
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.0%
pow298.0%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (pow (/ (- 1.0 u1) u1) -1.0)) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(powf(((1.0f - u1) / u1), -1.0f)) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((((1.0e0 - u1) / u1) ** (-1.0e0))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt((Float32(Float32(Float32(1.0) - u1) / u1) ^ Float32(-1.0))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((((single(1.0) - u1) / u1) ^ single(-1.0))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{{\left(\frac{1 - u1}{u1}\right)}^{-1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
clear-num98.3%
inv-pow98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 6.28318530718) 0.30000001192092896)
(/
(sqrt (/ u1 (- 1.0 u1)))
(+ (* u2 1.0471975511966667) (* 0.15915494309188485 (/ 1.0 u2))))
(* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.30000001192092896f) {
tmp = sqrtf((u1 / (1.0f - u1))) / ((u2 * 1.0471975511966667f) + (0.15915494309188485f * (1.0f / u2)));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.30000001192092896e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) / ((u2 * 1.0471975511966667e0) + (0.15915494309188485e0 * (1.0e0 / u2)))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.30000001192092896)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) / Float32(Float32(u2 * Float32(1.0471975511966667)) + Float32(Float32(0.15915494309188485) * Float32(Float32(1.0) / u2)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.30000001192092896)) tmp = sqrt((u1 / (single(1.0) - u1))) / ((u2 * single(1.0471975511966667)) + (single(0.15915494309188485) * (single(1.0) / u2))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.30000001192092896:\\
\;\;\;\;\frac{\sqrt{\frac{u1}{1 - u1}}}{u2 \cdot 1.0471975511966667 + 0.15915494309188485 \cdot \frac{1}{u2}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.300000012Initial program 98.4%
add-sqr-sqrt97.8%
sqrt-unprod98.4%
*-commutative98.4%
*-commutative98.4%
swap-sqr98.3%
pow298.3%
metadata-eval98.6%
Applied egg-rr98.6%
add-sqr-sqrt98.0%
sqrt-div97.8%
add-sqr-sqrt98.4%
*-commutative98.4%
sqrt-prod98.2%
metadata-eval98.1%
unpow298.1%
sqrt-prod97.5%
add-sqr-sqrt98.1%
associate-/r/98.3%
div-inv98.2%
associate-/r*98.0%
sqrt-div98.4%
*-commutative98.4%
Applied egg-rr98.4%
Taylor expanded in u2 around 0 96.9%
if 0.300000012 < (*.f32 314159265359/50000000000 u2) Initial program 97.3%
Taylor expanded in u1 around 0 76.5%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sqrt (/ u1 (- 1.0 u1))) (+ (* u2 1.0471975511966667) (* 0.15915494309188485 (/ 1.0 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) / ((u2 * 1.0471975511966667f) + (0.15915494309188485f * (1.0f / u2)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) / ((u2 * 1.0471975511966667e0) + (0.15915494309188485e0 * (1.0e0 / u2)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) / Float32(Float32(u2 * Float32(1.0471975511966667)) + Float32(Float32(0.15915494309188485) * Float32(Float32(1.0) / u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) / ((u2 * single(1.0471975511966667)) + (single(0.15915494309188485) * (single(1.0) / u2))); end
\begin{array}{l}
\\
\frac{\sqrt{\frac{u1}{1 - u1}}}{u2 \cdot 1.0471975511966667 + 0.15915494309188485 \cdot \frac{1}{u2}}
\end{array}
Initial program 98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.0%
pow298.0%
metadata-eval98.4%
Applied egg-rr98.4%
add-sqr-sqrt94.5%
sqrt-div94.3%
add-sqr-sqrt98.2%
*-commutative98.2%
sqrt-prod97.7%
metadata-eval97.9%
unpow297.9%
sqrt-prod97.3%
add-sqr-sqrt97.9%
associate-/r/98.0%
div-inv97.9%
associate-/r*97.8%
sqrt-div98.1%
*-commutative98.1%
Applied egg-rr98.1%
Taylor expanded in u2 around 0 85.7%
Final simplification85.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.0%
Final simplification79.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* (sqrt (/ u1 (- 1.0 u1))) 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (sqrtf((u1 / (1.0f - u1))) * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (sqrt((u1 / (1.0e0 - u1))) * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (sqrt((u1 / (single(1.0) - u1))) * single(6.28318530718)); end
\begin{array}{l}
\\
u2 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.0%
associate-*r*79.1%
Simplified79.1%
Final simplification79.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 (sqrt u1)) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * sqrtf(u1)) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * sqrt(u1)) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * sqrt(u1)) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * sqrt(u1)) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u2 \cdot \sqrt{u1}\right) \cdot -6.28318530718
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.0%
Taylor expanded in u1 around 0 61.8%
add-sqr-sqrt61.7%
sqrt-unprod61.8%
swap-sqr61.8%
add-sqr-sqrt61.9%
pow261.9%
Applied egg-rr61.9%
Taylor expanded in u2 around -inf 4.7%
Final simplification4.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 79.0%
Taylor expanded in u1 around 0 61.8%
Final simplification61.8%
herbie shell --seed 2024011
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))