
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.3%
Simplified99.3%
fma-udef99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (/ -2.0 v)))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-2.0f / v)))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp(((-2.0e0) / v)))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-2.0) / v)))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((single(-2.0) / v))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.3%
Simplified99.3%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in u around 0 95.1%
fma-udef95.0%
+-commutative95.0%
Applied egg-rr95.0%
Final simplification95.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(fma v (log u) 1.0)
(+
1.0
(+
(* (- 1.0 u) -2.0)
(+
(/ (/ (* u 1.3333333333333333) v) v)
(* 0.5 (/ (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = fmaf(v, logf(u), 1.0f);
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((u * 1.3333333333333333f) / v) / v) + (0.5f * (((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = fma(v, log(u), Float32(1.0)); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(u * Float32(1.3333333333333333)) / v) / v) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;\mathsf{fma}\left(v, \log u, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \left(\frac{\frac{u \cdot 1.3333333333333333}{v}}{v} + 0.5 \cdot \frac{-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.3%
Taylor expanded in u around inf 98.9%
mul-1-neg98.9%
log-rec98.9%
remove-double-neg98.9%
Simplified98.9%
if 0.400000006 < v Initial program 92.1%
Taylor expanded in v around inf 80.2%
Taylor expanded in u around 0 75.6%
*-commutative75.6%
Simplified75.6%
associate-*r/75.6%
unpow275.6%
associate-/r*75.6%
*-commutative75.6%
associate-*r*75.6%
metadata-eval75.6%
Applied egg-rr75.6%
Final simplification97.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(+
(/ (/ (* u 1.3333333333333333) v) v)
(* 0.5 (/ (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((u * 1.3333333333333333f) / v) / v) + (0.5f * (((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((u * 1.3333333333333333e0) / v) / v) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) ** 2.0e0)) + ((1.0e0 - u) * 4.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(u * Float32(1.3333333333333333)) / v) / v) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((u * single(1.3333333333333333)) / v) / v) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) ^ single(2.0))) + ((single(1.0) - u) * single(4.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \left(\frac{\frac{u \cdot 1.3333333333333333}{v}}{v} + 0.5 \cdot \frac{-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.3%
Taylor expanded in u around inf 98.8%
mul-1-neg98.8%
distribute-rgt-neg-in98.8%
log-rec98.8%
remove-double-neg98.8%
Simplified98.8%
if 0.400000006 < v Initial program 92.1%
Taylor expanded in v around inf 80.2%
Taylor expanded in u around 0 75.6%
*-commutative75.6%
Simplified75.6%
associate-*r/75.6%
unpow275.6%
associate-/r*75.6%
*-commutative75.6%
associate-*r*75.6%
metadata-eval75.6%
Applied egg-rr75.6%
Final simplification97.2%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) (+ 1.0 (* v (log u))) (+ 1.0 (+ -2.0 (* u (* v (+ (exp (/ 2.0 v)) -1.0)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + (-2.0f + (u * (v * (expf((2.0f / v)) + -1.0f))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + ((-2.0e0) + (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + (single(-2.0) + (u * (v * (exp((single(2.0) / v)) + single(-1.0))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right)\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.3%
Taylor expanded in u around inf 98.8%
mul-1-neg98.8%
distribute-rgt-neg-in98.8%
log-rec98.8%
remove-double-neg98.8%
Simplified98.8%
if 0.400000006 < v Initial program 92.1%
*-un-lft-identity92.1%
exp-prod92.5%
Applied egg-rr92.5%
exp-1-e92.5%
Simplified92.5%
Taylor expanded in u around 0 71.0%
log-E72.7%
metadata-eval72.7%
sub-neg72.7%
rec-exp72.7%
log-E72.7%
associate-*r/72.7%
metadata-eval72.7%
distribute-neg-frac72.7%
metadata-eval72.7%
metadata-eval72.7%
Simplified72.7%
Final simplification97.0%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) (+ 1.0 (* v (log u))) (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.3%
Taylor expanded in u around inf 98.8%
mul-1-neg98.8%
distribute-rgt-neg-in98.8%
log-rec98.8%
remove-double-neg98.8%
Simplified98.8%
if 0.400000006 < v Initial program 92.1%
Taylor expanded in u around 0 72.7%
Final simplification97.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.4000000059604645)
(+ 1.0 (* v (log u)))
(+
1.0
(+
(* (- 1.0 u) -2.0)
(* 0.5 (/ (+ (* (- 1.0 u) 4.0) (* -4.0 (* (- 1.0 u) (- 1.0 u)))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f + (v * logf(u));
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * ((((1.0f - u) * 4.0f) + (-4.0f * ((1.0f - u) * (1.0f - u)))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0 + (v * log(u))
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((((1.0e0 - u) * 4.0e0) + ((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(v * log(u))); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(4.0)) + Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0) + (v * log(u)); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((((single(1.0) - u) * single(4.0)) + (single(-4.0) * ((single(1.0) - u) * (single(1.0) - u)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1 + v \cdot \log u\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{\left(1 - u\right) \cdot 4 + -4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in u around 0 99.3%
