
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= im 0.035) (not (<= im 1.05e+154))) (* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 0.035) || !(im <= 1.05e+154)) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 0.035d0) .or. (.not. (im <= 1.05d+154))) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 0.035) || !(im <= 1.05e+154)) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 0.035) or not (im <= 1.05e+154): tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 0.035) || !(im <= 1.05e+154)) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 0.035) || ~((im <= 1.05e+154))) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 0.035], N[Not[LessEqual[im, 1.05e+154]], $MachinePrecision]], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.035 \lor \neg \left(im \leq 1.05 \cdot 10^{+154}\right):\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.035000000000000003 or 1.04999999999999997e154 < im Initial program 100.0%
Taylor expanded in im around 0 87.7%
Simplified87.7%
if 0.035000000000000003 < im < 1.04999999999999997e154Initial program 100.0%
Taylor expanded in re around 0 76.0%
Final simplification86.5%
(FPCore (re im)
:precision binary64
(if (<= im 0.0023)
(cos re)
(if (<= im 1.05e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.0023) {
tmp = cos(re);
} else if (im <= 1.05e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0023d0) then
tmp = cos(re)
else if (im <= 1.05d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0023) {
tmp = Math.cos(re);
} else if (im <= 1.05e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0023: tmp = math.cos(re) elif im <= 1.05e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0023) tmp = cos(re); elseif (im <= 1.05e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0023) tmp = cos(re); elseif (im <= 1.05e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0023], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.05e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0023:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.05 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 0.0023Initial program 100.0%
Taylor expanded in im around 0 70.3%
if 0.0023 < im < 1.04999999999999997e154Initial program 100.0%
Taylor expanded in re around 0 76.0%
if 1.04999999999999997e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification73.6%
(FPCore (re im) :precision binary64 (if (<= im 0.0045) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0045) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0045d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0045) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0045: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0045) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0045) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0045], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0045:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.00449999999999999966Initial program 100.0%
Taylor expanded in im around 0 70.3%
if 0.00449999999999999966 < im Initial program 100.0%
Taylor expanded in re around 0 81.6%
Final simplification72.4%
(FPCore (re im) :precision binary64 (if (<= im 7.5e+38) (cos re) (if (<= im 1.2e+154) (+ 0.25 (* 0.25 (pow re 2.0))) (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 7.5e+38) {
tmp = cos(re);
} else if (im <= 1.2e+154) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7.5d+38) then
tmp = cos(re)
else if (im <= 1.2d+154) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7.5e+38) {
tmp = Math.cos(re);
} else if (im <= 1.2e+154) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7.5e+38: tmp = math.cos(re) elif im <= 1.2e+154: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 7.5e+38) tmp = cos(re); elseif (im <= 1.2e+154) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7.5e+38) tmp = cos(re); elseif (im <= 1.2e+154) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7.5e+38], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.2e+154], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.5 \cdot 10^{+38}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.2 \cdot 10^{+154}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 7.4999999999999999e38Initial program 100.0%
Taylor expanded in im around 0 69.3%
if 7.4999999999999999e38 < im < 1.20000000000000007e154Initial program 100.0%
Applied egg-rr2.4%
Taylor expanded in re around 0 20.4%
*-commutative20.4%
Simplified20.4%
if 1.20000000000000007e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in re around 0 87.5%
Final simplification66.8%
(FPCore (re im)
:precision binary64
(if (<= im 8.2e+38)
(cos re)
(if (<= im 1.16e+154)
(+ 0.25 (* 0.25 (pow re 2.0)))
(+ (* 0.5 (pow im 2.0)) 1.0))))
double code(double re, double im) {
double tmp;
if (im <= 8.2e+38) {
tmp = cos(re);
} else if (im <= 1.16e+154) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 8.2d+38) then
tmp = cos(re)
else if (im <= 1.16d+154) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 8.2e+38) {
tmp = Math.cos(re);
} else if (im <= 1.16e+154) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 8.2e+38: tmp = math.cos(re) elif im <= 1.16e+154: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 8.2e+38) tmp = cos(re); elseif (im <= 1.16e+154) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 8.2e+38) tmp = cos(re); elseif (im <= 1.16e+154) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 8.2e+38], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.16e+154], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 8.2 \cdot 10^{+38}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.16 \cdot 10^{+154}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 8.2000000000000007e38Initial program 100.0%
Taylor expanded in im around 0 69.3%
if 8.2000000000000007e38 < im < 1.16000000000000001e154Initial program 100.0%
Applied egg-rr2.4%
Taylor expanded in re around 0 20.4%
*-commutative20.4%
Simplified20.4%
if 1.16000000000000001e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in re around 0 87.5%
Final simplification66.8%
(FPCore (re im) :precision binary64 (if (<= im 9.5e+101) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 9.5e+101) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 9.5d+101) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 9.5e+101) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 9.5e+101: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 9.5e+101) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 9.5e+101) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 9.5e+101], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 9.5 \cdot 10^{+101}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 9.49999999999999947e101Initial program 100.0%
Taylor expanded in im around 0 64.9%
if 9.49999999999999947e101 < im Initial program 100.0%
Taylor expanded in im around 0 79.2%
Simplified79.2%
Taylor expanded in im around inf 79.2%
associate-*r*79.2%
*-commutative79.2%
Simplified79.2%
Taylor expanded in re around 0 69.6%
Final simplification65.5%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 57.4%
Final simplification57.4%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr8.4%
Taylor expanded in re around 0 8.5%
Final simplification8.5%
herbie shell --seed 2024013
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))