
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- y) z)) (log (/ -1.0 x))))) 2.0))))
(if (<= y -1.8e+29)
t_0
(if (<= y -2.6e-187)
(* 2.0 (sqrt (+ (* y x) (* z (+ y x)))))
(if (<= y -2.7e-308) t_0 (* 2.0 (* (sqrt (+ y x)) (sqrt z))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-y - z)) - log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -1.8e+29) {
tmp = t_0;
} else if (y <= -2.6e-187) {
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
} else if (y <= -2.7e-308) {
tmp = t_0;
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 * (exp((0.25d0 * (log((-y - z)) - log(((-1.0d0) / x))))) ** 2.0d0)
if (y <= (-1.8d+29)) then
tmp = t_0
else if (y <= (-2.6d-187)) then
tmp = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
else if (y <= (-2.7d-308)) then
tmp = t_0
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 2.0 * Math.pow(Math.exp((0.25 * (Math.log((-y - z)) - Math.log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -1.8e+29) {
tmp = t_0;
} else if (y <= -2.6e-187) {
tmp = 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
} else if (y <= -2.7e-308) {
tmp = t_0;
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 2.0 * math.pow(math.exp((0.25 * (math.log((-y - z)) - math.log((-1.0 / x))))), 2.0) tmp = 0 if y <= -1.8e+29: tmp = t_0 elif y <= -2.6e-187: tmp = 2.0 * math.sqrt(((y * x) + (z * (y + x)))) elif y <= -2.7e-308: tmp = t_0 else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 2.0)) tmp = 0.0 if (y <= -1.8e+29) tmp = t_0; elseif (y <= -2.6e-187) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))); elseif (y <= -2.7e-308) tmp = t_0; else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 2.0 * (exp((0.25 * (log((-y - z)) - log((-1.0 / x))))) ^ 2.0);
tmp = 0.0;
if (y <= -1.8e+29)
tmp = t_0;
elseif (y <= -2.6e-187)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
elseif (y <= -2.7e-308)
tmp = t_0;
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.8e+29], t$95$0, If[LessEqual[y, -2.6e-187], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -2.7e-308], t$95$0, N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{if}\;y \leq -1.8 \cdot 10^{+29}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -2.6 \cdot 10^{-187}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}\\
\mathbf{elif}\;y \leq -2.7 \cdot 10^{-308}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -1.79999999999999988e29 or -2.5999999999999999e-187 < y < -2.70000000000000015e-308Initial program 52.6%
associate-+l+52.6%
+-commutative52.6%
distribute-rgt-in52.6%
Simplified52.6%
+-commutative52.6%
distribute-rgt-in52.6%
associate-+l+52.6%
+-commutative52.6%
associate-+r+52.6%
*-commutative52.6%
distribute-lft-in52.6%
fma-udef52.6%
add-sqr-sqrt52.4%
pow252.4%
Applied egg-rr52.6%
Taylor expanded in x around -inf 40.2%
if -1.79999999999999988e29 < y < -2.5999999999999999e-187Initial program 77.3%
associate-+l+77.3%
+-commutative77.3%
distribute-rgt-in77.5%
Simplified77.5%
if -2.70000000000000015e-308 < y Initial program 69.6%
associate-+l+69.6%
+-commutative69.6%
distribute-rgt-in69.6%
Simplified69.6%
Taylor expanded in z around inf 48.3%
+-commutative48.3%
Simplified48.3%
sqrt-prod51.2%
*-commutative51.2%
Applied egg-rr51.2%
Final simplification52.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.06e+33)
(* 2.0 (pow (exp 0.25) (* 2.0 (- (log (- (- y) z)) (log (/ -1.0 x))))))
(if (<= y 2.1e-278)
(* 2.0 (sqrt (fma x z (* y (+ z x)))))
(* 2.0 (* (sqrt (+ y x)) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.06e+33) {
tmp = 2.0 * pow(exp(0.25), (2.0 * (log((-y - z)) - log((-1.0 / x)))));
} else if (y <= 2.1e-278) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.06e+33) tmp = Float64(2.0 * (exp(0.25) ^ Float64(2.0 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x)))))); elseif (y <= 2.1e-278) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.06e+33], N[(2.0 * N[Power[N[Exp[0.25], $MachinePrecision], N[(2.0 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.1e-278], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.06 \cdot 10^{+33}:\\
\;\;\;\;2 \cdot {\left(e^{0.25}\right)}^{\left(2 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)\right)}\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{-278}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -1.06e33Initial program 46.6%
associate-+l+46.6%
+-commutative46.6%
distribute-rgt-in46.6%
Simplified46.6%
+-commutative46.6%
distribute-rgt-in46.6%
associate-+l+46.6%
