
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (sqrt PI))))
(+
(pow
(*
a
(cos
(* (pow (cbrt PI) 2.0) (* (* t_0 t_0) (* angle 0.005555555555555556)))))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt(sqrt(((double) M_PI)));
return pow((a * cos((pow(cbrt(((double) M_PI)), 2.0) * ((t_0 * t_0) * (angle * 0.005555555555555556))))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt(Math.sqrt(Math.PI));
return Math.pow((a * Math.cos((Math.pow(Math.cbrt(Math.PI), 2.0) * ((t_0 * t_0) * (angle * 0.005555555555555556))))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(sqrt(pi)) return Float64((Float64(a * cos(Float64((cbrt(pi) ^ 2.0) * Float64(Float64(t_0 * t_0) * Float64(angle * 0.005555555555555556))))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[Sqrt[Pi], $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[N[(N[Power[N[Power[Pi, 1/3], $MachinePrecision], 2.0], $MachinePrecision] * N[(N[(t$95$0 * t$95$0), $MachinePrecision] * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\sqrt{\pi}}\\
{\left(a \cdot \cos \left({\left(\sqrt[3]{\pi}\right)}^{2} \cdot \left(\left(t_0 \cdot t_0\right) \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 82.3%
associate-*r/82.4%
clear-num82.4%
Applied egg-rr82.4%
clear-num82.4%
associate-*r/82.3%
add-cube-cbrt82.5%
associate-*l*82.5%
pow282.5%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
pow1/382.5%
add-sqr-sqrt82.5%
unpow-prod-down82.3%
Applied egg-rr82.3%
unpow1/382.5%
unpow1/382.5%
Simplified82.5%
Final simplification82.5%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (fma PI (* angle 0.005555555555555556) 1.0)))
(+
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)
(pow (* a (- (* (cos t_0) (cos -1.0)) (* (sin t_0) (sin -1.0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = fma(((double) M_PI), (angle * 0.005555555555555556), 1.0);
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * ((cos(t_0) * cos(-1.0)) - (sin(t_0) * sin(-1.0)))), 2.0);
}
function code(a, b, angle) t_0 = fma(pi, Float64(angle * 0.005555555555555556), 1.0) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * Float64(Float64(cos(t_0) * cos(-1.0)) - Float64(sin(t_0) * sin(-1.0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision] + 1.0), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[(N[(N[Cos[t$95$0], $MachinePrecision] * N[Cos[-1.0], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$0], $MachinePrecision] * N[Sin[-1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\pi, angle \cdot 0.005555555555555556, 1\right)\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \left(\cos t_0 \cdot \cos -1 - \sin t_0 \cdot \sin -1\right)\right)}^{2}
\end{array}
\end{array}
Initial program 82.3%
associate-*r/82.4%
clear-num82.4%
Applied egg-rr82.4%
clear-num82.4%
associate-*r/82.3%
div-inv82.3%
metadata-eval82.3%
expm1-log1p-u65.9%
expm1-udef65.9%
sub-neg65.9%
metadata-eval65.9%
cos-sum65.9%
Applied egg-rr82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (expm1 (log1p (sin (* PI (* angle 0.005555555555555556)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * expm1(log1p(sin((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.expm1(Math.log1p(Math.sin((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.expm1(math.log1p(math.sin((math.pi * (angle * 0.005555555555555556)))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * expm1(log1p(sin(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(Exp[N[Log[1 + N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 82.3%
expm1-log1p-u82.3%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
Final simplification82.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow (* a (cos (* -0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((a * cos((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((a * Math.cos((-0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow((a * math.cos((-0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(a * cos(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + ((a * cos((-0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 82.3%
Simplified82.4%
Taylor expanded in angle around inf 82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI -180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / -180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / -180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / -180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / -180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / -180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{-180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 82.3%
Simplified82.4%
