
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(*
(/ (/ PI (pow (cbrt (/ -180.0 angle)) 2.0)) (cbrt -180.0))
(cbrt angle))))
2.0)
(pow (* b (sin (/ PI (/ -180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((((double) M_PI) / pow(cbrt((-180.0 / angle)), 2.0)) / cbrt(-180.0)) * cbrt(angle)))), 2.0) + pow((b * sin((((double) M_PI) / (-180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((((Math.PI / Math.pow(Math.cbrt((-180.0 / angle)), 2.0)) / Math.cbrt(-180.0)) * Math.cbrt(angle)))), 2.0) + Math.pow((b * Math.sin((Math.PI / (-180.0 / angle)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(Float64(pi / (cbrt(Float64(-180.0 / angle)) ^ 2.0)) / cbrt(-180.0)) * cbrt(angle)))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(-180.0 / angle)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(N[(Pi / N[Power[N[Power[N[(-180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[-180.0, 1/3], $MachinePrecision]), $MachinePrecision] * N[Power[angle, 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{\frac{\pi}{{\left(\sqrt[3]{\frac{-180}{angle}}\right)}^{2}}}{\sqrt[3]{-180}} \cdot \sqrt[3]{angle}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ -180.0 angle)))) 2.0) (pow (* a (cos (* (sqrt angle) (/ PI (/ 180.0 (sqrt angle)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle)))), 2.0) + pow((a * cos((sqrt(angle) * (((double) M_PI) / (180.0 / sqrt(angle)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle)))), 2.0) + Math.pow((a * Math.cos((Math.sqrt(angle) * (Math.PI / (180.0 / Math.sqrt(angle)))))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (-180.0 / angle)))), 2.0) + math.pow((a * math.cos((math.sqrt(angle) * (math.pi / (180.0 / math.sqrt(angle)))))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle)))) ^ 2.0) + (Float64(a * cos(Float64(sqrt(angle) * Float64(pi / Float64(180.0 / sqrt(angle)))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (-180.0 / angle)))) ^ 2.0) + ((a * cos((sqrt(angle) * (pi / (180.0 / sqrt(angle)))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[Sqrt[angle], $MachinePrecision] * N[(Pi / N[(180.0 / N[Sqrt[angle], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\sqrt{angle} \cdot \frac{\pi}{\frac{180}{\sqrt{angle}}}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* -0.005555555555555556 (* PI angle)))) 2.0) (pow (* b (sin (* angle (/ PI -180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((-0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((-0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((-0.005555555555555556 * (pi * angle)))) ^ 2.0) + ((b * sin((angle * (pi / -180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ PI (/ -180.0 angle)))) 2.0) (pow (* a (cos (* -0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle)))), 2.0) + pow((a * cos((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle)))), 2.0) + Math.pow((a * Math.cos((-0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi / (-180.0 / angle)))), 2.0) + math.pow((a * math.cos((-0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle)))) ^ 2.0) + (Float64(a * cos(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi / (-180.0 / angle)))) ^ 2.0) + ((a * cos((-0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)}^{2} + {\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (let* ((t_0 (/ PI (/ -180.0 angle)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) / (-180.0 / angle);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI / (-180.0 / angle);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi / (-180.0 / angle) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi / Float64(-180.0 / angle)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi / (-180.0 / angle); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\pi}{\frac{-180}{angle}}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* (* PI angle) 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(((((double) M_PI) * angle) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(((Math.PI * angle) * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(((math.pi * angle) * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * angle) * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin(((pi * angle) * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\left(\pi \cdot angle\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ angle (/ -180.0 PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle / (-180.0 / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle / (-180.0 / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle / (-180.0 / math.pi)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle / Float64(-180.0 / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle / (-180.0 / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{angle}{\frac{-180}{\pi}}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ PI (/ 180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi / (180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
(FPCore (a b angle) :precision binary64 (if (<= b 3e-111) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (* (pow (* PI (* angle b)) 2.0) 3.08641975308642e-5))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 3e-111) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + (pow((((double) M_PI) * (angle * b)), 2.0) * 3.08641975308642e-5);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 3e-111) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + (Math.pow((Math.PI * (angle * b)), 2.0) * 3.08641975308642e-5);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 3e-111: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + (math.pow((math.pi * (angle * b)), 2.0) * 3.08641975308642e-5) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 3e-111) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + Float64((Float64(pi * Float64(angle * b)) ^ 2.0) * 3.08641975308642e-5)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 3e-111) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + (((pi * (angle * b)) ^ 2.0) * 3.08641975308642e-5); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 3e-111], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3 \cdot 10^{-111}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(\pi \cdot \left(angle \cdot b\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}\\
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b 0.0) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * 0.0), 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (a ** 2.0d0) + ((b * 0.0d0) ** 2.0d0)
end function
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * 0.0), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot 0\right)}^{2}
\end{array}
herbie shell --seed 2024010
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))