
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (/ (* (cos th) (pow (hypot a1 a2) 2.0)) (pow 2.0 0.25)) (pow 2.0 0.25)))
double code(double a1, double a2, double th) {
return ((cos(th) * pow(hypot(a1, a2), 2.0)) / pow(2.0, 0.25)) / pow(2.0, 0.25);
}
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) * Math.pow(Math.hypot(a1, a2), 2.0)) / Math.pow(2.0, 0.25)) / Math.pow(2.0, 0.25);
}
def code(a1, a2, th): return ((math.cos(th) * math.pow(math.hypot(a1, a2), 2.0)) / math.pow(2.0, 0.25)) / math.pow(2.0, 0.25)
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) * (hypot(a1, a2) ^ 2.0)) / (2.0 ^ 0.25)) / (2.0 ^ 0.25)) end
function tmp = code(a1, a2, th) tmp = ((cos(th) * (hypot(a1, a2) ^ 2.0)) / (2.0 ^ 0.25)) / (2.0 ^ 0.25); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] * N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\cos th \cdot {\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}}{{2}^{0.25}}}{{2}^{0.25}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
associate-*l/99.3%
add-sqr-sqrt99.2%
associate-/r*99.3%
add-sqr-sqrt99.3%
pow299.3%
hypot-def99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (/ (cos th) (/ (sqrt 2.0) (pow (hypot a1 a2) 2.0))))
double code(double a1, double a2, double th) {
return cos(th) / (sqrt(2.0) / pow(hypot(a1, a2), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.cos(th) / (Math.sqrt(2.0) / Math.pow(Math.hypot(a1, a2), 2.0));
}
def code(a1, a2, th): return math.cos(th) / (math.sqrt(2.0) / math.pow(math.hypot(a1, a2), 2.0))
function code(a1, a2, th) return Float64(cos(th) / Float64(sqrt(2.0) / (hypot(a1, a2) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) / (sqrt(2.0) / (hypot(a1, a2) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\frac{\sqrt{2}}{{\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}}}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
associate-*l/99.3%
associate-/l*99.3%
add-sqr-sqrt99.3%
pow299.3%
hypot-def99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.6) (* a2 (* (cos th) a2)) (* (+ (* a1 a1) (* a2 a2)) (/ 1.0 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.6) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * (1.0 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.6d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = ((a1 * a1) + (a2 * a2)) * (1.0d0 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.6) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * (1.0 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.6: tmp = a2 * (math.cos(th) * a2) else: tmp = ((a1 * a1) + (a2 * a2)) * (1.0 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.6) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(1.0 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.6) tmp = a2 * (cos(th) * a2); else tmp = ((a1 * a1) + (a2 * a2)) * (1.0 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.6], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.6:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \frac{1}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.599999999999999978Initial program 98.8%
distribute-lft-out98.8%
Simplified98.8%
Taylor expanded in a1 around 0 49.4%
Applied egg-rr36.8%
if 0.599999999999999978 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 93.0%
Final simplification70.9%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.6) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.6) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.6d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.6) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.6: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.6) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.6) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.6], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.6:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.599999999999999978Initial program 98.8%
distribute-lft-out98.8%
Simplified98.8%
Taylor expanded in a1 around 0 49.4%
Applied egg-rr36.8%
if 0.599999999999999978 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 93.0%
Final simplification70.8%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
clear-num99.3%
associate-/r/99.3%
pow1/299.3%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in th around inf 99.3%
*-commutative99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
def code(a1, a2, th): return a2 * (math.cos(th) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in a1 around 0 52.4%
Applied egg-rr34.5%
Final simplification34.5%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* 0.25 t_1)))
(if (<= th 5e+41)
t_2
(if (<= th 1.3e+63)
(* t_1 -0.25)
(if (or (<= th 6.5e+94) (and (not (<= th 3.9e+204)) (<= th 6.6e+226)))
t_2
(* t_1 -0.5))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.25 * t_1;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if ((th <= 6.5e+94) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = 0.25d0 * t_1
if (th <= 5d+41) then
tmp = t_2
else if (th <= 1.3d+63) then
tmp = t_1 * (-0.25d0)
