
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 66.6%
associate-+l-73.8%
*-commutative73.8%
+-inverses97.7%
--rgt-identity97.7%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -2500000000000.0)
(and (not (<= z 4.9e+82))
(or (<= z 9.5e+142) (not (<= z 1.25e+200)))))
(* z (- y))
(* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2500000000000.0) || (!(z <= 4.9e+82) && ((z <= 9.5e+142) || !(z <= 1.25e+200)))) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2500000000000.0d0)) .or. (.not. (z <= 4.9d+82)) .and. (z <= 9.5d+142) .or. (.not. (z <= 1.25d+200))) then
tmp = z * -y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2500000000000.0) || (!(z <= 4.9e+82) && ((z <= 9.5e+142) || !(z <= 1.25e+200)))) {
tmp = z * -y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2500000000000.0) or (not (z <= 4.9e+82) and ((z <= 9.5e+142) or not (z <= 1.25e+200))): tmp = z * -y else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2500000000000.0) || (!(z <= 4.9e+82) && ((z <= 9.5e+142) || !(z <= 1.25e+200)))) tmp = Float64(z * Float64(-y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2500000000000.0) || (~((z <= 4.9e+82)) && ((z <= 9.5e+142) || ~((z <= 1.25e+200))))) tmp = z * -y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2500000000000.0], And[N[Not[LessEqual[z, 4.9e+82]], $MachinePrecision], Or[LessEqual[z, 9.5e+142], N[Not[LessEqual[z, 1.25e+200]], $MachinePrecision]]]], N[(z * (-y)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2500000000000 \lor \neg \left(z \leq 4.9 \cdot 10^{+82}\right) \land \left(z \leq 9.5 \cdot 10^{+142} \lor \neg \left(z \leq 1.25 \cdot 10^{+200}\right)\right):\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -2.5e12 or 4.9000000000000001e82 < z < 9.50000000000000001e142 or 1.25000000000000005e200 < z Initial program 68.9%
associate-+l-68.9%
*-commutative68.9%
+-inverses96.2%
--rgt-identity96.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 84.3%
associate-*r*84.3%
*-commutative84.3%
mul-1-neg84.3%
Simplified84.3%
if -2.5e12 < z < 4.9000000000000001e82 or 9.50000000000000001e142 < z < 1.25000000000000005e200Initial program 64.9%
associate-+l-77.3%
*-commutative77.3%
+-inverses98.7%
--rgt-identity98.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 84.5%
*-commutative84.5%
Simplified84.5%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 66.6%
associate-+l-73.8%
*-commutative73.8%
+-inverses97.7%
--rgt-identity97.7%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 58.6%
*-commutative58.6%
Simplified58.6%
Final simplification58.6%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024011
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))