
(FPCore (x) :precision binary64 (- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
double code(double x) {
return sqrt((1.0 + x)) - sqrt((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 + x)) - sqrt((1.0d0 - x))
end function
public static double code(double x) {
return Math.sqrt((1.0 + x)) - Math.sqrt((1.0 - x));
}
def code(x): return math.sqrt((1.0 + x)) - math.sqrt((1.0 - x))
function code(x) return Float64(sqrt(Float64(1.0 + x)) - sqrt(Float64(1.0 - x))) end
function tmp = code(x) tmp = sqrt((1.0 + x)) - sqrt((1.0 - x)); end
code[x_] := N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 + x} - \sqrt{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
double code(double x) {
return sqrt((1.0 + x)) - sqrt((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 + x)) - sqrt((1.0d0 - x))
end function
public static double code(double x) {
return Math.sqrt((1.0 + x)) - Math.sqrt((1.0 - x));
}
def code(x): return math.sqrt((1.0 + x)) - math.sqrt((1.0 - x))
function code(x) return Float64(sqrt(Float64(1.0 + x)) - sqrt(Float64(1.0 - x))) end
function tmp = code(x) tmp = sqrt((1.0 + x)) - sqrt((1.0 - x)); end
code[x_] := N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 + x} - \sqrt{1 - x}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (/ (+ (sqrt (+ x 1.0)) (sqrt (- 1.0 x))) x)))
double code(double x) {
return 2.0 / ((sqrt((x + 1.0)) + sqrt((1.0 - x))) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / ((sqrt((x + 1.0d0)) + sqrt((1.0d0 - x))) / x)
end function
public static double code(double x) {
return 2.0 / ((Math.sqrt((x + 1.0)) + Math.sqrt((1.0 - x))) / x);
}
def code(x): return 2.0 / ((math.sqrt((x + 1.0)) + math.sqrt((1.0 - x))) / x)
function code(x) return Float64(2.0 / Float64(Float64(sqrt(Float64(x + 1.0)) + sqrt(Float64(1.0 - x))) / x)) end
function tmp = code(x) tmp = 2.0 / ((sqrt((x + 1.0)) + sqrt((1.0 - x))) / x); end
code[x_] := N[(2.0 / N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{\frac{\sqrt{x + 1} + \sqrt{1 - x}}{x}}
\end{array}
Initial program 7.4%
flip--7.5%
div-inv7.4%
add-sqr-sqrt7.5%
add-sqr-sqrt7.5%
associate--r-20.4%
add-exp-log20.4%
log1p-udef20.4%
expm1-udef100.0%
expm1-log1p-u100.0%
Applied egg-rr100.0%
associate-*r/100.0%
*-rgt-identity100.0%
count-2100.0%
associate-/l*99.7%
remove-double-neg99.7%
sub-neg99.7%
sub-neg99.7%
remove-double-neg99.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (+ x (* 0.125 (pow x 3.0))))
double code(double x) {
return x + (0.125 * pow(x, 3.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (0.125d0 * (x ** 3.0d0))
end function
public static double code(double x) {
return x + (0.125 * Math.pow(x, 3.0));
}
def code(x): return x + (0.125 * math.pow(x, 3.0))
function code(x) return Float64(x + Float64(0.125 * (x ^ 3.0))) end
function tmp = code(x) tmp = x + (0.125 * (x ^ 3.0)); end
code[x_] := N[(x + N[(0.125 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + 0.125 \cdot {x}^{3}
\end{array}
Initial program 7.4%
Taylor expanded in x around 0 99.4%
Final simplification99.4%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 7.4%
Taylor expanded in x around 0 99.2%
Final simplification99.2%
(FPCore (x) :precision binary64 (/ (* 2.0 x) (+ (sqrt (+ 1.0 x)) (sqrt (- 1.0 x)))))
double code(double x) {
return (2.0 * x) / (sqrt((1.0 + x)) + sqrt((1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 * x) / (sqrt((1.0d0 + x)) + sqrt((1.0d0 - x)))
end function
public static double code(double x) {
return (2.0 * x) / (Math.sqrt((1.0 + x)) + Math.sqrt((1.0 - x)));
}
def code(x): return (2.0 * x) / (math.sqrt((1.0 + x)) + math.sqrt((1.0 - x)))
function code(x) return Float64(Float64(2.0 * x) / Float64(sqrt(Float64(1.0 + x)) + sqrt(Float64(1.0 - x)))) end
function tmp = code(x) tmp = (2.0 * x) / (sqrt((1.0 + x)) + sqrt((1.0 - x))); end
code[x_] := N[(N[(2.0 * x), $MachinePrecision] / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 \cdot x}{\sqrt{1 + x} + \sqrt{1 - x}}
\end{array}
herbie shell --seed 2024011
(FPCore (x)
:name "bug333 (missed optimization)"
:precision binary64
:pre (and (<= -1.0 x) (<= x 1.0))
:herbie-target
(/ (* 2.0 x) (+ (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
(- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))