Taylor expanded in u around inf 98.8%
mul-1-neg98.8%
distribute-rgt-neg-in98.8%
log-rec98.8%
remove-double-neg98.8%
Simplified98.8%
if 0.400000006 < v Initial program 92.1%
Taylor expanded in v around inf 69.0%
unpow269.0%
Applied egg-rr69.0%
Final simplification96.7%
(FPCore (u v)
:precision binary32
(if (<= v 0.10999999940395355)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(* 0.5 (/ (+ (* (- 1.0 u) 4.0) (* -4.0 (* (- 1.0 u) (- 1.0 u)))) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10999999940395355f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * ((((1.0f - u) * 4.0f) + (-4.0f * ((1.0f - u) * (1.0f - u)))) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10999999940395355e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((((1.0e0 - u) * 4.0e0) + ((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u)))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10999999940395355)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(4.0)) + Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10999999940395355)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((((single(1.0) - u) * single(4.0)) + (single(-4.0) * ((single(1.0) - u) * (single(1.0) - u)))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10999999940395355:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{\left(1 - u\right) \cdot 4 + -4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.109999999Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.5%
if 0.109999999 < v Initial program 92.9%
Taylor expanded in v around inf 60.7%
unpow260.7%
Applied egg-rr60.7%
Final simplification88.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10999999940395355) 1.0 (+ 1.0 (+ (* (- 1.0 u) -2.0) (* 0.5 (/ (* u 4.0) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10999999940395355f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * ((u * 4.0f) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10999999940395355e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((u * 4.0e0) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10999999940395355)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(u * Float32(4.0)) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10999999940395355)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * ((u * single(4.0)) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10999999940395355:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{u \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.109999999Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.5%
if 0.109999999 < v Initial program 92.9%
Taylor expanded in v around inf 60.7%
Taylor expanded in u around 0 57.2%
*-commutative57.2%
Simplified57.2%
Final simplification88.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10999999940395355) 1.0 (+ 1.0 (- (* u (+ 2.0 (* 2.0 (/ 1.0 v)))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10999999940395355f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f * (1.0f / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10999999940395355e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 * (1.0e0 / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10999999940395355)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) * Float32(Float32(1.0) / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10999999940395355)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) * (single(1.0) / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10999999940395355:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + 2 \cdot \frac{1}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.109999999Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.5%
if 0.109999999 < v Initial program 92.9%
Taylor expanded in v around inf 60.7%
Taylor expanded in u around 0 57.2%
Final simplification88.4%
(FPCore (u v) :precision binary32 (if (<= v 0.10999999940395355) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.10999999940395355f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10999999940395355e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10999999940395355)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10999999940395355)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10999999940395355:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.109999999Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.5%
if 0.109999999 < v Initial program 92.9%
Taylor expanded in v around inf 48.8%
Final simplification87.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10999999940395355) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10999999940395355f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10999999940395355e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10999999940395355)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10999999940395355)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10999999940395355:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.109999999Initial program 99.9%
+-commutative99.9%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 91.5%
if 0.109999999 < v Initial program 92.9%
Taylor expanded in v around inf 48.8%
Taylor expanded in u around 0 48.8%
Final simplification87.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
Taylor expanded in u around 0 6.3%
Final simplification6.3%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-def99.4%
+-commutative99.4%
fma-def99.3%
Simplified99.3%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 84.0%
Final simplification84.0%
herbie shell --seed 2024011
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))