
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -6.2e+280)
t_0
(if (<= y -3.3e+185)
t_1
(if (<= y -1.05e+18)
t_0
(if (<= y -2.25e-5)
t_1
(if (<= y 0.0095)
(+ z (* x y))
(if (or (<= y 5.6e+67) (not (<= y 1.7e+193))) t_1 t_0))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -6.2e+280) {
tmp = t_0;
} else if (y <= -3.3e+185) {
tmp = t_1;
} else if (y <= -1.05e+18) {
tmp = t_0;
} else if (y <= -2.25e-5) {
tmp = t_1;
} else if (y <= 0.0095) {
tmp = z + (x * y);
} else if ((y <= 5.6e+67) || !(y <= 1.7e+193)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-6.2d+280)) then
tmp = t_0
else if (y <= (-3.3d+185)) then
tmp = t_1
else if (y <= (-1.05d+18)) then
tmp = t_0
else if (y <= (-2.25d-5)) then
tmp = t_1
else if (y <= 0.0095d0) then
tmp = z + (x * y)
else if ((y <= 5.6d+67) .or. (.not. (y <= 1.7d+193))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -6.2e+280) {
tmp = t_0;
} else if (y <= -3.3e+185) {
tmp = t_1;
} else if (y <= -1.05e+18) {
tmp = t_0;
} else if (y <= -2.25e-5) {
tmp = t_1;
} else if (y <= 0.0095) {
tmp = z + (x * y);
} else if ((y <= 5.6e+67) || !(y <= 1.7e+193)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -6.2e+280: tmp = t_0 elif y <= -3.3e+185: tmp = t_1 elif y <= -1.05e+18: tmp = t_0 elif y <= -2.25e-5: tmp = t_1 elif y <= 0.0095: tmp = z + (x * y) elif (y <= 5.6e+67) or not (y <= 1.7e+193): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -6.2e+280) tmp = t_0; elseif (y <= -3.3e+185) tmp = t_1; elseif (y <= -1.05e+18) tmp = t_0; elseif (y <= -2.25e-5) tmp = t_1; elseif (y <= 0.0095) tmp = Float64(z + Float64(x * y)); elseif ((y <= 5.6e+67) || !(y <= 1.7e+193)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -6.2e+280) tmp = t_0; elseif (y <= -3.3e+185) tmp = t_1; elseif (y <= -1.05e+18) tmp = t_0; elseif (y <= -2.25e-5) tmp = t_1; elseif (y <= 0.0095) tmp = z + (x * y); elseif ((y <= 5.6e+67) || ~((y <= 1.7e+193))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.2e+280], t$95$0, If[LessEqual[y, -3.3e+185], t$95$1, If[LessEqual[y, -1.05e+18], t$95$0, If[LessEqual[y, -2.25e-5], t$95$1, If[LessEqual[y, 0.0095], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 5.6e+67], N[Not[LessEqual[y, 1.7e+193]], $MachinePrecision]], t$95$1, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -6.2 \cdot 10^{+280}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3.3 \cdot 10^{+185}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1.05 \cdot 10^{+18}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -2.25 \cdot 10^{-5}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0095:\\
\;\;\;\;z + x \cdot y\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{+67} \lor \neg \left(y \leq 1.7 \cdot 10^{+193}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -6.1999999999999999e280 or -3.30000000000000011e185 < y < -1.05e18 or 5.5999999999999995e67 < y < 1.69999999999999993e193Initial program 99.5%
Taylor expanded in x around 0 69.8%
if -6.1999999999999999e280 < y < -3.30000000000000011e185 or -1.05e18 < y < -2.25000000000000014e-5 or 0.00949999999999999976 < y < 5.5999999999999995e67 or 1.69999999999999993e193 < y Initial program 99.7%
Taylor expanded in x around inf 71.5%
if -2.25000000000000014e-5 < y < 0.00949999999999999976Initial program 100.0%
Taylor expanded in y around 0 99.8%
*-commutative99.8%
Simplified99.8%
Final simplification86.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -5.4e+275)
t_0
(if (<= y -5e+181)
t_1
(if (<= y -5.7e+17)
t_0
(if (<= y -2.7e-5)
t_1
(if (<= y 0.00115)
(fma y x z)
(if (or (<= y 1.6e+69) (not (<= y 1.6e+196))) t_1 t_0))))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -5.4e+275) {
tmp = t_0;
} else if (y <= -5e+181) {
tmp = t_1;
} else if (y <= -5.7e+17) {
tmp = t_0;
} else if (y <= -2.7e-5) {
tmp = t_1;
} else if (y <= 0.00115) {
tmp = fma(y, x, z);
} else if ((y <= 1.6e+69) || !(y <= 1.6e+196)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -5.4e+275) tmp = t_0; elseif (y <= -5e+181) tmp = t_1; elseif (y <= -5.7e+17) tmp = t_0; elseif (y <= -2.7e-5) tmp = t_1; elseif (y <= 0.00115) tmp = fma(y, x, z); elseif ((y <= 1.6e+69) || !(y <= 1.6e+196)) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.4e+275], t$95$0, If[LessEqual[y, -5e+181], t$95$1, If[LessEqual[y, -5.7e+17], t$95$0, If[LessEqual[y, -2.7e-5], t$95$1, If[LessEqual[y, 0.00115], N[(y * x + z), $MachinePrecision], If[Or[LessEqual[y, 1.6e+69], N[Not[LessEqual[y, 1.6e+196]], $MachinePrecision]], t$95$1, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -5.4 \cdot 10^{+275}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5 \cdot 10^{+181}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -5.7 \cdot 10^{+17}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -2.7 \cdot 10^{-5}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.00115:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+69} \lor \neg \left(y \leq 1.6 \cdot 10^{+196}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -5.40000000000000031e275 or -5.0000000000000003e181 < y < -5.7e17 or 1.59999999999999992e69 < y < 1.59999999999999996e196Initial program 99.5%
