
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z 2e-5) (+ x (* x (* z (+ y -1.0)))) (fma (* z x) (+ y -1.0) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2e-5) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = fma((z * x), (y + -1.0), x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 2e-5) tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); else tmp = fma(Float64(z * x), Float64(y + -1.0), x); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 2e-5], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * x), $MachinePrecision] * N[(y + -1.0), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2 \cdot 10^{-5}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot x, y + -1, x\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z (- 1.0 y)) 5e+286) (* x (+ 1.0 (* z (+ y -1.0)))) (/ z (/ 1.0 (* x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= 5e+286) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z / (1.0 / (x * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * (1.0d0 - y)) <= 5d+286) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = z / (1.0d0 / (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= 5e+286) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = z / (1.0 / (x * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * (1.0 - y)) <= 5e+286: tmp = x * (1.0 + (z * (y + -1.0))) else: tmp = z / (1.0 / (x * y)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(1.0 - y)) <= 5e+286) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); else tmp = Float64(z / Float64(1.0 / Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * (1.0 - y)) <= 5e+286) tmp = x * (1.0 + (z * (y + -1.0))); else tmp = z / (1.0 / (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 5e+286], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / N[(1.0 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(1 - y\right) \leq 5 \cdot 10^{+286}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{1}{x \cdot y}}\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= (* z (- 1.0 y)) 5e+286) (+ x (* x (* z (+ y -1.0)))) (/ z (/ 1.0 (* x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= 5e+286) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = z / (1.0 / (x * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * (1.0d0 - y)) <= 5d+286) then
tmp = x + (x * (z * (y + (-1.0d0))))
else
tmp = z / (1.0d0 / (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * (1.0 - y)) <= 5e+286) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = z / (1.0 / (x * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * (1.0 - y)) <= 5e+286: tmp = x + (x * (z * (y + -1.0))) else: tmp = z / (1.0 / (x * y)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * Float64(1.0 - y)) <= 5e+286) tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); else tmp = Float64(z / Float64(1.0 / Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * (1.0 - y)) <= 5e+286) tmp = x + (x * (z * (y + -1.0))); else tmp = z / (1.0 / (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 5e+286], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / N[(1.0 / N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot \left(1 - y\right) \leq 5 \cdot 10^{+286}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{\frac{1}{x \cdot y}}\\
\end{array}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* z y))))
(if (<= y -1850000.0)
t_0
(if (<= y -1.6e-247) x (if (<= y 7.0) (* z (- x)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * (z * y);
double tmp;
if (y <= -1850000.0) {
tmp = t_0;
} else if (y <= -1.6e-247) {
tmp = x;
} else if (y <= 7.0) {
tmp = z * -x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z * y)
if (y <= (-1850000.0d0)) then
tmp = t_0
else if (y <= (-1.6d-247)) then
tmp = x
else if (y <= 7.0d0) then
tmp = z * -x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z * y);
double tmp;
if (y <= -1850000.0) {
tmp = t_0;
} else if (y <= -1.6e-247) {
tmp = x;
} else if (y <= 7.0) {
tmp = z * -x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z * y) tmp = 0 if y <= -1850000.0: tmp = t_0 elif y <= -1.6e-247: tmp = x elif y <= 7.0: tmp = z * -x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z * y)) tmp = 0.0 if (y <= -1850000.0) tmp = t_0; elseif (y <= -1.6e-247) tmp = x; elseif (y <= 7.0) tmp = Float64(z * Float64(-x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z * y); tmp = 0.0; if (y <= -1850000.0) tmp = t_0; elseif (y <= -1.6e-247) tmp = x; elseif (y <= 7.0) tmp = z * -x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1850000.0], t$95$0, If[LessEqual[y, -1.6e-247], x, If[LessEqual[y, 7.0], N[(z * (-x)), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z \cdot y\right)\\
\mathbf{if}\;y \leq -1850000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.6 \cdot 10^{-247}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 7:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 2.8e-8))) (+ x (* x (* z y))) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 2.8e-8)) {
tmp = x + (x * (z * y));
} else {
tmp = x - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 2.8d-8))) then
tmp = x + (x * (z * y))
else
tmp = x - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 2.8e-8)) {
tmp = x + (x * (z * y));
} else {
tmp = x - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 2.8e-8): tmp = x + (x * (z * y)) else: tmp = x - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 2.8e-8)) tmp = Float64(x + Float64(x * Float64(z * y))); else tmp = Float64(x - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 2.8e-8))) tmp = x + (x * (z * y)); else tmp = x - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 2.8e-8]], $MachinePrecision]], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 2.8 \cdot 10^{-8}\right):\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -5e+48) (* z (* x y)) (if (<= y 1600.0) (- x (* z x)) (* x (* z (+ y -1.0))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5e+48) {
tmp = z * (x * y);
} else if (y <= 1600.0) {
tmp = x - (z * x);
} else {
tmp = x * (z * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d+48)) then
tmp = z * (x * y)
else if (y <= 1600.0d0) then
tmp = x - (z * x)
else
tmp = x * (z * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e+48) {
tmp = z * (x * y);
} else if (y <= 1600.0) {
tmp = x - (z * x);
} else {
tmp = x * (z * (y + -1.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5e+48: tmp = z * (x * y) elif y <= 1600.0: tmp = x - (z * x) else: tmp = x * (z * (y + -1.0)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5e+48) tmp = Float64(z * Float64(x * y)); elseif (y <= 1600.0) tmp = Float64(x - Float64(z * x)); else tmp = Float64(x * Float64(z * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5e+48) tmp = z * (x * y); elseif (y <= 1600.0) tmp = x - (z * x); else tmp = x * (z * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5e+48], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1600.0], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+48}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 1600:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (+ x (* z (* x y))) (if (<= y 2.8e-8) (- x (* z x)) (+ x (* x (* z y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x + (z * (x * y));
