
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -2.75e-18) (and (not (<= x -3e-102)) (<= x -5.3e-139))) (* x 0.1) (* y 0.1)))
double code(double x, double y) {
double tmp;
if ((x <= -2.75e-18) || (!(x <= -3e-102) && (x <= -5.3e-139))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.75d-18)) .or. (.not. (x <= (-3d-102))) .and. (x <= (-5.3d-139))) then
tmp = x * 0.1d0
else
tmp = y * 0.1d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.75e-18) || (!(x <= -3e-102) && (x <= -5.3e-139))) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.75e-18) or (not (x <= -3e-102) and (x <= -5.3e-139)): tmp = x * 0.1 else: tmp = y * 0.1 return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.75e-18) || (!(x <= -3e-102) && (x <= -5.3e-139))) tmp = Float64(x * 0.1); else tmp = Float64(y * 0.1); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.75e-18) || (~((x <= -3e-102)) && (x <= -5.3e-139))) tmp = x * 0.1; else tmp = y * 0.1; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.75e-18], And[N[Not[LessEqual[x, -3e-102]], $MachinePrecision], LessEqual[x, -5.3e-139]]], N[(x * 0.1), $MachinePrecision], N[(y * 0.1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.75 \cdot 10^{-18} \lor \neg \left(x \leq -3 \cdot 10^{-102}\right) \land x \leq -5.3 \cdot 10^{-139}:\\
\;\;\;\;x \cdot 0.1\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.1\\
\end{array}
\end{array}
if x < -2.75e-18 or -3e-102 < x < -5.2999999999999997e-139Initial program 100.0%
Taylor expanded in x around inf 81.2%
if -2.75e-18 < x < -3e-102 or -5.2999999999999997e-139 < x Initial program 100.0%
Taylor expanded in x around 0 56.7%
Final simplification64.7%
(FPCore (x y) :precision binary64 (* x 0.1))
double code(double x, double y) {
return x * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.1d0
end function
public static double code(double x, double y) {
return x * 0.1;
}
def code(x, y): return x * 0.1
function code(x, y) return Float64(x * 0.1) end
function tmp = code(x, y) tmp = x * 0.1; end
code[x_, y_] := N[(x * 0.1), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 56.5%
Final simplification56.5%
herbie shell --seed 2024013
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))