Taylor expanded in x around 0 69.8%
if -5.40000000000000031e275 < y < -5.0000000000000003e181 or -5.7e17 < y < -2.6999999999999999e-5 or 0.00115 < y < 1.59999999999999992e69 or 1.59999999999999996e196 < y Initial program 99.7%
Taylor expanded in x around inf 71.5%
if -2.6999999999999999e-5 < y < 0.00115Initial program 100.0%
Taylor expanded in y around 0 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Simplified99.8%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -5e-49) (not (<= x 1.55e-87))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-49) || !(x <= 1.55e-87)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5d-49)) .or. (.not. (x <= 1.55d-87))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5e-49) || !(x <= 1.55e-87)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5e-49) or not (x <= 1.55e-87): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5e-49) || !(x <= 1.55e-87)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5e-49) || ~((x <= 1.55e-87))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5e-49], N[Not[LessEqual[x, 1.55e-87]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{-49} \lor \neg \left(x \leq 1.55 \cdot 10^{-87}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -4.9999999999999999e-49 or 1.54999999999999999e-87 < x Initial program 99.8%
Taylor expanded in y around 0 92.0%
if -4.9999999999999999e-49 < x < 1.54999999999999999e-87Initial program 99.8%
Taylor expanded in x around 0 85.3%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.25e-5) (not (<= y 0.0225))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e-5) || !(y <= 0.0225)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.25d-5)) .or. (.not. (y <= 0.0225d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e-5) || !(y <= 0.0225)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.25e-5) or not (y <= 0.0225): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.25e-5) || !(y <= 0.0225)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.25e-5) || ~((y <= 0.0225))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.25e-5], N[Not[LessEqual[y, 0.0225]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{-5} \lor \neg \left(y \leq 0.0225\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -1.25000000000000006e-5 or 0.022499999999999999 < y Initial program 99.6%
Taylor expanded in x around inf 50.6%
if -1.25000000000000006e-5 < y < 0.022499999999999999Initial program 100.0%
Taylor expanded in y around 0 99.8%
*-commutative99.8%
Simplified99.8%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (if (<= z -7.5e-133) z (if (<= z 2.8e-103) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-133) {
tmp = z;
} else if (z <= 2.8e-103) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d-133)) then
tmp = z
else if (z <= 2.8d-103) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e-133) {
tmp = z;
} else if (z <= 2.8e-103) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e-133: tmp = z elif z <= 2.8e-103: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e-133) tmp = z; elseif (z <= 2.8e-103) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e-133) tmp = z; elseif (z <= 2.8e-103) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e-133], z, If[LessEqual[z, 2.8e-103], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{-133}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-103}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -7.4999999999999999e-133 or 2.80000000000000023e-103 < z Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in y around 0 47.2%
if -7.4999999999999999e-133 < z < 2.80000000000000023e-103Initial program 99.9%
Taylor expanded in y around 0 59.5%
*-commutative59.5%
Simplified59.5%
Taylor expanded in z around 0 42.3%
Final simplification45.6%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.9%
*-commutative55.9%
Simplified55.9%
Final simplification55.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 38.3%
Final simplification38.3%
herbie shell --seed 2024011
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))