
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (fma -2.0 (* (/ (pow a 2.0) (pow b 5.0)) (pow c 3.0)) (fma -1.0 (fma (pow c 2.0) (/ a (pow b 3.0)) (/ c b)) (* -0.25 (* (/ (pow (* a c) 4.0) a) (/ 20.0 (pow b 7.0)))))))
double code(double a, double b, double c) {
return fma(-2.0, ((pow(a, 2.0) / pow(b, 5.0)) * pow(c, 3.0)), fma(-1.0, fma(pow(c, 2.0), (a / pow(b, 3.0)), (c / b)), (-0.25 * ((pow((a * c), 4.0) / a) * (20.0 / pow(b, 7.0))))));
}
function code(a, b, c) return fma(-2.0, Float64(Float64((a ^ 2.0) / (b ^ 5.0)) * (c ^ 3.0)), fma(-1.0, fma((c ^ 2.0), Float64(a / (b ^ 3.0)), Float64(c / b)), Float64(-0.25 * Float64(Float64((Float64(a * c) ^ 4.0) / a) * Float64(20.0 / (b ^ 7.0)))))) end
code[a_, b_, c_] := N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] + N[(-1.0 * N[(N[Power[c, 2.0], $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(N[(N[Power[N[(a * c), $MachinePrecision], 4.0], $MachinePrecision] / a), $MachinePrecision] * N[(20.0 / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-2, \frac{{a}^{2}}{{b}^{5}} \cdot {c}^{3}, \mathsf{fma}\left(-1, \mathsf{fma}\left({c}^{2}, \frac{a}{{b}^{3}}, \frac{c}{b}\right), -0.25 \cdot \left(\frac{{\left(a \cdot c\right)}^{4}}{a} \cdot \frac{20}{{b}^{7}}\right)\right)\right)
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Applied egg-rr18.7%
Taylor expanded in b around inf 97.5%
Simplified97.5%
Final simplification97.5%
(FPCore (a b c)
:precision binary64
(+
(* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0)))
(-
(-
(* -0.25 (* (/ (pow (* a c) 4.0) a) (/ 20.0 (pow b 7.0))))
(/ (* a (pow c 2.0)) (pow b 3.0)))
(/ c b))))
double code(double a, double b, double c) {
return (-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) + (((-0.25 * ((pow((a * c), 4.0) / a) * (20.0 / pow(b, 7.0)))) - ((a * pow(c, 2.0)) / pow(b, 3.0))) - (c / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-2.0d0) * (((a ** 2.0d0) * (c ** 3.0d0)) / (b ** 5.0d0))) + ((((-0.25d0) * ((((a * c) ** 4.0d0) / a) * (20.0d0 / (b ** 7.0d0)))) - ((a * (c ** 2.0d0)) / (b ** 3.0d0))) - (c / b))
end function
public static double code(double a, double b, double c) {
return (-2.0 * ((Math.pow(a, 2.0) * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) + (((-0.25 * ((Math.pow((a * c), 4.0) / a) * (20.0 / Math.pow(b, 7.0)))) - ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0))) - (c / b));
}
def code(a, b, c): return (-2.0 * ((math.pow(a, 2.0) * math.pow(c, 3.0)) / math.pow(b, 5.0))) + (((-0.25 * ((math.pow((a * c), 4.0) / a) * (20.0 / math.pow(b, 7.0)))) - ((a * math.pow(c, 2.0)) / math.pow(b, 3.0))) - (c / b))
function code(a, b, c) return Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + Float64(Float64(Float64(-0.25 * Float64(Float64((Float64(a * c) ^ 4.0) / a) * Float64(20.0 / (b ^ 7.0)))) - Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0))) - Float64(c / b))) end
function tmp = code(a, b, c) tmp = (-2.0 * (((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) + (((-0.25 * ((((a * c) ^ 4.0) / a) * (20.0 / (b ^ 7.0)))) - ((a * (c ^ 2.0)) / (b ^ 3.0))) - (c / b)); end
code[a_, b_, c_] := N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(-0.25 * N[(N[(N[Power[N[(a * c), $MachinePrecision], 4.0], $MachinePrecision] / a), $MachinePrecision] * N[(20.0 / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} + \left(\left(-0.25 \cdot \left(\frac{{\left(a \cdot c\right)}^{4}}{a} \cdot \frac{20}{{b}^{7}}\right) - \frac{a \cdot {c}^{2}}{{b}^{3}}\right) - \frac{c}{b}\right)
