
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 4e-5)
(cos re)
(if (<= im 5.5e+152)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 4e-5) {
tmp = cos(re);
} else if (im <= 5.5e+152) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4d-5) then
tmp = cos(re)
else if (im <= 5.5d+152) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4e-5) {
tmp = Math.cos(re);
} else if (im <= 5.5e+152) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4e-5: tmp = math.cos(re) elif im <= 5.5e+152: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 4e-5) tmp = cos(re); elseif (im <= 5.5e+152) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4e-5) tmp = cos(re); elseif (im <= 5.5e+152) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4e-5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 5.5e+152], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 5.5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 4.00000000000000033e-5Initial program 100.0%
Taylor expanded in im around 0 72.8%
if 4.00000000000000033e-5 < im < 5.4999999999999999e152Initial program 100.0%
Taylor expanded in re around 0 81.5%
if 5.4999999999999999e152 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 97.5%
associate-*r*97.5%
distribute-rgt1-in97.5%
Simplified97.5%
Taylor expanded in im around inf 97.5%
associate-*r*97.5%
*-commutative97.5%
Simplified97.5%
Final simplification77.1%
(FPCore (re im)
:precision binary64
(if (<= im 4.4e-5)
(* (* 0.5 (cos re)) (+ 2.0 (pow im 2.0)))
(if (<= im 5.5e+152)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 4.4e-5) {
tmp = (0.5 * cos(re)) * (2.0 + pow(im, 2.0));
} else if (im <= 5.5e+152) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.4d-5) then
tmp = (0.5d0 * cos(re)) * (2.0d0 + (im ** 2.0d0))
else if (im <= 5.5d+152) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.4e-5) {
tmp = (0.5 * Math.cos(re)) * (2.0 + Math.pow(im, 2.0));
} else if (im <= 5.5e+152) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.4e-5: tmp = (0.5 * math.cos(re)) * (2.0 + math.pow(im, 2.0)) elif im <= 5.5e+152: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.4e-5) tmp = Float64(Float64(0.5 * cos(re)) * Float64(2.0 + (im ^ 2.0))); elseif (im <= 5.5e+152) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.4e-5) tmp = (0.5 * cos(re)) * (2.0 + (im ^ 2.0)); elseif (im <= 5.5e+152) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.4e-5], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(2.0 + N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 5.5e+152], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.4 \cdot 10^{-5}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(2 + {im}^{2}\right)\\
\mathbf{elif}\;im \leq 5.5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 4.3999999999999999e-5Initial program 100.0%
Taylor expanded in im around 0 88.3%
if 4.3999999999999999e-5 < im < 5.4999999999999999e152Initial program 100.0%
Taylor expanded in re around 0 81.5%
if 5.4999999999999999e152 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 97.5%
associate-*r*97.5%
distribute-rgt1-in97.5%
Simplified97.5%
Taylor expanded in im around inf 97.5%
associate-*r*97.5%
*-commutative97.5%
Simplified97.5%
Final simplification88.9%
(FPCore (re im) :precision binary64 (if (<= im 3.8e-5) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 3.8e-5) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.8d-5) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.8e-5) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.8e-5: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.8e-5) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.8e-5) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.8e-5], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.8 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 3.8000000000000002e-5Initial program 100.0%
Taylor expanded in im around 0 72.8%
if 3.8000000000000002e-5 < im Initial program 100.0%
Taylor expanded in re around 0 75.8%
Final simplification73.5%
(FPCore (re im)
:precision binary64
(if (<= im 7e+43)
(cos re)
(if (<= im 4.3e+85)
(+ 0.25 (* (pow re 2.0) 0.25))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 7e+43) {
tmp = cos(re);
} else if (im <= 4.3e+85) {
tmp = 0.25 + (pow(re, 2.0) * 0.25);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 7e+43) tmp = cos(re); elseif (im <= 4.3e+85) tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25)); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 7e+43], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.3e+85], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7 \cdot 10^{+43}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4.3 \cdot 10^{+85}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 7.0000000000000002e43Initial program 100.0%
Taylor expanded in im around 0 70.7%
if 7.0000000000000002e43 < im < 4.2999999999999999e85Initial program 100.0%
Applied egg-rr2.9%
Taylor expanded in re around 0 29.5%
*-commutative29.5%
Simplified29.5%
if 4.2999999999999999e85 < im Initial program 100.0%
Taylor expanded in re around 0 75.0%
Taylor expanded in im around 0 58.2%
+-commutative58.2%
unpow258.2%
fma-def58.2%
Simplified58.2%
Final simplification66.8%
(FPCore (re im)
:precision binary64
(if (<= im 1e+16)
(cos re)
(if (<= im 1.25e+154)
(+ 1.0 (* -0.5 (pow re 2.0)))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 1e+16) {
tmp = cos(re);
} else if (im <= 1.25e+154) {
tmp = 1.0 + (-0.5 * pow(re, 2.0));
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 1e+16) tmp = cos(re); elseif (im <= 1.25e+154) tmp = Float64(1.0 + Float64(-0.5 * (re ^ 2.0))); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 1e+16], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.25e+154], N[(1.0 + N[(-0.5 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 10^{+16}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.25 \cdot 10^{+154}:\\
\;\;\;\;1 + -0.5 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 1e16Initial program 100.0%
Taylor expanded in im around 0 72.4%
if 1e16 < im < 1.25000000000000001e154Initial program 100.0%
Taylor expanded in im around 0 3.1%
Taylor expanded in re around 0 13.9%
if 1.25000000000000001e154 < im Initial program 100.0%
Taylor expanded in re around 0 73.5%
Taylor expanded in im around 0 73.5%
+-commutative73.5%
unpow273.5%
fma-def73.5%
Simplified73.5%
Final simplification66.6%
(FPCore (re im) :precision binary64 (if (<= im 4.4e-5) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 4.4e-5) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 4.4e-5) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 4.4e-5], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.4 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 4.3999999999999999e-5Initial program 100.0%
Taylor expanded in im around 0 72.8%
if 4.3999999999999999e-5 < im Initial program 100.0%
Taylor expanded in re around 0 75.8%
Taylor expanded in im around 0 43.9%
+-commutative43.9%
unpow243.9%
fma-def43.9%
Simplified43.9%
Final simplification65.8%
(FPCore (re im) :precision binary64 (if (<= im 7.5e+43) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 7.5e+43) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7.5d+43) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7.5e+43) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7.5e+43: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 7.5e+43) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7.5e+43) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7.5e+43], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.5 \cdot 10^{+43}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 7.49999999999999967e43Initial program 100.0%
Taylor expanded in im around 0 70.7%
if 7.49999999999999967e43 < im Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in im around 0 64.2%
associate-*r*64.2%
distribute-rgt1-in64.2%
Simplified64.2%
Taylor expanded in im around inf 64.2%
associate-*r*64.2%
*-commutative64.2%
Simplified64.2%
Taylor expanded in re around 0 47.4%
Final simplification65.7%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 56.2%
Final simplification56.2%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr8.8%
Taylor expanded in re around 0 8.9%
Final simplification8.9%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 56.2%
Taylor expanded in re around 0 34.8%
Final simplification34.8%
herbie shell --seed 2024014
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))