Final simplification82.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (expm1 (log1p (sin (* PI (* angle 0.005555555555555556)))))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * expm1(log1p(sin((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.expm1(Math.log1p(Math.sin((Math.PI * (angle * 0.005555555555555556)))))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.expm1(math.log1p(math.sin((math.pi * (angle * 0.005555555555555556)))))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * expm1(log1p(sin(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0) + (a ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[(Exp[N[Log[1 + N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.3%
expm1-log1p-u82.3%
div-inv82.5%
metadata-eval82.5%
Applied egg-rr82.5%
Taylor expanded in angle around 0 82.3%
Final simplification82.3%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
Taylor expanded in b around 0 82.2%
Final simplification82.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
clear-num82.2%
un-div-inv82.2%
Applied egg-rr82.2%
Final simplification82.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* PI (* angle b)) (* 0.005555555555555556 (* angle (* 0.005555555555555556 (* PI b)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((((double) M_PI) * (angle * b)) * (0.005555555555555556 * (angle * (0.005555555555555556 * (((double) M_PI) * b)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((Math.PI * (angle * b)) * (0.005555555555555556 * (angle * (0.005555555555555556 * (Math.PI * b)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((math.pi * (angle * b)) * (0.005555555555555556 * (angle * (0.005555555555555556 * (math.pi * b)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(pi * Float64(angle * b)) * Float64(0.005555555555555556 * Float64(angle * Float64(0.005555555555555556 * Float64(pi * b)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((pi * (angle * b)) * (0.005555555555555556 * (angle * (0.005555555555555556 * (pi * b))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\pi \cdot \left(angle \cdot b\right)\right) \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\right)\right)
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 78.0%
*-commutative78.0%
Simplified78.0%
unpow278.0%
associate-*r*78.0%
associate-*r*78.0%
*-commutative78.0%
associate-*l*78.0%
*-commutative78.0%
associate-*l*78.0%
Applied egg-rr78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* (* angle (* 0.005555555555555556 (* PI b))) (* PI (* angle b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (((double) M_PI) * b))) * (((double) M_PI) * (angle * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (Math.PI * b))) * (Math.PI * (angle * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (math.pi * b))) * (math.pi * (angle * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(angle * Float64(0.005555555555555556 * Float64(pi * b))) * Float64(pi * Float64(angle * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (pi * b))) * (pi * (angle * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 0.005555555555555556 \cdot \left(\left(angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\right) \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 78.0%
*-commutative78.0%
Simplified78.0%
unpow278.0%
*-commutative78.0%
associate-*r*78.0%
associate-*r*78.0%
*-commutative78.0%
associate-*l*78.0%
*-commutative78.0%
associate-*l*78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 78.0%
*-commutative78.0%
Simplified78.0%
Taylor expanded in angle around 0 67.3%
*-commutative67.3%
*-commutative67.3%
unpow267.3%
unpow267.3%
swap-sqr67.3%
unpow267.3%
swap-sqr78.0%
associate-*r*78.0%
associate-*r*78.0%
unpow278.0%
associate-*r*78.0%
*-commutative78.0%
Simplified78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* b (* PI angle)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((b * (((double) M_PI) * angle)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((b * (Math.PI * angle)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((b * (math.pi * angle)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(b * Float64(pi * angle)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((b * (pi * angle)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(b * N[(Pi * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(b \cdot \left(\pi \cdot angle\right)\right)}^{2}
\end{array}
Initial program 82.3%
Taylor expanded in angle around 0 82.2%
Taylor expanded in angle around 0 78.0%
*-commutative78.0%
Simplified78.0%
Taylor expanded in angle around 0 67.3%
*-commutative67.3%
*-commutative67.3%
unpow267.3%
unpow267.3%
swap-sqr67.3%
unpow267.3%
swap-sqr78.0%
associate-*r*78.0%
associate-*r*78.0%
unpow278.0%
associate-*r*78.0%
*-commutative78.0%
Simplified78.0%
Taylor expanded in angle around 0 67.3%
associate-*r*67.3%
unpow267.3%
unpow267.3%
swap-sqr78.0%
*-commutative78.0%
unpow278.0%
swap-sqr78.0%
unpow278.0%
*-commutative78.0%
*-commutative78.0%
associate-*l*78.0%
Simplified78.0%
Final simplification78.0%
herbie shell --seed 2024012
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))