else if ((th <= 6.5d+94) .or. (.not. (th <= 3.9d+204)) .and. (th <= 6.6d+226)) then
tmp = t_2
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.25 * t_1;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if ((th <= 6.5e+94) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = 0.25 * t_1 tmp = 0 if th <= 5e+41: tmp = t_2 elif th <= 1.3e+63: tmp = t_1 * -0.25 elif (th <= 6.5e+94) or (not (th <= 3.9e+204) and (th <= 6.6e+226)): tmp = t_2 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(0.25 * t_1) tmp = 0.0 if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = Float64(t_1 * -0.25); elseif ((th <= 6.5e+94) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) tmp = t_2; else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = 0.25 * t_1; tmp = 0.0; if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = t_1 * -0.25; elseif ((th <= 6.5e+94) || (~((th <= 3.9e+204)) && (th <= 6.6e+226))) tmp = t_2; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(0.25 * t$95$1), $MachinePrecision]}, If[LessEqual[th, 5e+41], t$95$2, If[LessEqual[th, 1.3e+63], N[(t$95$1 * -0.25), $MachinePrecision], If[Or[LessEqual[th, 6.5e+94], And[N[Not[LessEqual[th, 3.9e+204]], $MachinePrecision], LessEqual[th, 6.6e+226]]], t$95$2, N[(t$95$1 * -0.5), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := 0.25 \cdot t_1\\
\mathbf{if}\;th \leq 5 \cdot 10^{+41}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 1.3 \cdot 10^{+63}:\\
\;\;\;\;t_1 \cdot -0.25\\
\mathbf{elif}\;th \leq 6.5 \cdot 10^{+94} \lor \neg \left(th \leq 3.9 \cdot 10^{+204}\right) \land th \leq 6.6 \cdot 10^{+226}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 5.00000000000000022e41 or 1.3000000000000001e63 < th < 6.49999999999999976e94 or 3.90000000000000017e204 < th < 6.59999999999999956e226Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 68.1%
Applied egg-rr43.1%
if 5.00000000000000022e41 < th < 1.3000000000000001e63Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in th around 0 13.4%
Applied egg-rr50.4%
if 6.49999999999999976e94 < th < 3.90000000000000017e204 or 6.59999999999999956e226 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 32.1%
Applied egg-rr41.5%
Final simplification43.0%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* 0.5 t_1)))
(if (<= th 5e+41)
t_2
(if (<= th 1.3e+63)
(* t_1 -0.25)
(if (or (<= th 2.65e+106) (and (not (<= th 3.9e+204)) (<= th 6.6e+226)))
t_2
(* t_1 -0.5))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.5 * t_1;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if ((th <= 2.65e+106) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = 0.5d0 * t_1
if (th <= 5d+41) then
tmp = t_2
else if (th <= 1.3d+63) then
tmp = t_1 * (-0.25d0)
else if ((th <= 2.65d+106) .or. (.not. (th <= 3.9d+204)) .and. (th <= 6.6d+226)) then
tmp = t_2
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.5 * t_1;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if ((th <= 2.65e+106) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = 0.5 * t_1 tmp = 0 if th <= 5e+41: tmp = t_2 elif th <= 1.3e+63: tmp = t_1 * -0.25 elif (th <= 2.65e+106) or (not (th <= 3.9e+204) and (th <= 6.6e+226)): tmp = t_2 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(0.5 * t_1) tmp = 0.0 if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = Float64(t_1 * -0.25); elseif ((th <= 2.65e+106) || (!(th <= 3.9e+204) && (th <= 6.6e+226))) tmp = t_2; else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = 0.5 * t_1; tmp = 0.0; if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = t_1 * -0.25; elseif ((th <= 2.65e+106) || (~((th <= 3.9e+204)) && (th <= 6.6e+226))) tmp = t_2; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(0.5 * t$95$1), $MachinePrecision]}, If[LessEqual[th, 5e+41], t$95$2, If[LessEqual[th, 1.3e+63], N[(t$95$1 * -0.25), $MachinePrecision], If[Or[LessEqual[th, 2.65e+106], And[N[Not[LessEqual[th, 3.9e+204]], $MachinePrecision], LessEqual[th, 6.6e+226]]], t$95$2, N[(t$95$1 * -0.5), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := 0.5 \cdot t_1\\
\mathbf{if}\;th \leq 5 \cdot 10^{+41}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 1.3 \cdot 10^{+63}:\\
\;\;\;\;t_1 \cdot -0.25\\
\mathbf{elif}\;th \leq 2.65 \cdot 10^{+106} \lor \neg \left(th \leq 3.9 \cdot 10^{+204}\right) \land th \leq 6.6 \cdot 10^{+226}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 5.00000000000000022e41 or 1.3000000000000001e63 < th < 2.65e106 or 3.90000000000000017e204 < th < 6.59999999999999956e226Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 67.6%
Applied egg-rr43.6%
if 5.00000000000000022e41 < th < 1.3000000000000001e63Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in th around 0 13.4%
Applied egg-rr50.4%
if 2.65e106 < th < 3.90000000000000017e204 or 6.59999999999999956e226 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 33.4%
Applied egg-rr40.9%
Final simplification43.3%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* t_1 0.0625)))
(if (<= th 5e+41)
t_2
(if (<= th 1.3e+63)
(* t_1 -0.25)
