, 2.0f) * -0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) - (n0_i * ((normangle ** 2.0e0) * (-0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) - Float32(n0_i * Float32((normAngle ^ Float32(2.0)) * Float32(-0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) - (n0_i * ((normAngle ^ single(2.0)) * single(-0.3333333333333333))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) - n0_i \cdot \left({normAngle}^{2} \cdot -0.3333333333333333\right)\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 90.7%
+-commutative90.7%
fma-def90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*96.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around inf 99.0%
Taylor expanded in u around -inf 99.0%
mul-1-neg99.0%
unsub-neg99.0%
+-commutative99.0%
mul-1-neg99.0%
unsub-neg99.0%
*-commutative99.0%
associate-*l*99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 90.7%
+-commutative90.7%
fma-def90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*96.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.9%
+-commutative98.9%
fma-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -1.99999996490334e-14) (not (<= n1_i 2.20000002915631e-14))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.99999996490334e-14f) || !(n1_i <= 2.20000002915631e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.99999996490334e-14)) .or. (.not. (n1_i <= 2.20000002915631e-14))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.99999996490334e-14)) || !(n1_i <= Float32(2.20000002915631e-14))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.99999996490334e-14)) || ~((n1_i <= single(2.20000002915631e-14)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.99999996490334 \cdot 10^{-14} \lor \neg \left(n1_i \leq 2.20000002915631 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 2.20000003e-14 < n1_i Initial program 97.0%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 69.6%
*-commutative69.6%
Simplified69.6%
if -1.99999996e-14 < n1_i < 2.20000003e-14Initial program 98.1%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around inf 78.9%
Final simplification75.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999887266023e-27)
(not (<= n1_i 1.999999936531045e-20)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999887266023e-27f) || !(n1_i <= 1.999999936531045e-20f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999887266023e-27)) .or. (.not. (n1_i <= 1.999999936531045e-20))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999887266023e-27)) || !(n1_i <= Float32(1.999999936531045e-20))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999887266023e-27)) || ~((n1_i <= single(1.999999936531045e-20)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -9.999999887266023 \cdot 10^{-27} \lor \neg \left(n1_i \leq 1.999999936531045 \cdot 10^{-20}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999989e-27 or 1.99999994e-20 < n1_i Initial program 97.1%
Taylor expanded in u around 0 87.9%
Taylor expanded in normAngle around 0 89.4%
*-commutative89.4%
Simplified89.4%
if -9.99999989e-27 < n1_i < 1.99999994e-20Initial program 98.4%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n0_i around inf 89.0%
Final simplification89.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -1.99999996490334e-14) (not (<= n1_i 2.20000002915631e-14))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.99999996490334e-14f) || !(n1_i <= 2.20000002915631e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.99999996490334e-14)) .or. (.not. (n1_i <= 2.20000002915631e-14))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.99999996490334e-14)) || !(n1_i <= Float32(2.20000002915631e-14))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.99999996490334e-14)) || ~((n1_i <= single(2.20000002915631e-14)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -1.99999996490334 \cdot 10^{-14} \lor \neg \left(n1_i \leq 2.20000002915631 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -1.99999996e-14 or 2.20000003e-14 < n1_i Initial program 97.0%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 69.6%
*-commutative69.6%
Simplified69.6%
if -1.99999996e-14 < n1_i < 2.20000003e-14Initial program 98.1%
Taylor expanded in u around 0 61.6%
Final simplification64.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.6%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around -inf 98.9%
mul-1-neg98.9%
unsub-neg98.9%
neg-mul-198.9%
unsub-neg98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.6%
Taylor expanded in u around 0 45.5%
Final simplification45.5%
herbie shell --seed 2024017
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))