
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ 1.0 (- (* y (sqrt x)) x)))
double code(double x, double y) {
return 1.0 + ((y * sqrt(x)) - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((y * sqrt(x)) - x)
end function
public static double code(double x, double y) {
return 1.0 + ((y * Math.sqrt(x)) - x);
}
def code(x, y): return 1.0 + ((y * math.sqrt(x)) - x)
function code(x, y) return Float64(1.0 + Float64(Float64(y * sqrt(x)) - x)) end
function tmp = code(x, y) tmp = 1.0 + ((y * sqrt(x)) - x); end
code[x_, y_] := N[(1.0 + N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(y \cdot \sqrt{x} - x\right)
\end{array}
Initial program 99.9%
associate-+l-99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -3.8e+78) (not (<= y 2.6e+76))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -3.8e+78) || !(y <= 2.6e+76)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.8d+78)) .or. (.not. (y <= 2.6d+76))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.8e+78) || !(y <= 2.6e+76)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.8e+78) or not (y <= 2.6e+76): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.8e+78) || !(y <= 2.6e+76)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.8e+78) || ~((y <= 2.6e+76))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.8e+78], N[Not[LessEqual[y, 2.6e+76]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+78} \lor \neg \left(y \leq 2.6 \cdot 10^{+76}\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -3.7999999999999999e78 or 2.5999999999999999e76 < y Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
add-sqr-sqrt99.4%
associate-*l*99.3%
fma-def99.3%
pow1/299.3%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in x around 0 93.9%
if -3.7999999999999999e78 < y < 2.5999999999999999e76Initial program 100.0%
Taylor expanded in y around 0 95.6%
Final simplification95.0%
(FPCore (x y) :precision binary64 (+ (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
return (y * sqrt(x)) + (1.0 - x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * sqrt(x)) + (1.0d0 - x)
end function
public static double code(double x, double y) {
return (y * Math.sqrt(x)) + (1.0 - x);
}
def code(x, y): return (y * math.sqrt(x)) + (1.0 - x)
function code(x, y) return Float64(Float64(y * sqrt(x)) + Float64(1.0 - x)) end
function tmp = code(x, y) tmp = (y * sqrt(x)) + (1.0 - x); end
code[x_, y_] := N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \sqrt{x} + \left(1 - x\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x 0.045) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 0.045) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.045d0) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.045) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.045: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 0.045) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.045) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.045], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.045:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 0.044999999999999998Initial program 99.8%
Taylor expanded in x around 0 61.5%
if 0.044999999999999998 < x Initial program 99.9%
Taylor expanded in x around inf 61.0%
neg-mul-161.0%
Simplified61.0%
Final simplification61.2%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 62.8%
Final simplification62.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 24.7%
Final simplification24.7%
herbie shell --seed 2024013
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))