} else if (y <= 2.8e-8) {
tmp = x - (z * x);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + (z * (x * y))
else if (y <= 2.8d-8) then
tmp = x - (z * x)
else
tmp = x + (x * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x + (z * (x * y));
} else if (y <= 2.8e-8) {
tmp = x - (z * x);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = x + (z * (x * y)) elif y <= 2.8e-8: tmp = x - (z * x) else: tmp = x + (x * (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(z * Float64(x * y))); elseif (y <= 2.8e-8) tmp = Float64(x - Float64(z * x)); else tmp = Float64(x + Float64(x * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = x + (z * (x * y)); elseif (y <= 2.8e-8) tmp = x - (z * x); else tmp = x + (x * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(x + N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.8e-8], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-8}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (+ x (* y (* z x))) (if (<= y 2.8e-8) (- x (* z x)) (+ x (* x (* z y))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x + (y * (z * x));
} else if (y <= 2.8e-8) {
tmp = x - (z * x);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x + (y * (z * x))
else if (y <= 2.8d-8) then
tmp = x - (z * x)
else
tmp = x + (x * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x + (y * (z * x));
} else if (y <= 2.8e-8) {
tmp = x - (z * x);
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = x + (y * (z * x)) elif y <= 2.8e-8: tmp = x - (z * x) else: tmp = x + (x * (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(x + Float64(y * Float64(z * x))); elseif (y <= 2.8e-8) tmp = Float64(x - Float64(z * x)); else tmp = Float64(x + Float64(x * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = x + (y * (z * x)); elseif (y <= 2.8e-8) tmp = x - (z * x); else tmp = x + (x * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(x + N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.8e-8], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x + y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-8}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -3.2e+45) (not (<= y 1.6e+16))) (* x (* z y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e+45) || !(y <= 1.6e+16)) {
tmp = x * (z * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.2d+45)) .or. (.not. (y <= 1.6d+16))) then
tmp = x * (z * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.2e+45) || !(y <= 1.6e+16)) {
tmp = x * (z * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.2e+45) or not (y <= 1.6e+16): tmp = x * (z * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.2e+45) || !(y <= 1.6e+16)) tmp = Float64(x * Float64(z * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.2e+45) || ~((y <= 1.6e+16))) tmp = x * (z * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.2e+45], N[Not[LessEqual[y, 1.6e+16]], $MachinePrecision]], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+45} \lor \neg \left(y \leq 1.6 \cdot 10^{+16}\right):\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1.2e+48) (* z (* x y)) (if (<= y 2.15e+18) (* x (- 1.0 z)) (* x (* z y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+48) {
tmp = z * (x * y);
} else if (y <= 2.15e+18) {
tmp = x * (1.0 - z);
} else {
tmp = x * (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d+48)) then
tmp = z * (x * y)
else if (y <= 2.15d+18) then
tmp = x * (1.0d0 - z)
else
tmp = x * (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2e+48) {
tmp = z * (x * y);
} else if (y <= 2.15e+18) {
tmp = x * (1.0 - z);
} else {
tmp = x * (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2e+48: tmp = z * (x * y) elif y <= 2.15e+18: tmp = x * (1.0 - z) else: tmp = x * (z * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2e+48) tmp = Float64(z * Float64(x * y)); elseif (y <= 2.15e+18) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x * Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2e+48) tmp = z * (x * y); elseif (y <= 2.15e+18) tmp = x * (1.0 - z); else tmp = x * (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2e+48], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.15e+18], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{+48}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 2.15 \cdot 10^{+18}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -2.55e+48) (* z (* x y)) (if (<= y 1.35e+16) (- x (* z x)) (* x (* z y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.55e+48) {
tmp = z * (x * y);
} else if (y <= 1.35e+16) {
tmp = x - (z * x);
} else {
tmp = x * (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.55d+48)) then
tmp = z * (x * y)
else if (y <= 1.35d+16) then
tmp = x - (z * x)
else
tmp = x * (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.55e+48) {
tmp = z * (x * y);
} else if (y <= 1.35e+16) {
tmp = x - (z * x);
} else {
tmp = x * (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.55e+48: tmp = z * (x * y) elif y <= 1.35e+16: tmp = x - (z * x) else: tmp = x * (z * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.55e+48) tmp = Float64(z * Float64(x * y)); elseif (y <= 1.35e+16) tmp = Float64(x - Float64(z * x)); else tmp = Float64(x * Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.55e+48) tmp = z * (x * y); elseif (y <= 1.35e+16) tmp = x - (z * x); else tmp = x * (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.55e+48], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.35e+16], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.55 \cdot 10^{+48}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{+16}:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -210000000.0) (not (<= z 1.45e-5))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -210000000.0) || !(z <= 1.45e-5)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-210000000.0d0)) .or. (.not. (z <= 1.45d-5))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -210000000.0) || !(z <= 1.45e-5)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -210000000.0) or not (z <= 1.45e-5): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -210000000.0) || !(z <= 1.45e-5)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -210000000.0) || ~((z <= 1.45e-5))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -210000000.0], N[Not[LessEqual[z, 1.45e-5]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -210000000 \lor \neg \left(z \leq 1.45 \cdot 10^{-5}\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2024010
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))