
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (fma a2_m a2_m (* a1 a1))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (sqrt(0.5) * cos(th)) * fma(a2_m, a2_m, (a1 * a1));
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(sqrt(0.5) * cos(th)) * fma(a2_m, a2_m, Float64(a1 * a1))) end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(a2$95$m * a2$95$m + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \mathsf{fma}\left(a2_m, a2_m, a1 \cdot a1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
fma-def99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2_m a2_m))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2_m * a2_m))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2_m * a2_m))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2_m * a2_m))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2_m * a2_m));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2$95$m * a2$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2_m \cdot a2_m\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (sqrt 0.5) (fma a2_m a2_m (* a1 a1))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return sqrt(0.5) * fma(a2_m, a2_m, (a1 * a1));
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(sqrt(0.5) * fma(a2_m, a2_m, Float64(a1 * a1))) end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2$95$m * a2$95$m + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\sqrt{0.5} \cdot \mathsf{fma}\left(a2_m, a2_m, a1 \cdot a1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
fma-def99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 64.3%
Final simplification64.3%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (cos th) (* a2_m (* (sqrt 0.5) a2_m))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return cos(th) * (a2_m * (sqrt(0.5) * a2_m));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = cos(th) * (a2_m * (sqrt(0.5d0) * a2_m))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return Math.cos(th) * (a2_m * (Math.sqrt(0.5) * a2_m));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return math.cos(th) * (a2_m * (math.sqrt(0.5) * a2_m))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(cos(th) * Float64(a2_m * Float64(sqrt(0.5) * a2_m))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = cos(th) * (a2_m * (sqrt(0.5) * a2_m));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2$95$m * N[(N[Sqrt[0.5], $MachinePrecision] * a2$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\cos th \cdot \left(a2_m \cdot \left(\sqrt{0.5} \cdot a2_m\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 54.1%
associate-*l/54.1%
Simplified54.1%
*-un-lft-identity34.9%
pow234.9%
associate-*l/34.9%
associate-*r*35.0%
add-sqr-sqrt35.0%
sqrt-unprod35.0%
frac-times35.0%
metadata-eval35.0%
rem-square-sqrt35.0%
metadata-eval35.0%
Applied egg-rr54.1%
Final simplification54.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* a2_m (* a2_m (/ (cos th) (sqrt 2.0)))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return a2_m * (a2_m * (cos(th) / sqrt(2.0)));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = a2_m * (a2_m * (cos(th) / sqrt(2.0d0)))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return a2_m * (a2_m * (Math.cos(th) / Math.sqrt(2.0)));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return a2_m * (a2_m * (math.cos(th) / math.sqrt(2.0)))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(a2_m * Float64(a2_m * Float64(cos(th) / sqrt(2.0)))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = a2_m * (a2_m * (cos(th) / sqrt(2.0)));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(a2$95$m * N[(a2$95$m * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
a2_m \cdot \left(a2_m \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 54.1%
associate-*l/54.1%
Simplified54.1%
*-commutative54.1%
pow254.1%
clear-num54.0%
un-div-inv54.0%
pow254.0%
Applied egg-rr54.0%
pow254.0%
associate-/r/54.0%
associate-*r*54.1%
Applied egg-rr54.1%
Final simplification54.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (cos th) (* a2_m (/ a2_m (sqrt 2.0)))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return cos(th) * (a2_m * (a2_m / sqrt(2.0)));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = cos(th) * (a2_m * (a2_m / sqrt(2.0d0)))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return Math.cos(th) * (a2_m * (a2_m / Math.sqrt(2.0)));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return math.cos(th) * (a2_m * (a2_m / math.sqrt(2.0)))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(cos(th) * Float64(a2_m * Float64(a2_m / sqrt(2.0)))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = cos(th) * (a2_m * (a2_m / sqrt(2.0)));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2$95$m * N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\cos th \cdot \left(a2_m \cdot \frac{a2_m}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 54.1%
associate-*l/54.1%
Simplified54.1%
pow254.1%
*-un-lft-identity54.1%
times-frac54.1%
Applied egg-rr54.1%
Final simplification54.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (sqrt 0.5) (+ (* a1 a1) (* a2_m a2_m))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return sqrt(0.5) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = sqrt(0.5d0) * ((a1 * a1) + (a2_m * a2_m))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return Math.sqrt(0.5) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return math.sqrt(0.5) * ((a1 * a1) + (a2_m * a2_m))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2_m * a2_m))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = sqrt(0.5) * ((a1 * a1) + (a2_m * a2_m));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2$95$m * a2$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2_m \cdot a2_m\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.4%
associate-/r/99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 64.3%
Final simplification64.3%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* a2_m (* (sqrt 0.5) a2_m)))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return a2_m * (sqrt(0.5) * a2_m);
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = a2_m * (sqrt(0.5d0) * a2_m)
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return a2_m * (Math.sqrt(0.5) * a2_m);
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return a2_m * (math.sqrt(0.5) * a2_m)
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(a2_m * Float64(sqrt(0.5) * a2_m)) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = a2_m * (sqrt(0.5) * a2_m);
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(a2$95$m * N[(N[Sqrt[0.5], $MachinePrecision] * a2$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
a2_m \cdot \left(\sqrt{0.5} \cdot a2_m\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.2%
Taylor expanded in a1 around 0 34.9%
*-un-lft-identity34.9%
pow234.9%
associate-*l/34.9%
associate-*r*35.0%
add-sqr-sqrt35.0%
sqrt-unprod35.0%
frac-times35.0%
metadata-eval35.0%
rem-square-sqrt35.0%
metadata-eval35.0%
Applied egg-rr35.0%
Final simplification35.0%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* a2_m (/ a2_m (sqrt 2.0))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return a2_m * (a2_m / sqrt(2.0));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = a2_m * (a2_m / sqrt(2.0d0))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return a2_m * (a2_m / Math.sqrt(2.0));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return a2_m * (a2_m / math.sqrt(2.0))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(a2_m * Float64(a2_m / sqrt(2.0))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = a2_m * (a2_m / sqrt(2.0));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(a2$95$m * N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
a2_m \cdot \frac{a2_m}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.2%
Taylor expanded in a1 around 0 34.9%
pow234.9%
*-commutative34.9%
div-inv34.9%
associate-/l*35.0%
Applied egg-rr35.0%
associate-/r/35.0%
Applied egg-rr35.0%
Final simplification35.0%
herbie shell --seed 2024016
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))