
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 2.0 (/ (- x z) (* y 0.25))))
double code(double x, double y, double z) {
return 2.0 + ((x - z) / (y * 0.25));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((x - z) / (y * 0.25d0))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((x - z) / (y * 0.25));
}
def code(x, y, z): return 2.0 + ((x - z) / (y * 0.25))
function code(x, y, z) return Float64(2.0 + Float64(Float64(x - z) / Float64(y * 0.25))) end
function tmp = code(x, y, z) tmp = 2.0 + ((x - z) / (y * 0.25)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \frac{x - z}{y \cdot 0.25}
\end{array}
Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
clear-num99.9%
div-inv99.9%
metadata-eval99.9%
associate-*l/100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.02e+46) (not (<= z 3.1e+97))) (+ 2.0 (* (/ z y) -4.0)) (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.02e+46) || !(z <= 3.1e+97)) {
tmp = 2.0 + ((z / y) * -4.0);
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.02d+46)) .or. (.not. (z <= 3.1d+97))) then
tmp = 2.0d0 + ((z / y) * (-4.0d0))
else
tmp = 2.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.02e+46) || !(z <= 3.1e+97)) {
tmp = 2.0 + ((z / y) * -4.0);
} else {
tmp = 2.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.02e+46) or not (z <= 3.1e+97): tmp = 2.0 + ((z / y) * -4.0) else: tmp = 2.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.02e+46) || !(z <= 3.1e+97)) tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); else tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.02e+46) || ~((z <= 3.1e+97))) tmp = 2.0 + ((z / y) * -4.0); else tmp = 2.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.02e+46], N[Not[LessEqual[z, 3.1e+97]], $MachinePrecision]], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.02 \cdot 10^{+46} \lor \neg \left(z \leq 3.1 \cdot 10^{+97}\right):\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -1.0199999999999999e46 or 3.09999999999999981e97 < z Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Taylor expanded in x around 0 88.2%
+-commutative88.2%
*-commutative88.2%
Simplified88.2%
if -1.0199999999999999e46 < z < 3.09999999999999981e97Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
Taylor expanded in z around 0 94.9%
Final simplification92.3%
(FPCore (x y z) :precision binary64 (if (<= y -2e-18) 2.0 (if (<= y 6.5e+48) (* 4.0 (/ x y)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-18) {
tmp = 2.0;
} else if (y <= 6.5e+48) {
tmp = 4.0 * (x / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-18)) then
tmp = 2.0d0
else if (y <= 6.5d+48) then
tmp = 4.0d0 * (x / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-18) {
tmp = 2.0;
} else if (y <= 6.5e+48) {
tmp = 4.0 * (x / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e-18: tmp = 2.0 elif y <= 6.5e+48: tmp = 4.0 * (x / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e-18) tmp = 2.0; elseif (y <= 6.5e+48) tmp = Float64(4.0 * Float64(x / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e-18) tmp = 2.0; elseif (y <= 6.5e+48) tmp = 4.0 * (x / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e-18], 2.0, If[LessEqual[y, 6.5e+48], N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-18}:\\
\;\;\;\;2\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+48}:\\
\;\;\;\;4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if y < -2.0000000000000001e-18 or 6.49999999999999972e48 < y Initial program 100.0%
Taylor expanded in y around inf 69.3%
if -2.0000000000000001e-18 < y < 6.49999999999999972e48Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
Taylor expanded in z around 0 59.1%
Taylor expanded in x around inf 51.5%
Final simplification61.3%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 2.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ 2.0 (* 4.0 (/ x y))))
double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + (4.0d0 * (x / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + (4.0 * (x / y));
}
def code(x, y, z): return 2.0 + (4.0 * (x / y))
function code(x, y, z) return Float64(2.0 + Float64(4.0 * Float64(x / y))) end
function tmp = code(x, y, z) tmp = 2.0 + (4.0 * (x / y)); end
code[x_, y_, z_] := N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + 4 \cdot \frac{x}{y}
\end{array}
Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
Taylor expanded in z around 0 72.2%
Final simplification72.2%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 41.7%
Final simplification41.7%
herbie shell --seed 2024013
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))