
(FPCore (x) :precision binary32 (acosh x))
float code(float x) {
return acoshf(x);
}
function code(x) return acosh(x) end
function tmp = code(x) tmp = acosh(x); end
\begin{array}{l}
\\
\cosh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (log (+ x (sqrt (- (* x x) 1.0)))))
float code(float x) {
return logf((x + sqrtf(((x * x) - 1.0f))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + sqrt(((x * x) - 1.0e0))))
end function
function code(x) return log(Float32(x + sqrt(Float32(Float32(x * x) - Float32(1.0))))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) - single(1.0))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x - 1}\right)
\end{array}
(FPCore (x) :precision binary32 (* 2.0 (log (* (sqrt x) (sqrt 2.0)))))
float code(float x) {
return 2.0f * logf((sqrtf(x) * sqrtf(2.0f)));
}
real(4) function code(x)
real(4), intent (in) :: x
code = 2.0e0 * log((sqrt(x) * sqrt(2.0e0)))
end function
function code(x) return Float32(Float32(2.0) * log(Float32(sqrt(x) * sqrt(Float32(2.0))))) end
function tmp = code(x) tmp = single(2.0) * log((sqrt(x) * sqrt(single(2.0)))); end
\begin{array}{l}
\\
2 \cdot \log \left(\sqrt{x} \cdot \sqrt{2}\right)
\end{array}
Initial program 50.6%
add-sqr-sqrt50.6%
pow250.6%
log-pow50.6%
fma-neg50.6%
metadata-eval50.6%
Applied egg-rr50.6%
Taylor expanded in x around inf 96.7%
pow1/296.7%
count-296.7%
unpow-prod-down98.1%
pow1/298.1%
Applied egg-rr98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (x) :precision binary32 (log (- (* 2.0 x) (/ 0.5 x))))
float code(float x) {
return logf(((2.0f * x) - (0.5f / x)));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log(((2.0e0 * x) - (0.5e0 / x)))
end function
function code(x) return log(Float32(Float32(Float32(2.0) * x) - Float32(Float32(0.5) / x))) end
function tmp = code(x) tmp = log(((single(2.0) * x) - (single(0.5) / x))); end
\begin{array}{l}
\\
\log \left(2 \cdot x - \frac{0.5}{x}\right)
\end{array}
Initial program 50.6%
Taylor expanded in x around inf 97.8%
*-commutative97.8%
associate-*r/97.8%
metadata-eval97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (x) :precision binary32 (log (+ x x)))
float code(float x) {
return logf((x + x));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + x))
end function
function code(x) return log(Float32(x + x)) end
function tmp = code(x) tmp = log((x + x)); end
\begin{array}{l}
\\
\log \left(x + x\right)
\end{array}
Initial program 50.6%
Taylor expanded in x around inf 96.7%
Final simplification96.7%
(FPCore (x) :precision binary32 (* 2.0 (- -1.0 (/ x -1.0))))
float code(float x) {
return 2.0f * (-1.0f - (x / -1.0f));
}
real(4) function code(x)
real(4), intent (in) :: x
code = 2.0e0 * ((-1.0e0) - (x / (-1.0e0)))
end function
function code(x) return Float32(Float32(2.0) * Float32(Float32(-1.0) - Float32(x / Float32(-1.0)))) end
function tmp = code(x) tmp = single(2.0) * (single(-1.0) - (x / single(-1.0))); end
\begin{array}{l}
\\
2 \cdot \left(-1 - \frac{x}{-1}\right)
\end{array}
Initial program 50.6%
add-sqr-sqrt50.6%
pow250.6%
log-pow50.6%
fma-neg50.6%
metadata-eval50.6%
Applied egg-rr50.6%
Taylor expanded in x around 0 -0.0%
Simplified10.9%
Final simplification10.9%
(FPCore (x) :precision binary32 -1.0)
float code(float x) {
return -1.0f;
}
real(4) function code(x)
real(4), intent (in) :: x
code = -1.0e0
end function
function code(x) return Float32(-1.0) end
function tmp = code(x) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 50.6%
Taylor expanded in x around inf 96.7%
Taylor expanded in x around 0 97.2%
Simplified40.2%
Taylor expanded in x around 0 40.2%
Simplified3.1%
Final simplification3.1%
(FPCore (x) :precision binary32 (log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0))))))
float code(float x) {
return logf((x + (sqrtf((x - 1.0f)) * sqrtf((x + 1.0f)))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + (sqrt((x - 1.0e0)) * sqrt((x + 1.0e0)))))
end function
function code(x) return log(Float32(x + Float32(sqrt(Float32(x - Float32(1.0))) * sqrt(Float32(x + Float32(1.0)))))) end
function tmp = code(x) tmp = log((x + (sqrt((x - single(1.0))) * sqrt((x + single(1.0)))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x - 1} \cdot \sqrt{x + 1}\right)
\end{array}
herbie shell --seed 2024014
(FPCore (x)
:name "Rust f32::acosh"
:precision binary32
:pre (>= x 1.0)
:herbie-target
(log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0)))))
(log (+ x (sqrt (- (* x x) 1.0)))))