(if (<= th 6.5e+94) t_2 (* t_1 -0.5))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.0625;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if (th <= 6.5e+94) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = t_1 * 0.0625d0
if (th <= 5d+41) then
tmp = t_2
else if (th <= 1.3d+63) then
tmp = t_1 * (-0.25d0)
else if (th <= 6.5d+94) then
tmp = t_2
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.0625;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if (th <= 6.5e+94) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = t_1 * 0.0625 tmp = 0 if th <= 5e+41: tmp = t_2 elif th <= 1.3e+63: tmp = t_1 * -0.25 elif th <= 6.5e+94: tmp = t_2 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(t_1 * 0.0625) tmp = 0.0 if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = Float64(t_1 * -0.25); elseif (th <= 6.5e+94) tmp = t_2; else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = t_1 * 0.0625; tmp = 0.0; if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = t_1 * -0.25; elseif (th <= 6.5e+94) tmp = t_2; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * 0.0625), $MachinePrecision]}, If[LessEqual[th, 5e+41], t$95$2, If[LessEqual[th, 1.3e+63], N[(t$95$1 * -0.25), $MachinePrecision], If[LessEqual[th, 6.5e+94], t$95$2, N[(t$95$1 * -0.5), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := t_1 \cdot 0.0625\\
\mathbf{if}\;th \leq 5 \cdot 10^{+41}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 1.3 \cdot 10^{+63}:\\
\;\;\;\;t_1 \cdot -0.25\\
\mathbf{elif}\;th \leq 6.5 \cdot 10^{+94}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 5.00000000000000022e41 or 1.3000000000000001e63 < th < 6.49999999999999976e94Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 68.0%
Applied egg-rr41.6%
if 5.00000000000000022e41 < th < 1.3000000000000001e63Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in th around 0 13.4%
Applied egg-rr50.4%
if 6.49999999999999976e94 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 36.7%
Applied egg-rr37.5%
Final simplification41.2%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* t_1 0.125)))
(if (<= th 5e+41)
t_2
(if (<= th 1.3e+63)
(* t_1 -0.25)
(if (<= th 6.5e+94) t_2 (* t_1 -0.5))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.125;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if (th <= 6.5e+94) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = t_1 * 0.125d0
if (th <= 5d+41) then
tmp = t_2
else if (th <= 1.3d+63) then
tmp = t_1 * (-0.25d0)
else if (th <= 6.5d+94) then
tmp = t_2
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = t_1 * 0.125;
double tmp;
if (th <= 5e+41) {
tmp = t_2;
} else if (th <= 1.3e+63) {
tmp = t_1 * -0.25;
} else if (th <= 6.5e+94) {
tmp = t_2;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = t_1 * 0.125 tmp = 0 if th <= 5e+41: tmp = t_2 elif th <= 1.3e+63: tmp = t_1 * -0.25 elif th <= 6.5e+94: tmp = t_2 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(t_1 * 0.125) tmp = 0.0 if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = Float64(t_1 * -0.25); elseif (th <= 6.5e+94) tmp = t_2; else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = t_1 * 0.125; tmp = 0.0; if (th <= 5e+41) tmp = t_2; elseif (th <= 1.3e+63) tmp = t_1 * -0.25; elseif (th <= 6.5e+94) tmp = t_2; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * 0.125), $MachinePrecision]}, If[LessEqual[th, 5e+41], t$95$2, If[LessEqual[th, 1.3e+63], N[(t$95$1 * -0.25), $MachinePrecision], If[LessEqual[th, 6.5e+94], t$95$2, N[(t$95$1 * -0.5), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := t_1 \cdot 0.125\\
\mathbf{if}\;th \leq 5 \cdot 10^{+41}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 1.3 \cdot 10^{+63}:\\
\;\;\;\;t_1 \cdot -0.25\\
\mathbf{elif}\;th \leq 6.5 \cdot 10^{+94}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 5.00000000000000022e41 or 1.3000000000000001e63 < th < 6.49999999999999976e94Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 68.0%
Applied egg-rr42.0%
if 5.00000000000000022e41 < th < 1.3000000000000001e63Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in th around 0 13.4%
Applied egg-rr50.4%
if 6.49999999999999976e94 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 36.7%
Applied egg-rr37.5%
Final simplification41.5%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) -0.5))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * -0.5
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 62.6%
Applied egg-rr20.6%
Final simplification20.6%
(FPCore (a1 a2 th) :precision binary64 (- (* a1 (- a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * -a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
def code(a1, a2, th): return (a1 * -a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = (a1 * -a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(-a1\right) - a2 \cdot a2
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 62.6%
Applied egg-rr20.4%
Final simplification20.4%
herbie shell --seed 2024011
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))