
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ x (+ x y)) (/ -1.0 (/ (+ x y) y))))
double code(double x, double y) {
return (x / (x + y)) + (-1.0 / ((x + y) / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) + ((-1.0d0) / ((x + y) / y))
end function
public static double code(double x, double y) {
return (x / (x + y)) + (-1.0 / ((x + y) / y));
}
def code(x, y): return (x / (x + y)) + (-1.0 / ((x + y) / y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) + Float64(-1.0 / Float64(Float64(x + y) / y))) end
function tmp = code(x, y) tmp = (x / (x + y)) + (-1.0 / ((x + y) / y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / N[(N[(x + y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} + \frac{-1}{\frac{x + y}{y}}
\end{array}
Initial program 100.0%
*-un-lft-identity100.0%
add-sqr-sqrt50.8%
times-frac50.8%
Applied egg-rr50.8%
frac-times50.8%
add-sqr-sqrt100.0%
associate-*l/99.8%
sub-neg99.8%
distribute-lft-in99.8%
Applied egg-rr99.8%
add-log-exp99.9%
*-un-lft-identity99.9%
log-prod99.9%
metadata-eval99.9%
add-log-exp99.8%
associate-*l/99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
+-lft-identity99.9%
Simplified99.9%
associate-*l/100.0%
*-un-lft-identity100.0%
neg-mul-1100.0%
associate-/l*100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.32e+114) -1.0 (if (<= y 7.2e+45) (+ 1.0 (* -2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.32e+114) {
tmp = -1.0;
} else if (y <= 7.2e+45) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.32d+114)) then
tmp = -1.0d0
else if (y <= 7.2d+45) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.32e+114) {
tmp = -1.0;
} else if (y <= 7.2e+45) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.32e+114: tmp = -1.0 elif y <= 7.2e+45: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.32e+114) tmp = -1.0; elseif (y <= 7.2e+45) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.32e+114) tmp = -1.0; elseif (y <= 7.2e+45) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.32e+114], -1.0, If[LessEqual[y, 7.2e+45], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.32 \cdot 10^{+114}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+45}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.3200000000000001e114 or 7.2e45 < y Initial program 100.0%
Taylor expanded in x around 0 82.9%
if -1.3200000000000001e114 < y < 7.2e45Initial program 100.0%
Taylor expanded in y around 0 77.7%
Final simplification79.6%
(FPCore (x y) :precision binary64 (if (<= y -3.5e+48) -1.0 (if (<= y 7.8e+34) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -3.5e+48) {
tmp = -1.0;
} else if (y <= 7.8e+34) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.5d+48)) then
tmp = -1.0d0
else if (y <= 7.8d+34) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.5e+48) {
tmp = -1.0;
} else if (y <= 7.8e+34) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.5e+48: tmp = -1.0 elif y <= 7.8e+34: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.5e+48) tmp = -1.0; elseif (y <= 7.8e+34) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.5e+48) tmp = -1.0; elseif (y <= 7.8e+34) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.5e+48], -1.0, If[LessEqual[y, 7.8e+34], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+48}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{+34}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.4999999999999997e48 or 7.80000000000000038e34 < y Initial program 100.0%
Taylor expanded in x around 0 80.9%
if -3.4999999999999997e48 < y < 7.80000000000000038e34Initial program 100.0%
Taylor expanded in x around inf 78.0%
Final simplification79.1%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 44.5%
Final simplification44.5%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024011
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))