
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t_0 + \sqrt{t_0 \cdot t_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t_0 + \sqrt{t_0 \cdot t_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M) :precision binary64 (if (<= w -3.7e+232) 0.0 (* (/ c0 (* 2.0 w)) (* 2.0 (* (/ d D) (* (/ c0 w) (/ (/ d D) h)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (w <= -3.7e+232) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((c0 / w) * ((d / D) / h))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (w <= (-3.7d+232)) then
tmp = 0.0d0
else
tmp = (c0 / (2.0d0 * w)) * (2.0d0 * ((d_1 / d) * ((c0 / w) * ((d_1 / d) / h))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (w <= -3.7e+232) {
tmp = 0.0;
} else {
tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((c0 / w) * ((d / D) / h))));
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if w <= -3.7e+232: tmp = 0.0 else: tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((c0 / w) * ((d / D) / h)))) return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (w <= -3.7e+232) tmp = 0.0; else tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(2.0 * Float64(Float64(d / D) * Float64(Float64(c0 / w) * Float64(Float64(d / D) / h))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (w <= -3.7e+232) tmp = 0.0; else tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((c0 / w) * ((d / D) / h)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[w, -3.7e+232], 0.0, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[(d / D), $MachinePrecision] * N[(N[(c0 / w), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] / h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;w \leq -3.7 \cdot 10^{+232}:\\
\;\;\;\;0\\
\mathbf{else}:\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(2 \cdot \left(\frac{d}{D} \cdot \left(\frac{c0}{w} \cdot \frac{\frac{d}{D}}{h}\right)\right)\right)\\
\end{array}
\end{array}
if w < -3.69999999999999973e232Initial program 1.6%
Simplified1.6%
Taylor expanded in c0 around -inf 0.0%
associate-*r*0.0%
neg-mul-10.0%
distribute-lft1-in0.0%
metadata-eval0.0%
mul0-lft78.3%
distribute-lft-neg-in78.3%
distribute-rgt-neg-in78.3%
metadata-eval78.3%
mul0-lft0.0%
metadata-eval0.0%
distribute-lft1-in0.0%
distribute-lft-in0.0%
Simplified78.3%
Taylor expanded in c0 around 0 78.3%
if -3.69999999999999973e232 < w Initial program 29.0%
Simplified30.7%
Taylor expanded in c0 around inf 38.4%
*-commutative38.4%
*-commutative38.4%
associate-*r*39.2%
associate-/r*39.6%
associate-*l/40.6%
times-frac41.9%
unpow241.9%
associate-*r/47.1%
unpow247.1%
associate-/l/48.3%
associate-*r/49.1%
associate-*l/51.1%
unpow251.1%
Simplified51.1%
associate-*l/51.7%
Applied egg-rr51.7%
associate-*l/51.1%
pow251.1%
associate-*r*55.9%
associate-/l/53.6%
Applied egg-rr53.6%
Taylor expanded in c0 around 0 50.8%
associate-/r*51.3%
associate-*r/53.3%
*-commutative53.3%
times-frac55.7%
Simplified55.7%
Final simplification56.3%
(FPCore (c0 w h D d M) :precision binary64 (* (/ c0 (* 2.0 w)) (* 2.0 (* (/ d D) (* (* (/ c0 w) (/ 1.0 h)) (/ d D))))))
double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * (2.0 * ((d / D) * (((c0 / w) * (1.0 / h)) * (d / D))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = (c0 / (2.0d0 * w)) * (2.0d0 * ((d_1 / d) * (((c0 / w) * (1.0d0 / h)) * (d_1 / d))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * (2.0 * ((d / D) * (((c0 / w) * (1.0 / h)) * (d / D))));
}
def code(c0, w, h, D, d, M): return (c0 / (2.0 * w)) * (2.0 * ((d / D) * (((c0 / w) * (1.0 / h)) * (d / D))))
function code(c0, w, h, D, d, M) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(2.0 * Float64(Float64(d / D) * Float64(Float64(Float64(c0 / w) * Float64(1.0 / h)) * Float64(d / D))))) end
function tmp = code(c0, w, h, D, d, M) tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * (((c0 / w) * (1.0 / h)) * (d / D)))); end
code[c0_, w_, h_, D_, d_, M_] := N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[(d / D), $MachinePrecision] * N[(N[(N[(c0 / w), $MachinePrecision] * N[(1.0 / h), $MachinePrecision]), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c0}{2 \cdot w} \cdot \left(2 \cdot \left(\frac{d}{D} \cdot \left(\left(\frac{c0}{w} \cdot \frac{1}{h}\right) \cdot \frac{d}{D}\right)\right)\right)
\end{array}
Initial program 28.3%
Simplified29.9%
Taylor expanded in c0 around inf 37.4%
*-commutative37.4%
*-commutative37.4%
associate-*r*38.2%
associate-/r*38.6%
associate-*l/39.5%
times-frac40.8%
unpow240.8%
associate-*r/46.7%
unpow246.7%
associate-/l/47.4%
associate-*r/47.9%
associate-*l/50.2%
unpow250.2%
Simplified50.2%
associate-*l/50.7%
Applied egg-rr50.7%
associate-*l/50.2%
pow250.2%
associate-*r*55.2%
associate-/l/53.2%
Applied egg-rr53.2%
associate-/l/55.2%
div-inv55.2%
Applied egg-rr55.2%
Final simplification55.2%
(FPCore (c0 w h D d M) :precision binary64 0.0)
double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = 0.0d0
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
def code(c0, w, h, D, d, M): return 0.0
function code(c0, w, h, D, d, M) return 0.0 end
function tmp = code(c0, w, h, D, d, M) tmp = 0.0; end
code[c0_, w_, h_, D_, d_, M_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 28.3%
Simplified29.9%
Taylor expanded in c0 around -inf 5.4%
associate-*r*5.4%
neg-mul-15.4%
distribute-lft1-in5.4%
metadata-eval5.4%
mul0-lft26.6%
distribute-lft-neg-in26.6%
distribute-rgt-neg-in26.6%
metadata-eval26.6%
mul0-lft5.4%
metadata-eval5.4%
distribute-lft1-in5.4%
distribute-lft-in5.4%
Simplified26.6%
Taylor expanded in c0 around 0 29.8%
Final simplification29.8%
herbie shell --seed 2024011
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))