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Taylor expanded in b around inf 97.5%
Taylor expanded in c around 0 97.5%
distribute-rgt-out97.5%
associate-*r*97.5%
*-commutative97.5%
times-frac97.5%
Simplified97.5%
Final simplification97.5%
(FPCore (a b c) :precision binary64 (- (- (/ -2.0 (/ (pow b 5.0) (* (pow a 2.0) (pow c 3.0)))) (/ c b)) (* (pow c 2.0) (/ a (pow b 3.0)))))
double code(double a, double b, double c) {
return ((-2.0 / (pow(b, 5.0) / (pow(a, 2.0) * pow(c, 3.0)))) - (c / b)) - (pow(c, 2.0) * (a / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (((-2.0d0) / ((b ** 5.0d0) / ((a ** 2.0d0) * (c ** 3.0d0)))) - (c / b)) - ((c ** 2.0d0) * (a / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return ((-2.0 / (Math.pow(b, 5.0) / (Math.pow(a, 2.0) * Math.pow(c, 3.0)))) - (c / b)) - (Math.pow(c, 2.0) * (a / Math.pow(b, 3.0)));
}
def code(a, b, c): return ((-2.0 / (math.pow(b, 5.0) / (math.pow(a, 2.0) * math.pow(c, 3.0)))) - (c / b)) - (math.pow(c, 2.0) * (a / math.pow(b, 3.0)))
function code(a, b, c) return Float64(Float64(Float64(-2.0 / Float64((b ^ 5.0) / Float64((a ^ 2.0) * (c ^ 3.0)))) - Float64(c / b)) - Float64((c ^ 2.0) * Float64(a / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = ((-2.0 / ((b ^ 5.0) / ((a ^ 2.0) * (c ^ 3.0)))) - (c / b)) - ((c ^ 2.0) * (a / (b ^ 3.0))); end
code[a_, b_, c_] := N[(N[(N[(-2.0 / N[(N[Power[b, 5.0], $MachinePrecision] / N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision] - N[(N[Power[c, 2.0], $MachinePrecision] * N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{-2}{\frac{{b}^{5}}{{a}^{2} \cdot {c}^{3}}} - \frac{c}{b}\right) - {c}^{2} \cdot \frac{a}{{b}^{3}}
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Taylor expanded in b around inf 96.7%
associate-+r+96.7%
mul-1-neg96.7%
unsub-neg96.7%
mul-1-neg96.7%
unsub-neg96.7%
associate-*r/96.7%
associate-/l*96.7%
*-commutative96.7%
associate-/l*96.7%
associate-/r/96.7%
Simplified96.7%
Final simplification96.7%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0)))) (if (<= t_0 -1000.0) t_0 (/ (- c) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_0;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
if (t_0 <= (-1000.0d0)) then
tmp = t_0
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_0;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) tmp = 0 if t_0 <= -1000.0: tmp = t_0 else: tmp = -c / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_0; else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); tmp = 0.0; if (t_0 <= -1000.0) tmp = t_0; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$0, N[((-c) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -1000:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) < -1e3Initial program 71.3%
if -1e3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) Initial program 13.9%
*-commutative13.9%
Simplified13.9%
Taylor expanded in b around inf 93.5%
mul-1-neg93.5%
distribute-neg-frac93.5%
Simplified93.5%
Final simplification91.8%
(FPCore (a b c) :precision binary64 (- (* (/ a (pow b 3.0)) (- (pow c 2.0))) (/ c b)))
double code(double a, double b, double c) {