+-commutative46.6%
associate-+r+46.6%
*-commutative46.6%
distribute-lft-in46.7%
fma-udef46.7%
add-sqr-sqrt46.5%
pow246.5%
Applied egg-rr46.7%
Taylor expanded in x around -inf 36.7%
unpow236.7%
exp-prod35.8%
exp-prod35.1%
pow-sqr35.1%
mul-1-neg35.1%
unsub-neg35.1%
+-commutative35.1%
mul-1-neg35.1%
unsub-neg35.1%
mul-1-neg35.1%
Simplified35.1%
if -1.06e33 < y < 2.10000000000000014e-278Initial program 70.5%
associate-+l+70.5%
*-commutative70.5%
*-commutative70.5%
*-commutative70.5%
+-commutative70.5%
+-commutative70.5%
+-commutative70.5%
*-commutative70.5%
*-commutative70.5%
associate-+l+70.5%
+-commutative70.5%
fma-def70.5%
distribute-lft-out70.5%
Simplified70.5%
if 2.10000000000000014e-278 < y Initial program 70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-rgt-in70.6%
Simplified70.6%
Taylor expanded in z around inf 48.5%
+-commutative48.5%
Simplified48.5%
sqrt-prod49.3%
*-commutative49.3%
Applied egg-rr49.3%
Final simplification53.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.1e-278) (* 2.0 (sqrt (fma x y (* z (+ y x))))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * sqrt(fma(x, y, (z * (y + x))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.1e-278) tmp = Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.1e-278], N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.1 \cdot 10^{-278}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(y + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 2.10000000000000014e-278Initial program 61.3%
associate-+l+61.3%
*-commutative61.3%
*-commutative61.3%
*-commutative61.3%
+-commutative61.3%
+-commutative61.3%
associate-+l+61.3%
*-commutative61.3%
*-commutative61.3%
+-commutative61.3%
+-commutative61.3%
*-commutative61.3%
associate-+r+61.3%
*-commutative61.3%
*-commutative61.3%
+-commutative61.3%
fma-def61.3%
Simplified61.5%
if 2.10000000000000014e-278 < y Initial program 70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-rgt-in70.6%
Simplified70.6%
Taylor expanded in z around inf 48.5%
+-commutative48.5%
Simplified48.5%
sqrt-prod49.3%
*-commutative49.3%
Applied egg-rr49.3%
Final simplification55.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.1e-278) (* 2.0 (sqrt (fma x z (* y (+ z x))))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * sqrt(fma(x, z, (y * (z + x))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.1e-278) tmp = Float64(2.0 * sqrt(fma(x, z, Float64(y * Float64(z + x))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.1e-278], N[(2.0 * N[Sqrt[N[(x * z + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.1 \cdot 10^{-278}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(x, z, y \cdot \left(z + x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 2.10000000000000014e-278Initial program 61.3%
associate-+l+61.3%
*-commutative61.3%
*-commutative61.3%
*-commutative61.3%
+-commutative61.3%
+-commutative61.3%
+-commutative61.3%
*-commutative61.3%
*-commutative61.3%
associate-+l+61.3%
+-commutative61.3%
fma-def61.3%
distribute-lft-out61.4%
Simplified61.4%
if 2.10000000000000014e-278 < y Initial program 70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-rgt-in70.6%
Simplified70.6%
Taylor expanded in z around inf 48.5%
+-commutative48.5%
Simplified48.5%
sqrt-prod49.3%
*-commutative49.3%
Applied egg-rr49.3%
Final simplification55.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.1e-278) (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.1d-278) then
tmp = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.1e-278: tmp = 2.0 * math.sqrt(((y * x) + (z * (y + x)))) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.1e-278) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.1e-278)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.1e-278], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.1 \cdot 10^{-278}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 2.10000000000000014e-278Initial program 61.3%
associate-+l+61.3%
+-commutative61.3%
distribute-rgt-in61.4%
Simplified61.4%
if 2.10000000000000014e-278 < y Initial program 70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-rgt-in70.6%
Simplified70.6%
Taylor expanded in z around inf 48.5%
+-commutative48.5%
Simplified48.5%
sqrt-prod49.3%
*-commutative49.3%
Applied egg-rr49.3%
Final simplification55.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 4.1e-268) (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 4.1e-268) {
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.1d-268) then
