
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (/ PI (/ -180.0 angle)))) 2.0) (pow (* b (sin (/ (cbrt (pow PI 3.0)) (/ -180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) / (-180.0 / angle)))), 2.0) + pow((b * sin((cbrt(pow(((double) M_PI), 3.0)) / (-180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI / (-180.0 / angle)))), 2.0) + Math.pow((b * Math.sin((Math.cbrt(Math.pow(Math.PI, 3.0)) / (-180.0 / angle)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi / Float64(-180.0 / angle)))) ^ 2.0) + (Float64(b * sin(Float64(cbrt((pi ^ 3.0)) / Float64(-180.0 / angle)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\sqrt[3]{{\pi}^{3}}}{\frac{-180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
add-cbrt-cube78.7%
pow378.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* (cbrt (pow PI 3.0)) (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((cbrt(pow(((double) M_PI), 3.0)) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.cbrt(Math.pow(Math.PI, 3.0)) * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(cbrt((pi ^ 3.0)) * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\sqrt[3]{{\pi}^{3}} \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.5%
add-cbrt-cube78.7%
pow378.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (/ (* PI -0.005555555555555556) (/ 1.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin(((((double) M_PI) * -0.005555555555555556) / (1.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin(((Math.PI * -0.005555555555555556) / (1.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin(((math.pi * -0.005555555555555556) / (1.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * -0.005555555555555556) / Float64(1.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin(((pi * -0.005555555555555556) / (1.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * -0.005555555555555556), $MachinePrecision] / N[(1.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi \cdot -0.005555555555555556}{\frac{1}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.5%
add-sqr-sqrt36.3%
sqrt-unprod57.0%
associate-*r/56.9%
associate-*r/57.0%
frac-times56.6%
*-commutative56.6%
*-commutative56.6%
metadata-eval56.6%
metadata-eval56.6%
frac-times57.0%
associate-*r/57.0%
associate-*r/57.0%
sqrt-unprod42.2%
add-sqr-sqrt78.5%
*-commutative78.5%
associate-/r/78.5%
div-inv78.6%
associate-/r*78.6%
Applied egg-rr78.6%
Final simplification78.6%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI -180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / -180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / -180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / -180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / -180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / -180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{-180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.5%
Simplified78.5%
Final simplification78.5%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (sin (* angle (* PI -0.005555555555555556))))) (+ (pow a 2.0) (* b (* t_0 (* b t_0))))))
double code(double a, double b, double angle) {
double t_0 = sin((angle * (((double) M_PI) * -0.005555555555555556)));
return pow(a, 2.0) + (b * (t_0 * (b * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = Math.sin((angle * (Math.PI * -0.005555555555555556)));
return Math.pow(a, 2.0) + (b * (t_0 * (b * t_0)));
}
def code(a, b, angle): t_0 = math.sin((angle * (math.pi * -0.005555555555555556))) return math.pow(a, 2.0) + (b * (t_0 * (b * t_0)))
function code(a, b, angle) t_0 = sin(Float64(angle * Float64(pi * -0.005555555555555556))) return Float64((a ^ 2.0) + Float64(b * Float64(t_0 * Float64(b * t_0)))) end
function tmp = code(a, b, angle) t_0 = sin((angle * (pi * -0.005555555555555556))); tmp = (a ^ 2.0) + (b * (t_0 * (b * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[Sin[N[(angle * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(b * N[(t$95$0 * N[(b * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(angle \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\\
{a}^{2} + b \cdot \left(t_0 \cdot \left(b \cdot t_0\right)\right)
\end{array}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
unpow278.0%
*-commutative78.0%
associate-*r*78.0%
*-commutative78.0%
div-inv78.0%
metadata-eval78.0%
div-inv78.0%
metadata-eval78.0%
Applied egg-rr78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* -0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((-0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((-0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((-0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in b around 0 77.6%
Final simplification77.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* angle -0.005555555555555556) (* (* PI b) (* b (* angle (* PI -0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((angle * -0.005555555555555556) * ((((double) M_PI) * b) * (b * (angle * (((double) M_PI) * -0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((angle * -0.005555555555555556) * ((Math.PI * b) * (b * (angle * (Math.PI * -0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((angle * -0.005555555555555556) * ((math.pi * b) * (b * (angle * (math.pi * -0.005555555555555556)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(angle * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(b * Float64(angle * Float64(pi * -0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * -0.005555555555555556) * ((pi * b) * (b * (angle * (pi * -0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(b * N[(angle * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(angle \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(b \cdot \left(angle \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
associate-*l*71.4%
*-commutative71.4%
*-commutative71.4%
*-commutative71.4%
associate-*l*71.4%
Applied egg-rr71.4%
Taylor expanded in b around 0 71.4%
associate-*r*71.4%
*-commutative71.4%
associate-*r*71.4%
*-commutative71.4%
associate-*l*71.4%
*-commutative71.4%
associate-*r*71.4%
*-commutative71.4%
associate-*r*71.4%
Simplified71.4%
Final simplification71.4%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (* PI b) (* angle -0.005555555555555556)))) (+ (pow a 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = (((double) M_PI) * b) * (angle * -0.005555555555555556);
return pow(a, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = (Math.PI * b) * (angle * -0.005555555555555556);
return Math.pow(a, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = (math.pi * b) * (angle * -0.005555555555555556) return math.pow(a, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(Float64(pi * b) * Float64(angle * -0.005555555555555556)) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = (pi * b) * (angle * -0.005555555555555556); tmp = (a ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(Pi * b), $MachinePrecision] * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\pi \cdot b\right) \cdot \left(angle \cdot -0.005555555555555556\right)\\
{a}^{2} + t_0 \cdot t_0
\end{array}
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
*-commutative72.1%
*-commutative72.1%
associate-*l*72.1%
*-commutative72.1%
*-commutative72.1%
associate-*l*72.1%
Applied egg-rr72.1%
Final simplification72.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* -0.005555555555555556 (* (* PI b) (* angle -0.005555555555555556))) (* PI (* angle b)))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((-0.005555555555555556 * ((((double) M_PI) * b) * (angle * -0.005555555555555556))) * (((double) M_PI) * (angle * b)));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((-0.005555555555555556 * ((Math.PI * b) * (angle * -0.005555555555555556))) * (Math.PI * (angle * b)));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((-0.005555555555555556 * ((math.pi * b) * (angle * -0.005555555555555556))) * (math.pi * (angle * b)))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(-0.005555555555555556 * Float64(Float64(pi * b) * Float64(angle * -0.005555555555555556))) * Float64(pi * Float64(angle * b)))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((-0.005555555555555556 * ((pi * b) * (angle * -0.005555555555555556))) * (pi * (angle * b))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(-0.005555555555555556 * N[(N[(Pi * b), $MachinePrecision] * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(-0.005555555555555556 \cdot \left(\left(\pi \cdot b\right) \cdot \left(angle \cdot -0.005555555555555556\right)\right)\right) \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)
\end{array}
Initial program 78.5%
Simplified78.5%
Taylor expanded in angle around 0 78.0%
Taylor expanded in angle around 0 72.1%
*-commutative72.1%
Simplified72.1%
unpow272.1%
associate-*r*72.1%
*-commutative72.1%
*-commutative72.1%
associate-*l*72.1%
associate-*r*72.1%
*-commutative72.1%
associate-*l*72.1%
Applied egg-rr72.1%
Final simplification72.1%
herbie shell --seed 2024017
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))