return ((a / pow(b, 3.0)) * -pow(c, 2.0)) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((a / (b ** 3.0d0)) * -(c ** 2.0d0)) - (c / b)
end function
public static double code(double a, double b, double c) {
return ((a / Math.pow(b, 3.0)) * -Math.pow(c, 2.0)) - (c / b);
}
def code(a, b, c): return ((a / math.pow(b, 3.0)) * -math.pow(c, 2.0)) - (c / b)
function code(a, b, c) return Float64(Float64(Float64(a / (b ^ 3.0)) * Float64(-(c ^ 2.0))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = ((a / (b ^ 3.0)) * -(c ^ 2.0)) - (c / b); end
code[a_, b_, c_] := N[(N[(N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * (-N[Power[c, 2.0], $MachinePrecision])), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{{b}^{3}} \cdot \left(-{c}^{2}\right) - \frac{c}{b}
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Taylor expanded in b around inf 95.1%
mul-1-neg95.1%
unsub-neg95.1%
mul-1-neg95.1%
distribute-neg-frac95.1%
associate-/l*95.1%
associate-/r/95.1%
Simplified95.1%
Final simplification95.1%
(FPCore (a b c) :precision binary64 (/ (* -2.0 (+ (* c (/ a b)) (/ (* (* a c) (* a c)) (pow b 3.0)))) (* a 2.0)))
double code(double a, double b, double c) {
return (-2.0 * ((c * (a / b)) + (((a * c) * (a * c)) / pow(b, 3.0)))) / (a * 2.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-2.0d0) * ((c * (a / b)) + (((a * c) * (a * c)) / (b ** 3.0d0)))) / (a * 2.0d0)
end function
public static double code(double a, double b, double c) {
return (-2.0 * ((c * (a / b)) + (((a * c) * (a * c)) / Math.pow(b, 3.0)))) / (a * 2.0);
}
def code(a, b, c): return (-2.0 * ((c * (a / b)) + (((a * c) * (a * c)) / math.pow(b, 3.0)))) / (a * 2.0)
function code(a, b, c) return Float64(Float64(-2.0 * Float64(Float64(c * Float64(a / b)) + Float64(Float64(Float64(a * c) * Float64(a * c)) / (b ^ 3.0)))) / Float64(a * 2.0)) end
function tmp = code(a, b, c) tmp = (-2.0 * ((c * (a / b)) + (((a * c) * (a * c)) / (b ^ 3.0)))) / (a * 2.0); end
code[a_, b_, c_] := N[(N[(-2.0 * N[(N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(a * c), $MachinePrecision] * N[(a * c), $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2 \cdot \left(c \cdot \frac{a}{b} + \frac{\left(a \cdot c\right) \cdot \left(a \cdot c\right)}{{b}^{3}}\right)}{a \cdot 2}
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Applied egg-rr18.7%
Taylor expanded in b around inf 94.6%
distribute-lft-out94.6%
associate-/l*94.6%
associate-/r/94.6%
unpow294.6%
unpow294.6%
swap-sqr94.6%
unpow294.6%
Simplified94.6%
unpow294.6%
Applied egg-rr94.6%
Final simplification94.6%
(FPCore (a b c) :precision binary64 (/ (- c) b))
double code(double a, double b, double c) {
return -c / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -c / b
end function
public static double code(double a, double b, double c) {
return -c / b;
}
def code(a, b, c): return -c / b
function code(a, b, c) return Float64(Float64(-c) / b) end
function tmp = code(a, b, c) tmp = -c / b; end
code[a_, b_, c_] := N[((-c) / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{b}
\end{array}
Initial program 18.4%
*-commutative18.4%
Simplified18.4%
Taylor expanded in b around inf 90.2%
mul-1-neg90.2%
distribute-neg-frac90.2%
Simplified90.2%
Final simplification90.2%
herbie shell --seed 2024013
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))