tmp = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.1e-268) {
tmp = 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 4.1e-268: tmp = 2.0 * math.sqrt(((y * x) + (z * (y + x)))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 4.1e-268) tmp = Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 4.1e-268)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 4.1e-268], N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.1 \cdot 10^{-268}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 4.0999999999999999e-268Initial program 62.5%
associate-+l+62.5%
+-commutative62.5%
distribute-rgt-in62.6%
Simplified62.6%
if 4.0999999999999999e-268 < y Initial program 69.7%
associate-+l+69.7%
+-commutative69.7%
distribute-rgt-in69.7%
Simplified69.7%
+-commutative69.7%
distribute-rgt-in69.7%
associate-+l+69.7%
+-commutative69.7%
associate-+r+69.7%
*-commutative69.7%
distribute-lft-in69.7%
fma-udef69.8%
add-sqr-sqrt69.4%
pow269.4%
Applied egg-rr69.5%
Taylor expanded in x around 0 25.3%
*-commutative25.3%
Simplified25.3%
pow-pow25.4%
*-commutative25.4%
metadata-eval25.4%
pow1/225.3%
sqrt-prod34.2%
Applied egg-rr34.2%
*-commutative34.2%
Simplified34.2%
Final simplification48.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.1e-278) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.1d-278) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-278) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.1e-278: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.1e-278) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.1e-278)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.1e-278], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.1 \cdot 10^{-278}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 2.10000000000000014e-278Initial program 61.3%
associate-+l+61.3%
+-commutative61.3%
distribute-rgt-in61.4%
Simplified61.4%
Taylor expanded in x around inf 42.6%
if 2.10000000000000014e-278 < y Initial program 70.6%
associate-+l+70.6%
+-commutative70.6%
distribute-rgt-in70.6%
Simplified70.6%
Taylor expanded in x around 0 24.7%
Final simplification33.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-292) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-292) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-292)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-292) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-292: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-292) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-292)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-292], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-292}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1.0000000000000001e-292Initial program 61.6%
associate-+l+61.6%
+-commutative61.6%
distribute-rgt-in61.7%
Simplified61.7%
Taylor expanded in x around inf 41.4%
if -1.0000000000000001e-292 < y Initial program 69.8%
associate-+l+69.8%
+-commutative69.8%
distribute-rgt-in69.8%
Simplified69.8%
Taylor expanded in z around inf 49.1%
+-commutative49.1%
Simplified49.1%
Final simplification45.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 66.1%
associate-+l+66.1%
+-commutative66.1%
distribute-rgt-in66.1%
Simplified66.1%
Final simplification66.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2e-310) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-310)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-310: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-310) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-310)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-310], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.999999999999994e-310Initial program 62.1%
associate-+l+62.1%
+-commutative62.1%
distribute-rgt-in62.2%
Simplified62.2%
Taylor expanded in z around 0 20.3%
*-commutative20.3%
Simplified20.3%
if -1.999999999999994e-310 < y Initial program 69.6%
associate-+l+69.6%
+-commutative69.6%
distribute-rgt-in69.6%
Simplified69.6%
Taylor expanded in x around 0 23.9%
Final simplification22.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 66.1%
associate-+l+66.1%
+-commutative66.1%
distribute-rgt-in66.1%
Simplified66.1%
Taylor expanded in z around 0 22.3%
*-commutative22.3%
Simplified22.3%
Final simplification22.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 \cdot t_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024011
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))